Cosgar
ParagonX
6649
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Posted - 2013.10.27 09:13:00 -
[1] - Quote
Other weapons to consider:
-Mass Drivers are great for when you're working with a squad. With a scout's speed, you can easily flank enemies too busy fighting whatever is in front of them, fully disorienting even the most organized squads while finishing off the wounded. The breach MD is a particularly interesting choice for scouts until shotgun hit detection gets sorted out. One direct hit can wreck most suits and two will put a hurting on a heavy. It's a bit more forgiving than a shotgun since you're getting close enough that a near miss is going to deal damage and add pressure. Fire rate can be a pain, it's a bit hard to fit, and nanohives and flux grenades are an absolute must, but having that extra option is worth it.
-TAC AR is another unorthodox thing to consider, but adds more options on the more wider open maps. Again, great when flanking or behind distracted enemies, even better when you pay attention to optimal range. ~90% of the community runs with the AR so you can easily out range someone and put them down with a couple well timed head shots. I'd recommend lining up around the neck area and unload. The rifle will climb after a few shots, and go for the head. Damage mods are recommended, but you can be a little more lenient with your fittings and throw on a plate.
Scrambler Rifle could work if you don't mind fitting a PG enhancer. Like the TAC AR, you're better off running around like a sharpshooter, picking off any stragglers, but you get the extra luxury of a charged shot. One well timed head shot will put down anything below a heavy and put the serious hurt on the latter. More SP intensive than the TAC AR, but superior to it in just about every way- except range. (Until 1.7) Just be careful of overheating.
Scrambler Pistol is almost a must if you're using nova knives or the breach shotgun. SMGs are good, but a well timed headshot on a guy you just can't close the distance on is the difference between who has to pay for their next fitting. Practice with the breach, its low firing rate will train you to line up shots instead of just panic firing. After you get the hang of things, it's up to personal choice on which variant you want to use. Personally, I stick with the breach, but use the assault or burst when using dual pistols. With enough practice, you might be able to pull off some crazy stunts like leaping around someone and pop them in the dome before they have a chance to turn around.
SMGs are so underrated for just about any class- except maybe heavies. The Ishukone ASMG is a monster, even capable of surpassing the AR in DPS. It's particularly great for scouts since it plays well with strafing in close range and even capable of putting the hurt on targets just outside its optimal when you ADS. Main an ASMG and run a toxin if you're low on CPU/PG. Being able to dance around someone while unloading 160 rounds into them is an amazing experience. Use flux grenades for more fun. At least proficiency 3 recommended for maximum effect. |