Spectre-M
The Generals EoN.
37
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Posted - 2013.08.13 04:27:00 -
[1] - Quote
I stopped going near enemies turrets while driving or on foot. Stop driving past them! As for approaching on foot, cover is the only thing that may save your life, as even if it grazed your arm it will kill. Honestly, if it shoots you while hacking an objective, you should have removed the threat first, would you have hacked with an enemy looking at you? Not to mention it would have covered you while hacking if you hacked it first. AI is notoriously good against humans who like to kiss terminators on their chrome lips. Try playing the unlocked difficulty on same games and the AI are super precise forcing you to pop in and out of cover with each shot.
In real life, would you drive a humvee or run up/past a computer assisted mounted HMG with a DARPA AI, heat and night vision? Modern day video cameras have incredible tracking/motion sensors. The idea of perishable equipment in this game is to make people smarter and more combat aware. The turrets are doing their job. |
Spectre-M
The Generals EoN.
37
|
Posted - 2013.08.13 05:11:00 -
[2] - Quote
Aeon Amadi wrote:Spectre-M wrote:I stopped going near enemies turrets while driving or on foot. Stop driving past them! As for approaching on foot, cover is the only thing that may save your life, as even if it grazed your arm it will kill. Honestly, if it shoots you while hacking an objective, you should have removed the threat first, would you have hacked with an enemy looking at you? Not to mention it would have covered you while hacking if you hacked it first. AI is notoriously good against humans who like to kiss terminators on their chrome lips. Try playing the unlocked difficulty on same games and the AI are super precise forcing you to pop in and out of cover with each shot.
In real life, would you drive a humvee or run up/past a computer assisted mounted HMG with a DARPA AI, heat and night vision? Modern day video cameras have incredible tracking/motion sensors. The idea of perishable equipment in this game is to make people smarter and more combat aware. The turrets are doing their job. This is a multiplayer shooter - not a single player frag-fest campaign. Find me one AAA title shooter game that has AI controlled turrets with pre-determined location, because there's a reason they don't exist.
I find that in AAA shooters the enemies are, in fact spawning from the exact same location evertime you play the level. Considering them to be moving turrets, which are more dangerous. I've been killed a fair amount by these turrets, and have adapted to how they behave better. Whenever one pops me, it reminds me to be more cautious. I swear this game has made me consider what I'm doing rather than going through the motions. It's what I liked about MOH so much, cause you had to think and move as if you were really in a war. Speaking of which, MOH had many turrets with predetermined locations. Lots of shooters have mounted AI guns these days. Syndicate, Portal, Crysis, TF2 and more I'm sure, have them. AI turrets are apart of the wide world of technology no matter how much we dislike the idea of a computer with a gun. Brings new meaning to 'error 101'. |