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Killar-12
The Corporate Raiders
499
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Posted - 2013.08.12 22:07:00 -
[1] - Quote
Leovarian L Lavitz wrote:Skihids wrote:Leovarian L Lavitz wrote:Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed. There is already a varriant that acts that way. Go look it up. I know, I'm proposing that they all act that way. What if Uplinks have the # of Spawns per uplink Reduced? OR What if the uplinks cannot be placed in a certian distance from one another?
So MLT Uplink 3 spawns STD Uplink 5 spawns ADV 11 Spawns (2 squads) Normal PRO 15 Spawns (1 team) Special PRO Spawn that can deploy more people per uplink (30 spawns)
OR
MLT cannot be placed in 50 m of another Uplink STD cannot be placed in 40 m of another Uplink ADV cannot be placed in 25 m of another Uplink PRO cannot be placed in 15 m of another Uplink Special PRO Spawn can be placed anywhere the user pleases |
Killar-12
The Corporate Raiders
503
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Posted - 2013.08.12 22:20:00 -
[2] - Quote
Killar-12 wrote:Leovarian L Lavitz wrote:Skihids wrote:Leovarian L Lavitz wrote:Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed. There is already a varriant that acts that way. Go look it up. I know, I'm proposing that they all act that way. What if Uplinks have the # of Spawns per uplink Reduced? ORWhat if the uplinks cannot be placed in a certian distance from one another? So MLT Uplink 3 spawns STD Uplink 5 spawns ADV 11 Spawns (2 squads) Normal PRO 15 Spawns (1 team) Special PRO Spawn that can deploy more people per uplink (30 spawns) ORMLT cannot be placed in 50 m of another Uplink STD cannot be placed in 40 m of another Uplink ADV cannot be placed in 25 m of another Uplink PRO cannot be placed in 15 m of another Uplink Special PRO Spawn can be placed anywhere the user pleases
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Killar-12
The Corporate Raiders
503
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Posted - 2013.08.12 22:23:00 -
[3] - Quote
Nocturnal Soul wrote:nope but how about you get 10% less armor when you spawn on one like the description says And your shields regenerate 10% slower. |
Killar-12
The Corporate Raiders
503
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Posted - 2013.08.12 22:26:00 -
[4] - Quote
Leovarian L Lavitz wrote:Killar-12 wrote:Nocturnal Soul wrote:nope but how about you get 10% less armor when you spawn on one like the description says And your shields regenerate 10% slower. Random modules on the drop-suit are deactivated when spawning in on an uplink. Maybe your gun is damaged and is at 0/0, maybe one or two of your shield modules are burned out, perhaps your regulators etc may be malfuncting. I think it is an interesting mechanic. Make it fast but risky, with better uplinks having less chance to malfunction. |
Killar-12
The Corporate Raiders
504
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Posted - 2013.08.12 22:38:00 -
[5] - Quote
Leovarian L Lavitz wrote:More ideas, anything that might buff the Mobile CRU or regular CRU and bring them into balance with the current Uplinks? Any changes to current uplinks that will bring Mobile CRUs and regular CRUs into line with them, making them a true part of any tactician's toolbox? MCRU's need to deploy out side the Vehicles if the vehicle is full Make it so People cannot spawn on objectives in skirmish
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Killar-12
The Corporate Raiders
504
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Posted - 2013.08.12 22:40:00 -
[6] - Quote
Promethius Franklin wrote:Question,
What specifically are you trying to solve? You say CRU's are inferior, but what aspect of them makes them inferior to you? I think the issue can be better addressed by looking at that. Immobility, longer wait to spawn in on, ease of detection. |
Killar-12
The Corporate Raiders
504
|
Posted - 2013.08.12 22:49:00 -
[7] - Quote
low genius wrote:say no to balancing until we have a full set of suits and vehicles. Doesn't make a difference in this regard. |
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