Quill Killian
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Posted - 2013.08.12 06:52:00 -
[1] - Quote
CCP, et al.:
In real life, how far a vehicle GÇö be it ground, aerial, underwater or spaceborne GÇö can go is dictated by how much fuel it carries or can generate on its own accord.
So, with this in mind, why not implement such a system in Dust 514? Here's how I envision it would work:
All vehicles would come with a base amount of fuel, TBD by the Dust 514 development team with, of course, input provided by players, especially those who have skilled into vehicles.
A fuel skill would be added into the vehicle skill tree. Instead of boosting the skill by percentage per level, it would instead provide a boost of, say, 25 fuel units per level. The skill would add to the base level of fuel that a vehicle has, and would be a skill that would need to be leveled for each type of vehicle (much like what folks have to do with each type of weapon they specialize into).
Each vehicle could travel an "x" amount of distance per fuel unit, again TBD by the devs with player input.
In this scenario, supply depots could also serve double duty as refueling depots. It'd simply be a matter of devs coding them to include fuel among the supplies that are restocked when players and/or vehicles are near them. The depots would dispense the largest amount of fuel and, thus, would be highly prized and protected.
Nanohives could also serve as fuel dispensers, albeit on a much smaller scale than supply depots. Perhaps the devs could create another specialty nanohive, one that focuses on providing fuel, up to a maximum of a third of that given by a supply depot.
In exchange for this fuel system, one that would make vehicle use much more strategic than, say, the "murder taxis" we see careening around the battlefield now, CCP would buff the shielding and armor systems aboard vehicles, or provide some other compensating component or two.
I am a non-vehicle user, aside from the occasional "free" LAV to get me from Point A to Point B, so I am writing this based on general observations of Dust 514, with no particular animus toward vehicle users GÇö many of which, by the way, I count as my allies in Dust 514.
My goal is to ensure that the use of vehicles GÇö LAVs, HAVs, dropships and the upcoming fighter jets, speed bikes and so on GÇö is strategic in nature, while also preserving them as the "equation changers" they're meant to be, particularly with HAVs. That's why in the points above, I specifically noted that vehicles should be buffed in exchange for the implementation of a fuel system.
So, that sums things up. What do folks think? Is it doable? Not doable? If yes or no, then why? |
Quill Killian
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Posted - 2013.08.12 10:02:00 -
[2] - Quote
Logi Bro wrote:I'm pretty sure in EvE their equivalent is the capacitor. It gets depleted from using on-board systems from what I've heard, although I don't play EvE personally.
Hmm. I don't play EvE, so I wouldn't know ... but if CCP implemented such a system there, I bet the odds of it coming to Dust 514 in one form or another is relatively good. Or, as CCP would say, SoonTM.
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