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Buster Friently
Rosen Association
1566
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Posted - 2013.08.12 01:20:00 -
[1] - Quote
So, based on this quote from the devblog:
Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game.
CCP, will you be buffing the flaylocks a little now that virtually no one uses them?
Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock?
Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again?
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davhitch
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.08.12 01:21:00 -
[2] - Quote
:D |
Minor Treat
The Enclave Syndicate Dark Taboo
41
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Posted - 2013.08.12 01:26:00 -
[3] - Quote
Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? you got to be kidding me that flaylock is still very useful. and no one uses the smg as a primary lmao.. its strengths in armor damage just like the flaylock. i bet my money on the flaylocker anyday over the smg guy when the shields are down. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:30:00 -
[4] - Quote
Minor Treat wrote:Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? you got to be kidding me that flaylock is still very useful. and no one uses the smg as a primary lmao.. its strengths in armor damage just like the flaylock. i bet my money on the flaylocker anyday over the smg guy when the shields are down.
Funny thing is the numbers belay your lies. Very few players use flaylocks now. This was one of the points that CCP said was the reason for the nerf - balance usage of sidearms.
Even during the peak of the flaylock uproar, more players carried the SMG than flaylocks. This is only more true now.
And finally, yes, people most certainly do use the SMG as a primary - the other "problem" CCP was trying to fix with regard to the flaylocks.
It seems like the SMG has all the problems that the flaylocks had - overuse, being used as a primary, that CCP used to nerf the flaylock.
So, CCP, how about the SMG? OR is the flaylock getting buffed a little to compensate?
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Azura Sakura
Militaires-Sans-Frontieres
418
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Posted - 2013.08.12 01:33:00 -
[5] - Quote
Reason people don't use flaylockd is because its balanced :) |
xjumpman23
Royal Uhlans Amarr Empire
428
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Posted - 2013.08.12 04:13:00 -
[6] - Quote
Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. |
Buster Friently
Rosen Association
1576
|
Posted - 2013.08.12 04:29:00 -
[7] - Quote
xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. |
Medic 1879
Forsaken Immortals Top Men.
858
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Posted - 2013.08.12 04:47:00 -
[8] - Quote
Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray.
No dual SMG's on a proto min assault defines spray and pray. 200 rounds of terror. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
263
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Posted - 2013.08.12 04:50:00 -
[9] - Quote
Minor Treat wrote:Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? you got to be kidding me that flaylock is still very useful. and no one uses the smg as a primary lmao.. its strengths in armor damage just like the flaylock. i bet my money on the flaylocker anyday over the smg guy when the shields are down. Believe it or not I do use the smg as a main on my minja scout. Flaylock fails. Current fit : Skinwave advanced mjnja scout Adv smg Adv nova knife Remote explosives |
Buster Friently
Rosen Association
1576
|
Posted - 2013.08.12 05:10:00 -
[10] - Quote
Medic 1879 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. No dual SMG's on a proto min assault defines spray and pray. 200 rounds of terror.
Ok. I stand corrected.
My point with the OP wasn't so much a call for a nerf as a call for CCP to do what they say and revisit the Flaylock now that virtually no one uses it. |
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Zatara Rought
TeamPlayers EoN.
751
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Posted - 2013.08.12 05:37:00 -
[11] - Quote
Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again?
Many people use the toxin because it's bpo. If there were a bpo flaylock the numbers might be different. CCP probably takes this into account.
/thread
I know many people that still use flaylock because lol explosives, but they now use it as a sidearm because the mass driver is more effective.
Now if it's usage was lower in kills than the nova knives as it's the other sidearm that doesn't have a bpo, I'd expect them to react. |
Jack McReady
DUST University Ivy League
380
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Posted - 2013.08.12 07:29:00 -
[12] - Quote
Medic 1879 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. No dual SMG's on a proto min assault defines spray and pray. 200 rounds of terror. then you meet a proto caldari and you barely break his shields and you wont hit him with a flux cause he can dodge it with the lolspeed of caldari suits. |
Zatara Rought
TeamPlayers EoN.
754
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Posted - 2013.08.12 08:04:00 -
[13] - Quote
Jack McReady wrote:Medic 1879 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. No dual SMG's on a proto min assault defines spray and pray. 200 rounds of terror. then you meet a proto caldari and you barely break his shields and you wont hit him with a flux cause he can dodge it with the lolspeed of caldari suits.
You realize minmatar are faster than caldari right? and I can destroy anyone running dual smg's. They are beastly if you can aim. |
Catina Mercia
Commando Perkone Caldari State
46
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Posted - 2013.08.12 08:10:00 -
[14] - Quote
Posting in a stealth nerf AR thread. |
dustwaffle
Gravity Prone EoN.
310
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Posted - 2013.08.12 08:18:00 -
[15] - Quote
Zatara Rought wrote:You realize minmatar are faster than caldari right? and I can destroy anyone running dual smg's. They are beastly if you can aim. He's still in the "CALDARI ARE OP, PLZ NERF" camp. They need to make up facts to support their conclusions, donchaknow |
Bendtner92
Internal Error. Negative-Feedback
857
|
Posted - 2013.08.12 08:29:00 -
[16] - Quote
In competitive matches more people used the Flaylock than the SMG (by far).
SMG might be used as a primary as some people, but does that mean there's a problem? Hardly, the SMG isn't as good as an AR plus the SMG has the highest fitting requirements of all the sidearms so it should be the sidearm closest to a primary.
Flaylocks on the other hand have the lowest fitting requirements of all the sidearms, so obviously this should be the sidearm furthest from an actual primary weapon. I'm pretty sure people still use it alongside a primary, mainly as a finishing kind of weapon, as intended.
/thread. |
Buster Friently
Rosen Association
1584
|
Posted - 2013.08.12 15:09:00 -
[17] - Quote
Catina Mercia wrote:Posting in a stealth nerf AR thread.
How is asking for CCP to revisit the flaylock - like they said they would - a stealth nerf AR thread? |
Buster Friently
Rosen Association
1584
|
Posted - 2013.08.12 15:10:00 -
[18] - Quote
Bendtner92 wrote:In competitive matches more people used the Flaylock than the SMG (by far).
SMG might be used as a primary as some people, but does that mean there's a problem? Hardly, the SMG isn't as good as an AR plus the SMG has the highest fitting requirements of all the sidearms so it should be the sidearm closest to a primary.
Flaylocks on the other hand have the lowest fitting requirements of all the sidearms, so obviously this should be the sidearm furthest from an actual primary weapon. I'm pretty sure people still use it alongside a primary, mainly as a finishing kind of weapon, as intended.
/thread.
USe of the sidearm as a primary, and overuse compared to other sidearms were both cited by CCP as reasons for the flaylock nerf. The SMG exhibits both of these characteristics, so is CCP going to look at the SMG, or are they hypocritical?
Are they, instead, going to look at the flaylock again per their own dev thread, or are they liars?
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Zero Notion
Red Star Jr. EoN.
185
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Posted - 2013.08.12 15:49:00 -
[19] - Quote
Buster Friently wrote:Bendtner92 wrote:In competitive matches more people used the Flaylock than the SMG (by far).
SMG might be used as a primary as some people, but does that mean there's a problem? Hardly, the SMG isn't as good as an AR plus the SMG has the highest fitting requirements of all the sidearms so it should be the sidearm closest to a primary.
Flaylocks on the other hand have the lowest fitting requirements of all the sidearms, so obviously this should be the sidearm furthest from an actual primary weapon. I'm pretty sure people still use it alongside a primary, mainly as a finishing kind of weapon, as intended.
/thread. USe of the sidearm as a primary, and overuse compared to other sidearms were both cited by CCP as reasons for the flaylock nerf. The SMG exhibits both of these characteristics, so is CCP going to look at the SMG, or are they hypocritical? Are they, instead, going to look at the flaylock again per their own dev thread, or are they liars?
It was used as a primary by a relatively large population. It was overpowered. I still see people use them and do get killed by them. I've seen people still use them as their primary, just as I see smgs and pistols being used as primary weapons. Not nearly as many people who were using the Flaylock as their primary weapon, however. There's no "SMG Spam" or "Pistol Spam" like there had been with the Flaylock.
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Bendtner92
Internal Error. Negative-Feedback
858
|
Posted - 2013.08.12 15:56:00 -
[20] - Quote
Buster Friently wrote:USe of the sidearm as a primary, and overuse compared to other sidearms were both cited by CCP as reasons for the flaylock nerf. The SMG exhibits both of these characteristics, so is CCP going to look at the SMG, or are they hypocritical?
Are they, instead, going to look at the flaylock again per their own dev thread, or are they liars? I don't think you read my post.
Flaylock not = SMG. They serve different functions.
SMG has high fitting requirements and could easily be used as a substitute for an actual primary weapon. It is worse in some areas though, which creates a fine balance.
Flaylock has low fitting requirements and should not be viewed as a possible substitute for an actual primary weapon. Sure some people might use it as a primary but they wouldn't really have as much success with it. The Flaylock is something that should be coupled with a primary, and be used to finish of people.
Currently both weapons fulfill their intended roles, and do not require (massive) changes.
You act like weapons have to be used by an equal amount of people for them to be balanced. This is simply false. Weapons have different roles and functions and if the playerbase likes a certain role/function they will use the specific weapon best suited for it.
Even though weapons aren't used by an equal amount of people does not mean that they aren't balanced. |
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ZDub 303
TeamPlayers EoN.
1608
|
Posted - 2013.08.12 15:59:00 -
[21] - Quote
Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 16:01:00 -
[22] - Quote
I've seen a rising trend in SMGs as mains over the last two weeks or so. I imagine their obvious dominance in close quarters is going to catch on once people's SP allows it.
That being said, I love my flaylock. Mostly because it has a low fitting requirement. =) |
Buster Friently
Rosen Association
1585
|
Posted - 2013.08.12 16:07:00 -
[23] - Quote
ZDub 303 wrote:Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off.
Lol. Thanks ZDub. For the record, I still carry mine. This is more about holding CCP to their word.
The SMG is a clearly superior weapon. The balance pass on the flaylock was supposed to lower it's usage, not obliterate it.
Also, the SMG, as expected, has filled the role that CCP was trying to prevent with the flaylock nerf.
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ZDub 303
TeamPlayers EoN.
1608
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Posted - 2013.08.12 16:42:00 -
[24] - Quote
Buster Friently wrote:ZDub 303 wrote:Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off. Lol. Thanks ZDub. For the record, I still carry mine. This is more about holding CCP to their word. The SMG is a clearly superior weapon. The balance pass on the flaylock was supposed to lower it's usage, not obliterate it. Also, the SMG, as expected, has filled the role that CCP was trying to prevent with the flaylock nerf.
Without respecs, usage stats aren't as viable as they can be.
Flaylocks can't be rework until they fix explosive fall off. I would rather it remains as is than have it become the problem it was back in 1.2. |
Buster Friently
Rosen Association
1585
|
Posted - 2013.08.12 16:54:00 -
[25] - Quote
ZDub 303 wrote:Buster Friently wrote:ZDub 303 wrote:Flaylocks are still quite powerful and I know a few people who still use them. They all say the weapon feels perfect in its sidearm finisher niche it was supposed to fill. Also the fitting requirements are practically non existent making it the sidearm of choice for many.
You just need to get good buster, you shouldn't have to rely on crutch OP explosive weapons.
Flaylock is fine, doesn't need any changes until they fix explosive damage fall off. Lol. Thanks ZDub. For the record, I still carry mine. This is more about holding CCP to their word. The SMG is a clearly superior weapon. The balance pass on the flaylock was supposed to lower it's usage, not obliterate it. Also, the SMG, as expected, has filled the role that CCP was trying to prevent with the flaylock nerf. Without respecs, usage stats aren't as viable as they can be. Flaylocks can't be rework until they fix explosive fall off. I would rather it remains as is than have it become the problem it was back in 1.2.
Well, I don't want it like 1.2 either. I just want CCP to follow up like they said they would. |
We are 138
Subdreddit Test Alliance Please Ignore
241
|
Posted - 2013.08.12 18:37:00 -
[26] - Quote
Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray.
That's what I do... When I see I'm about to run out of bullets I tend to say "oh sh*t" flop over to my toxin and spray back and forth. Sometimes it even works :D |
xjumpman23
Royal Uhlans Amarr Empire
431
|
Posted - 2013.08.12 18:53:00 -
[27] - Quote
Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray.
SMG's are balanced. Flaylocks promoted a "close enough is good enough" attitude where players don't have to be accurate as long as they can fire in a general direction and with an lol explosive. In most games SMG's are players favorite weapon, because they not only promote high mobility, but they are usually just as good if not better than the assault rifle in capable hands.
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Lillica Deathdealer
Mango and Friends
88
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Posted - 2013.08.12 19:11:00 -
[28] - Quote
Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? Heres the thing. Winmatar suit gives a bonus to sidearm clip size, most noticeable on SMG. Whats wrong with taking advantage of suit/weapon synergy? Also, scrambler pistols are awesome. SMG is more common because people like their hitscan pray and spray. |
Buster Friently
Rosen Association
1586
|
Posted - 2013.08.12 19:14:00 -
[29] - Quote
xjumpman23 wrote:Buster Friently wrote:xjumpman23 wrote:Flaylocks were noob tubes. You at least have to aim an SMG and be able to strafe. Lol. SMG defines spray and pray. SMG's are balanced. Flaylocks promoted a "close enough is good enough" attitude where players don't have to be accurate as long as they can fire in a general direction and with an lol explosive. In most games SMG's are players favorite weapon, because they not only promote high mobility, but they are usually just as good if not better than the assault rifle in capable hands.
True. Also all true of the flaylock before the nerf.
I'm not asking for a nerf to the SMG. I'm asking for CCP to be consistent, and to actually do what they say they will.
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Buster Friently
Rosen Association
1586
|
Posted - 2013.08.12 19:17:00 -
[30] - Quote
Lillica Deathdealer wrote:Buster Friently wrote:So, based on this quote from the devblog: Quote:We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out. As we see Flaylocks and Contact Grenades being used more and more, we had to do something about it and quickly, so players start coming back to the other grenade and sidearm options we offer in game. CCP, will you be buffing the flaylocks a little now that virtually no one uses them? Will you also be nerfing the SMG considering they are completely dominating the sidearm use, and are also being used as primary weapons, two of the main offences lodged at the flaylock? Or, is your company completely inconsistent and just writes stuff in devblogs, never to be revisited again? Heres the thing. Winmatar suit gives a bonus to sidearm clip size, most noticeable on SMG. Whats wrong with taking advantage of suit/weapon synergy? Also, scrambler pistols are awesome. SMG is more common because people like their hitscan pray and spray.
Nothing is wrong with this. I agree. CCP needs to be consistent though. They said that overuse, and use as a primary were reasons for the flaylock nerf. They also said they wanted usage to drop some, but not dramatically, and that they'd revisit the weapon.
So, usage had dropped dramatically. The SMG is now overused and is being used as a primary. Also, CCP hasn't followed up on the flaylock.
So at thus point they seem hypocritical or disingenuous to me. Which is it CCP? |
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