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Revelations 514
Red Star. EoN.
110
|
Posted - 2013.08.12 14:51:00 -
[1] - Quote
Hello,
I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat as a nerf for them anyways.
However, one thing that would be kinda cool as well as helpful would be to give a noticeable visual cue when a sniper fires, therefore briefly giving away their position, (as long as someones looking for it).
Suggestion is this:
Charge sniper "glows" while charged. Non-charged SR's give a "flash" when fired
This will not only make counter-sniping more fun, but also give a reason for sniper's to relocate after some time. It will also give Scouts a reason to be chosen for sniper's as hopefully SOON they will have cloaking geared towards them which would help them to relocate safely.
I think this would increase the overall enjoyment of sniping for both sniper's and counter-snipers alike, as each time you shoot you have to be wary of return fire. Put's adrenaline into what is usually about as fun as fishing. (Yes I know many of you love fishing but I am making a point here).
*I would like to be clear that they should not show up on tacnet, just give off a visual cue. |
2100 Angels
The Southern Legion
222
|
Posted - 2013.08.12 15:02:00 -
[2] - Quote
Revelations 514 wrote:Hello,
I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat as a nerf for them anyways.
However, one thing that would be kinda cool as well as helpful would be to give a noticeable visual cue when a sniper fires, therefore briefly giving away their position, (as long as someones looking for it).
Suggestion is this:
Charge sniper "glows" while charged. Non-charged SR's give a "flash" when fired
This will not only make counter-sniping more fun, but also give a reason for sniper's to relocate after some time. It will also give Scouts a reason to be chosen for sniper's as hopefully SOON they will have cloaking geared towards them which would help them to relocate safely.
I think this would increase the overall enjoyment of sniping for both sniper's and counter-snipers alike, as each time you shoot you have to be wary of return fire. Put's adrenaline into what is usually about as fun as fishing. (Yes I know many of you love fishing but I am making a point here).
*I would like to be clear that they should not show up on tacnet, just give off a visual cue.
lol. the muzzle already flashes when fired. Also, why should snipers be limited to scouts? Who said that was the scout suit role?
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
254
|
Posted - 2013.08.12 15:16:00 -
[3] - Quote
He never said they should be limited to scouts. Making charged rifles glow would make sense but would also make them far more difficult to use as you would have to wait to see the target b4 you could actually start charging and this would me you would have to already be set to fire as well. If the target is always moving then you would probably get counter sniped b4 you actually get the shot off. How about charge rifles have a tracer(smoke trail that shows bullet travel) that lasts longer then other rifles and is more visible.
`Sigh. Just another fun game of DUST. |
Revelations 514
Red Star. EoN.
110
|
Posted - 2013.08.12 15:17:00 -
[4] - Quote
2100 Angels wrote:Revelations 514 wrote:Hello,
I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat as a nerf for them anyways.
However, one thing that would be kinda cool as well as helpful would be to give a noticeable visual cue when a sniper fires, therefore briefly giving away their position, (as long as someones looking for it).
Suggestion is this:
Charge sniper "glows" while charged. Non-charged SR's give a "flash" when fired
This will not only make counter-sniping more fun, but also give a reason for sniper's to relocate after some time. It will also give Scouts a reason to be chosen for sniper's as hopefully SOON they will have cloaking geared towards them which would help them to relocate safely.
I think this would increase the overall enjoyment of sniping for both sniper's and counter-snipers alike, as each time you shoot you have to be wary of return fire. Put's adrenaline into what is usually about as fun as fishing. (Yes I know many of you love fishing but I am making a point here).
*I would like to be clear that they should not show up on tacnet, just give off a visual cue. lol. the muzzle already flashes when fired. Also, why should snipers be limited to scouts? Who said that was the scout suit role?
I don't see much of a flash, so I guess that suggestion would be to make it more visible. I also am not suggesting to limit the sniper role to scouts, just to give someone a reason to use a scout over a heavy, logi, or assault as right now their is not one. If you want to be able to take multiple return fire shots, use a heavy; want someone a bit more mobile, use an assault; need nano's and speed, use logi. No reason to use a Scout since they die with one shot. However if you give you position away it would be nice to cloak and relocate, giving Scouts their niche in the sniping arena SOON.
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Revelations 514
Red Star. EoN.
110
|
Posted - 2013.08.12 15:18:00 -
[5] - Quote
ALPHA DECRIPTER wrote:He never said they should be limited to scouts. Making charged rifles glow would make sense but would also make them far more difficult to use as you would have to wait to see the target b4 you could actually start charging and this would me you would have to already be set to fire as well. If the target is always moving then you would probably get counter sniped b4 you actually get the shot off. How about charge rifles have a tracer(smoke trail that shows bullet travel) that lasts longer then other rifles and is more visible.
`Sigh. Just another fun game of DUST .
I toyed with the idea of tracers as well but worried that would be more of a give-away. Definitely could go either way and a damn good suggestion. Ty! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
255
|
Posted - 2013.08.12 15:22:00 -
[6] - Quote
Revelations 514 wrote:I toyed with the idea of tracers as well but worried that would be more of a give-away. Definitely could go either way and a damn good suggestion. Ty!
Snipers already do this but if you don't pay attention, it is almost impossible to detect them even if you are looking in the correct direction.
`Sigh. Just another fun game of DUST. |
BL4CKST4R
WarRavens League of Infamy
1038
|
Posted - 2013.08.12 15:24:00 -
[7] - Quote
Revelations 514 wrote:Hello,
I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat as a nerf for them anyways.
However, one thing that would be kinda cool as well as helpful would be to give a noticeable visual cue when a sniper fires, therefore briefly giving away their position, (as long as someones looking for it).
Suggestion is this:
Charge sniper "glows" while charged. Non-charged SR's give a "flash" when fired
This will not only make counter-sniping more fun, but also give a reason for sniper's to relocate after some time. It will also give Scouts a reason to be chosen for sniper's as hopefully SOON they will have cloaking geared towards them which would help them to relocate safely.
I think this would increase the overall enjoyment of sniping for both sniper's and counter-snipers alike, as each time you shoot you have to be wary of return fire. Put's adrenaline into what is usually about as fun as fishing. (Yes I know many of you love fishing but I am making a point here).
*I would like to be clear that they should not show up on tacnet, just give off a visual cue.
If redline is removed snipers should be one hit kills since the sniper is now vulnerable to being flanked, this is how it works in other FPS games. Either that or make a sniper rifle work like an active scanner thereby highlighting everything they see in the TacNet. |
Revelations 514
Red Star. EoN.
111
|
Posted - 2013.08.12 15:32:00 -
[8] - Quote
BL4CKST4R wrote:Revelations 514 wrote:Hello,
I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat as a nerf for them anyways.
However, one thing that would be kinda cool as well as helpful would be to give a noticeable visual cue when a sniper fires, therefore briefly giving away their position, (as long as someones looking for it).
Suggestion is this:
Charge sniper "glows" while charged. Non-charged SR's give a "flash" when fired
This will not only make counter-sniping more fun, but also give a reason for sniper's to relocate after some time. It will also give Scouts a reason to be chosen for sniper's as hopefully SOON they will have cloaking geared towards them which would help them to relocate safely.
I think this would increase the overall enjoyment of sniping for both sniper's and counter-snipers alike, as each time you shoot you have to be wary of return fire. Put's adrenaline into what is usually about as fun as fishing. (Yes I know many of you love fishing but I am making a point here).
*I would like to be clear that they should not show up on tacnet, just give off a visual cue. If redline is removed snipers should be one hit kills since the sniper is now vulnerable to being flanked, this is how it works in other FPS games. Either that or make a sniper rifle work like an active scanner thereby highlighting everything they see in the TacNet.
IDK how I would feel about the one hit kills, as the charged can do this to almost any suit currently. However, I would be down with a version of SR that would have active scanner capabilities at the costs of dmg or clip size, (like a one shot sniper but also works as active scanner). Active Scanner scope is a pretty boss sounding idea but would just need a weakness to balance it.
I do think more of a visual cue, be that tracers or flash, would make sniping a bit more fun; and increase the use of tactics to both counter, and snipe. You would definitely have more factors than accuracy to determine how useful or good a sniper is.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
256
|
Posted - 2013.08.12 15:35:00 -
[9] - Quote
BL4CKST4R wrote:If redline is removed snipers should be one hit kills since the sniper is now vulnerable to being flanked, this is how it works in other FPS games. Either that or make a sniper rifle work like an active scanner thereby highlighting everything they see in the TacNet.
Snipers already mark hostiles for there squad (will be taken out in 1.4 though). I find redline sniping to lack a challenge (the whole reason for sniping is to challenge myself) so I tend to get to tactical locations outside the redline that normally most players could get too. As a scout I get reduced profile so there are times were I can snipe from the enemy's area without them knowing that I'm there. As a scout you can act reckless at times and still pull off some amazing stuff. This will never happen for you if you're behind that line. If you are not a scout then you have a high survival rate anyway so you REALY don't need to be behind the line.
`Sigh. Just another fun game of DUST. |
Revelations 514
Red Star. EoN.
111
|
Posted - 2013.08.12 15:53:00 -
[10] - Quote
Definitely. Hard to respect red line snipers. However good snipers are to be feared. It's actually pretty tough to land shots, that's why I think the dmg is fine as you earn it.
Behind the redline where you have no real threat, does not command respect nor does it really help your team do more than lock down one objective, (usually the "last" objective to be capped anyways).
However a sniper that can move, take strategic placement over strategic objectives, and make his shots count will be feared. And even without a redline you have to have a plan to deal with the sniper and execute well.
Imagine a sniper combo where one is the "spotter" with the active scanner rifle and the other with the charged. Lock down an objective then stealth to the next. Would be challenging, take skill to not get flanked, and sounds like enough fun to make me change my current spec of SG Scout. The main argument to the sniper is that they do not help the objective. I do not think this is true for a good sniper; so this kind of change would promote the "objective sniper" as well as showcase the sniper's overall skills for survival, location selection, and teamwork. Quite honestly it just sounds fun lol
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Prangstar RND
Ahrendee Mercenaries EoN.
162
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Posted - 2013.08.12 16:01:00 -
[11] - Quote
As a sniper I have a few ideas of my own. The big thing that needs to be fixed is headglitching however, sniper battles would become fair if people cant headglitch.
The view distance should also be unlimited as people that are focused can look further then people who just stopped motion, this gives the "camper" the advantage and it seems really unfair at times.
Another thing is people disappearing into structures etc because of a graphic glitch. This can be highly abused by hugging a wall on a structure, you completely disappear from view.
Screen clutter is also a problem, I'm talking name tags mostly, several people next to each other makes it almost impossible to hit people and you pretty much need to guess where your shots are going.
A recent problem I encountered is nanohives obscuring your view of an enemy. The blue flash makes it much harder to hit an enemy because its almost impossible to align your crosshair.
So if those things get fixed sniping should work much better.
As of the location of snipers is already pretty good I feel. You get a clear marker of the direction of the sniper when you get hit and the searching for the sniper is actually a skill because of it. Once I know the direction of the sniper they are usually mine. Also working with your squad is a good way of getting locations, I work together and have squad members call out sniper directions and/ or locations. This makes me a very good counter sniper and I like the way it works.
I would like to see a new sniper weapon that can do some frontline work, the sniper rifle as it is now is a (sit on the mountain and snipe like a sissy) weapon and I would like a more tactical sniper that actually can be used in frontline fights. I imagine it being a sniper that has less range and damage, but a larger magazine and more stability in the aim. This will give the sniper a better role on the battlefield then it currently has.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
259
|
Posted - 2013.08.12 16:02:00 -
[12] - Quote
Revelations 514 wrote:Definitely. Hard to respect red line snipers. However good snipers are to be feared. It's actually pretty tough to land shots, that's why I think the dmg is fine as you earn it.
Behind the redline where you have no real threat, does not command respect nor does it really help your team do more than lock down one objective, (usually the "last" objective to be capped anyways).
However a sniper that can move, take strategic placement over strategic objectives, and make his shots count will be feared. And even without a redline you have to have a plan to deal with the sniper and execute well.
Imagine a sniper combo where one is the "spotter" with the active scanner rifle and the other with the charged. Lock down an objective then stealth to the next. Would be challenging, take skill to not get flanked, and sounds like enough fun to make me change my current spec of SG Scout. The main argument to the sniper is that they do not help the objective. I do not think this is true for a good sniper; so this kind of change would promote the "objective sniper" as well as showcase the sniper's overall skills for survival, location selection, and teamwork. Quite honestly it just sounds fun lol
I don't mind using the spotter rifle if you rock the charged rifle! We would be unstoppable as (objectively speaking) I normally try to keep my team informed of the enemy while only shooting hostiles that pose a threat to my ground forces. Because of this, I don't really mind if the enemy survives my shot 'cause I know that my shot will at least scare them into a defensive position, allowing my team to switch to offense.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
259
|
Posted - 2013.08.12 16:05:00 -
[13] - Quote
Prangstar RND wrote:Screen clutter is also a problem, I'm talking name tags mostly, several people next to each other makes it almost impossible to hit people and you pretty much need to guess where your shots are going.
Planned to be fixed in 1.4 or 1.5. Can't wait!
`Sigh. Just another fun game of DUST. |
Revelations 514
Red Star. EoN.
111
|
Posted - 2013.08.12 16:21:00 -
[14] - Quote
ALPHA DECRIPTER wrote:Revelations 514 wrote:Definitely. Hard to respect red line snipers. However good snipers are to be feared. It's actually pretty tough to land shots, that's why I think the dmg is fine as you earn it.
Behind the redline where you have no real threat, does not command respect nor does it really help your team do more than lock down one objective, (usually the "last" objective to be capped anyways).
However a sniper that can move, take strategic placement over strategic objectives, and make his shots count will be feared. And even without a redline you have to have a plan to deal with the sniper and execute well.
Imagine a sniper combo where one is the "spotter" with the active scanner rifle and the other with the charged. Lock down an objective then stealth to the next. Would be challenging, take skill to not get flanked, and sounds like enough fun to make me change my current spec of SG Scout. The main argument to the sniper is that they do not help the objective. I do not think this is true for a good sniper; so this kind of change would promote the "objective sniper" as well as showcase the sniper's overall skills for survival, location selection, and teamwork. Quite honestly it just sounds fun lol
I don't mind using the spotter rifle if you rock the charged rifle! We would be unstoppable as (objectively speaking) I normally try to keep my team informed of the enemy while only shooting hostiles that pose a threat to my ground forces. Because of this, I don't really mind if the enemy survives my shot 'cause I know that my shot will at least scare them into a defensive position, allowing my team to switch to offense.
`Sigh. Just another fun game of DUST .
I would definitely be down. Would be a badass combo and hard to surprise. I was thinking 2 shots in unison, drop em for sure lol. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
260
|
Posted - 2013.08.12 16:30:00 -
[15] - Quote
Revelations 514 wrote:I would definitely be down. Would be a badass combo and hard to surprise. I was thinking 2 shots in unison, drop em for sure lol.
Can you say "Army of two"? lol I pulled off a sync shot with a friendly FG once. It was awesome cuz I got the kill but the guy went flying! Just the other day I suppressed 2 snipers that had the high ground on me. After they found me, I kept there attention and then BANG! A friendly proto sniper takes them out. THIS IS TEAMWORK
Dam! I love playing with skilled players lol.
`Sigh. Just another fun game of DUST. |
Revelations 514
Red Star. EoN.
111
|
Posted - 2013.08.12 17:26:00 -
[16] - Quote
ALPHA DECRIPTER wrote:Revelations 514 wrote:I would definitely be down. Would be a badass combo and hard to surprise. I was thinking 2 shots in unison, drop em for sure lol. Can you say "Army of two"? lol I pulled off a sync shot with a friendly FG once. It was awesome cuz I got the kill but the guy went flying! Just the other day I suppressed 2 snipers that had the high ground on me. After they found me, I kept there attention and then BANG! A friendly proto sniper takes them out. THIS IS TEAMWORK Dam! I love playing with skilled players lol.
`Sigh. Just another fun game of DUST .
Definitely makes it fun when you pull out bad@ssness, especially when it's against the odds and you earned it. Like straight from a movie lol. Definitely send me a contact request, same name in game, (it's my only account). Currently running Scout SG and RE's, so flanking tactics and protection/turret gunner is all I'm good for until the Scout gets some more love. |
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Pages: 1 :: [one page] |