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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
394
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Posted - 2013.08.11 20:24:00 -
[1] - Quote
Because of some people claiming it was a fluke, I tried using this suit over 20 matches, and I ended up getting about 400-500 kills (I stopped counting after 367.) The suit is a Gallente adv. Scout suit that is tanked w/e 2 MLT rgenerators, a enhanced armor repairer, and a enhanced ferroscale plate. Also, I have the STD MD, and a assault SP. It's just a simplejump, shoot, direct hit or close splash, and they turn and run. The only suits I seem to have trouble owning is the PROTO Callogi's and Cal Assaults, and sometimes, the Winmatar Assaults. But those are shield tanked suits, so it makes sense. I wish shotties were this good again....
Peace, Aizen |
Shotty GoBang
Pro Hic Immortalis League of Infamy
574
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Posted - 2013.08.16 02:40:00 -
[2] - Quote
Interesting. Are you having issues against other MD users? My GalScout survives very few MD encounters. |
Thor McStrut
Reckoners
112
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Posted - 2013.08.16 02:57:00 -
[3] - Quote
I'm confused. Is this a MD is OP thread, shotty is UP thread, or just a Look at me thread? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
646
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Posted - 2013.08.16 03:08:00 -
[4] - Quote
Thor McStrut wrote:I'm confused. Is this a MD is OP thread, shotty is UP thread, or just a Look at me thread? It's an illusory thread. |
Fiddlestaxp
TeamPlayers EoN.
329
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Posted - 2013.08.16 03:13:00 -
[5] - Quote
It is effective, but actually fairly difficult. Been doing it since uprising dropped... you own miltia and basic gear pretty hard... But takes some finesse against well tanked proto suits. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
322
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Posted - 2013.08.16 03:15:00 -
[6] - Quote
Lol so you're saying it OP? Just wait until 1.4 comes, assault rifle will have aim assist. Who knew it was hard to aim with it already. Talk about noob tube. Oh wait. The assault rifle takes skill..my Right. |
Wowski
KiLo.
24
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Posted - 2013.08.16 03:15:00 -
[7] - Quote
Aizen Intiki wrote:Because of some people claiming it was a fluke, I tried using this suit over 20 matches, and I ended up getting about 400-500 kills (I stopped counting after 367.) The suit is a Gallente adv. Scout suit that is tanked w/e 2 MLT rgenerators, a enhanced armor repairer, and a enhanced ferroscale plate. Also, I have the STD MD, and a assault SP. It's just a simplejump, shoot, direct hit or close splash, and they turn and run. The only suits I seem to have trouble owning is the PROTO Callogi's and Cal Assaults, and sometimes, the Winmatar Assaults. But those are shield tanked suits, so it makes sense. I wish shotties were this good again.... Peace, Aizen
I use a breach scrambler pistol for the first few shots, then switch. That's what I've been doing the last few weeks. It also helps a lot for when I sneak up on Heavies, I run this as a minny assault. If I can get 1 or two breach shots off (head or not) and then switch I have a good chance at killing them before I run out of a clip on my MD. |
Thor McStrut
Reckoners
112
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Posted - 2013.08.16 03:22:00 -
[8] - Quote
Poplo Furuya wrote:Thor McStrut wrote:I'm confused. Is this a MD is OP thread, shotty is UP thread, or just a Look at me thread? It's an illusory thread.
Lol. I had to look that up. So it's really a CalLogi is OP thread. Good deception! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
442
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Posted - 2013.08.16 19:46:00 -
[9] - Quote
No, I'm not saying it's OP; I'm saying it's way better at shotgunning than the shotgun. The MD is fine, maybe a arming distance for the people who can't handle it being a CQ weapon, say 10 meters. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
442
|
Posted - 2013.08.16 19:49:00 -
[10] - Quote
Fiddlestaxp wrote:It is effective, but actually fairly difficult. Been doing it since uprising dropped... you own miltia and basic gear pretty hard... But takes some finesse against well tanked proto suits.
Basically this. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
442
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Posted - 2013.08.16 19:50:00 -
[11] - Quote
Shotty GoBang wrote:Interesting. Are you having issues against other MD users? My GalScout survives very few MD encounters.
Well, other than killing myself, or going against other MD users with shield tanks, not really. Really, the only downside to it is the low ammo cap, but I'm using the STD one, and no skills into the ammo skill. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
595
|
Posted - 2013.08.19 03:13:00 -
[12] - Quote
Aizen Intiki wrote:Shotty GoBang wrote:Interesting. Are you having issues against other MD users? My GalScout survives very few MD encounters. Well, other than killing myself, or going against other MD users with shield tanks, not really. Really, the only downside to it is the low ammo cap, but I'm using the STD one, and no skills into the ammo skill.
Thanks, Aizen. I tried it out the Exo-5 MD today on an Advanced Gallente Scout w/Toxin SMG sidearm. Played it like a shotgunner, averaged 2-3 KDR, and made the following observations:
The MD deals damage far more reliably than a SG. The MD is substantially more forgiving than a SG. The MD is better at dispatching fatties than a SG. The MD is absurdly effective against scouts. So much so, I tried not to use it against them. The MD's effective range opens up numerous combat tactics unavailable to a SG. The MD is substantially better suited for scoutly combat acrobatics than a SG. The MD's psychological affect is comparable to the Chromosome SG's (folks don't take SG Scouts seriously anymore).
I love shotgunning, but the shotgun lets me down far too often for me to trust it. Closing the gap as a Scout is a big risk; if your Shotgun decides to misfire or your target turns out to be proto, you're dead dang near every time. I can see CQC Scouts benefiting greatly from this weapon, as there's less risk and equivalent reward involved in using it.
IMHO, the MD is hands down a better Shotgun than a Shotgun.
I'll likely run with it until the SG is fixed or the MD is nerfed. Both should be a Dev priority in my book.
- Shotty |
Cosgar
ParagonX
4306
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Posted - 2013.08.19 03:20:00 -
[13] - Quote
Fix hit detection and shotguns can go back to being hard counters to the MD. |
Thor Odinson42
Molon Labe. League of Infamy
907
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Posted - 2013.08.19 03:30:00 -
[14] - Quote
Shotty GoBang wrote:Aizen Intiki wrote:Shotty GoBang wrote:Interesting. Are you having issues against other MD users? My GalScout survives very few MD encounters. Well, other than killing myself, or going against other MD users with shield tanks, not really. Really, the only downside to it is the low ammo cap, but I'm using the STD one, and no skills into the ammo skill. Thanks, Aizen. I tried it out the Exo-5 MD today on an Advanced Gallente Scout w/Toxin SMG sidearm. Played it like a shotgunner, averaged 2-3 KDR, and made the following observations: The MD deals damage far more reliably than a SG. The MD is substantially more forgiving than a SG. The MD is better at dispatching fatties than a SG. The MD is overwhelmingly effective against scouts. So much so, I tried not to use it against them. The MD's effective range opens up numerous combat tactics unavailable to a SG. The MD is substantially better suited for scoutly combat acrobatics than a SG. The MD's psychological affect is comparable to the Chromosome SG's (folks don't take SG Scouts seriously anymore). I love shotgunning, but the shotgun lets me down far too often for me to trust it. Closing the gap as a Scout is a big risk; if your Shotgun decides to misfire or your target turns out to be proto, you're dead dang near every time. I can see CQC Scouts benefiting greatly from this weapon, as there's less risk and equivalent reward involved in using it. IMHO, the MD is hands down a better Shotgun than a Shotgun. I won't call it low-risk, low-skill EZ mode (like a Forge Gun), but it comes pretty dang close and is arguably overpowered at negligable SP investment. I'll likely run with it until the SG is fixed or the MD is nerfed. Both should be a Dev priority in my book. - Shotty
Sucks to hear that. I'm a long time MD user that's bored and somewhat ashamed to use it because the splash radius is too large since hit detection has been fixed.
I just went prof2 in shotguns and reached the ADV min assault suit. I have noticed pretty bad hit detection with the shotgun, but I figured I just needed more time with it.
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
454
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Posted - 2013.08.19 03:43:00 -
[15] - Quote
Shotty GoBang wrote:Aizen Intiki wrote:Shotty GoBang wrote:Interesting. Are you having issues against other MD users? My GalScout survives very few MD encounters. Well, other than killing myself, or going against other MD users with shield tanks, not really. Really, the only downside to it is the low ammo cap, but I'm using the STD one, and no skills into the ammo skill. Thanks, Aizen. I tried it out the Exo-5 MD today on an Advanced Gallente Scout w/Toxin SMG sidearm. Played it like a shotgunner and made the following observations: The MD deals damage far more reliably than a SG. The MD is substantially more forgiving than a SG. The MD is better at dispatching fatties than a SG. The MD is overwhelmingly effective against scouts. So much so, I tried not to use it against them. The MD's effective range opens up numerous combat tactics unavailable to a SG. The MD is substantially better suited for scoutly combat acrobatics than a SG. The MD's psychological affect is comparable to the Chromosome SG's (folks don't take SG Scouts seriously anymore). I love shotgunning, but the shotgun lets me down far too often for me to trust it. Closing the gap as a Scout is a big risk; if your Shotgun decides to misfire or your target turns out to have 1000HP, you're dead dang near every time. I can see CQC Scouts benefiting greatly from this weapon, as there's less risk and equivalent reward involved in using it. IMHO, the MD is hands down a better Shotgun than a Shotgun. I won't call it low-risk, low-skill EZ mode (like a Forge Gun), but it comes pretty dang close; it's arguably overpowered at negligable SP investment and overused with good reason. I'll likely run with it until the SG is fixed. Scouts posting 20/2 matches in 30k loadouts is certain to earn any weapon a nerf. Perhaps we Scouts should all run MDs for awhile, 'til this Scout Killer Mass Driver is rebalanced or our beloved Shotgun is returned to us. - Shotty
Swap out the Toxin w/e a Assault Scrambler if you can. I found that it works better to have that. Also, carry fluxes. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
595
|
Posted - 2013.08.19 03:45:00 -
[16] - Quote
Thor Odinson42 wrote: Sucks to hear that. I'm a long time MD user that's bored and somewhat ashamed to use it because the splash radius is too large since hit detection has been fixed.
I just went prof2 in shotguns and reached the ADV min assault suit. I have noticed pretty bad hit detection with the shotgun, but I figured I just needed more time with it.
The Uprising 1.0-1.3 Shotgun is the worst incarnation of the Shotgun in my FPS experience.
I'm holding out hope that the Devs will address this soon. I don't think they did it on purpose; CQC mechanics are out-of-whack, and I'm sure they're working out the bugs.
In the mean time, it's nothing you're doing wrong. The phantom pellet phantom plagues us all. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
454
|
Posted - 2013.08.19 03:47:00 -
[17] - Quote
Shotty GoBang wrote:Thor Odinson42 wrote: Sucks to hear that. I'm a long time MD user that's bored and somewhat ashamed to use it because the splash radius is too large since hit detection has been fixed.
I just went prof2 in shotguns and reached the ADV min assault suit. I have noticed pretty bad hit detection with the shotgun, but I figured I just needed more time with it.
The Uprising 1.0-1.3 Shotgun is the worst incarnation of the Shotgun in FPS history. I'm holding out hope that the Devs will address this soon. I don't think they did it on purpose; CQC mechanics are out-of-whack, and I'm sure they're working out the bugs. In the mean time, it's nothing you're doing wrong. The phantom pellet phantom plagues us all.
Honestly, it's only because of the aiming changes, and the strafing being broken. Once that's fixed, it'll be possible to hit people again. |
Thor McStrut
Reckoners
130
|
Posted - 2013.08.19 04:23:00 -
[18] - Quote
Thor Odinson42 wrote: Sucks to hear that. I'm a long time MD user that's bored and somewhat ashamed to use it because the splash radius is too large since hit detection has been fixed.
I just went prof2 in shotguns and reached the ADV min assault suit. I have noticed pretty bad hit detection with the shotgun, but I figured I just needed more time with it.
I went dual scrambler pistol, you went shotty. I'm disappointed in you Thor. I thought we were more alike then that. |
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