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Buster Friently
Rosen Association
1566
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Posted - 2013.08.12 01:20:00 -
[1] - Quote
So, based on this quote from the devblog:
Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game.
CCP, will you be buffing the flaylocks a little now that virtually no one uses them?
Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock?
Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again?
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Buster Friently
Rosen Association
1569
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Posted - 2013.08.12 01:30:00 -
[2] - Quote
Minor Treat wrote:Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? you got to be kidding me that flaylock is still very useful. and no one uses the smg as a primary lmao.. its strengths in armor damage just like the flaylock. i bet my money on the flaylocker anyday over the smg guy when the shields are down.
Funny thing is the numbers belay your lies. Very few players use flaylocks now. This was one of the points that CCP said was the reason for the nerf - balance usage of sidearms.
Even during the peak of the flaylock uproar, more players carried the SMG than flaylocks. This is only more true now.
And finally, yes, people most certainly do use the SMG as a primary - the other "problem" CCP was trying to fix with regard to the flaylocks.
It seems like the SMG has all the problems that the flaylocks had - overuse, being used as a primary, that CCP used to nerf the flaylock.
So, CCP, how about the SMG? OR is the flaylock getting buffed a little to compensate?
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Buster Friently
Rosen Association
1576
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Posted - 2013.08.12 04:29:00 -
[3] - Quote
xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. |
Buster Friently
Rosen Association
1576
|
Posted - 2013.08.12 05:10:00 -
[4] - Quote
Medic 1879 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. No dual SMG's on a proto min assault defines spray and pray. 200 rounds of terror.
Ok. I stand corrected.
My point with the OP wasn't so much a call for a nerf as a call for CCP to do what they say and revisit the Flaylock now that virtually no one uses it. |
Buster Friently
Rosen Association
1584
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Posted - 2013.08.12 15:09:00 -
[5] - Quote
Catina Mercia wrote:Posting in a stealth nerf AR thread.
How is asking for CCP to revisit the flaylock - like they said they would - a stealth nerf AR thread? |
Buster Friently
Rosen Association
1584
|
Posted - 2013.08.12 15:10:00 -
[6] - Quote
Bendtner92 wrote:In competitive matches more people used the Flaylock than the SMG (by far).
SMG might be used as a primary as some people, but does that mean there's a problem? Hardly, the SMG isn't as good as an AR plus the SMG has the highest fitting requirements of all the sidearms so it should be the sidearm closest to a primary.
Flaylocks on the other hand have the lowest fitting requirements of all the sidearms, so obviously this should be the sidearm furthest from an actual primary weapon. I'm pretty sure people still use it alongside a primary, mainly as a finishing kind of weapon, as intended.
/thread.
USe of the sidearm as a primary, and overuse compared to other sidearms were both cited by CCP as reasons for the flaylock nerf. The SMG exhibits both of these characteristics, so is CCP going to look at the SMG, or are they hypocritical?
Are they, instead, going to look at the flaylock again per their own dev thread, or are they liars?
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Buster Friently
Rosen Association
1585
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Posted - 2013.08.12 16:07:00 -
[7] - Quote
ZDub 303 wrote:Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off.
Lol. Thanks ZDub. For the record, I still carry mine. This is more about holding CCP to their word.
The SMG is a clearly superior weapon. The balance pass on the flaylock was supposed to lower it's usage, not obliterate it.
Also, the SMG, as expected, has filled the role that CCP was trying to prevent with the flaylock nerf.
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Buster Friently
Rosen Association
1585
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Posted - 2013.08.12 16:54:00 -
[8] - Quote
ZDub 303 wrote:Buster Friently wrote:ZDub 303 wrote:Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off. Lol. Thanks ZDub. For the record, I still carry mine. This is more about holding CCP to their word. The SMG is a clearly superior weapon. The balance pass on the flaylock was supposed to lower it's usage, not obliterate it. Also, the SMG, as expected, has filled the role that CCP was trying to prevent with the flaylock nerf. Without respecs, usage stats aren't as viable as they can be. Flaylocks can't be rework until they fix explosive fall off. I would rather it remains as is than have it become the problem it was back in 1.2.
Well, I don't want it like 1.2 either. I just want CCP to follow up like they said they would. |
Buster Friently
Rosen Association
1586
|
Posted - 2013.08.12 19:14:00 -
[9] - Quote
xjumpman23 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. SMG's are balanced. Flaylocks promoted a "close enough is good enough" attitude where players don't have to be accurate as long as they can fire in a general direction and with an lol explosive. In most games SMG's are players favorite weapon, because they not only promote high mobility, but they are usually just as good if not better than the assault rifle in capable hands.
True. Also all true of the flaylock before the nerf.
I'm not asking for a nerf to the SMG. I'm asking for CCP to be consistent, and to actually do what they say they will.
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Buster Friently
Rosen Association
1586
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Posted - 2013.08.12 19:17:00 -
[10] - Quote
Lillica Deathdealer wrote:Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? Heres the thing. Winmatar suit gives a bonus to sidearm clip size, most noticeable on SMG. Whats wrong with taking advantage of suit/weapon synergy? Also, scrambler pistols are awesome. SMG is more common because people like their hitscan pray and spray.
Nothing is wrong with this. I agree. CCP needs to be consistent though. They said that overuse, and use as a primary were reasons for the flaylock nerf. They also said they wanted usage to drop some, but not dramatically, and that they'd revisit the weapon.
So, usage had dropped dramatically. The SMG is now overused and is being used as a primary. Also, CCP hasn't followed up on the flaylock.
So at thus point they seem hypocritical or disingenuous to me. Which is it CCP? |
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