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![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
493
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Posted - 2013.08.11 17:10:00 -
[1] - Quote
Make them cost 1/4 of what they currently are. My only reason is: s h i t balance |
![Aizen Intiki Aizen Intiki](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
391
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Posted - 2013.08.11 18:05:00 -
[2] - Quote
reduce*. Anyways, Yea, sure. Why not. Would help their prices. |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
498
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Posted - 2013.08.11 18:08:00 -
[3] - Quote
Aizen Intiki wrote:reduce*. Anyways, Yea, sure. Why not. Would help their prices. Thanks |
![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust. Top Men.
1215
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Posted - 2013.08.11 18:50:00 -
[4] - Quote
I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they fix tanks to make them more durable, there'll be no problem with any of their components costing lots because you'll be much more able to keep your tank for the match (as long as you play sensibly!). |
![Trey Hardin Trey Hardin](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Trey Hardin
REAPERS REPUBLIC
17
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Posted - 2013.08.11 18:52:00 -
[5] - Quote
Django Quik wrote:I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they fix tanks to make them more durable, there'll be no problem with any of their components costing lots because you'll be much more able to keep your tank for the match (as long as you play sensibly!).
Your right but they could always make the cheaper and that would balance it too
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![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust. Top Men.
1215
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Posted - 2013.08.11 19:01:00 -
[6] - Quote
Trey Hardin wrote:Django Quik wrote:I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they fix tanks to make them more durable, there'll be no problem with any of their components costing lots because you'll be much more able to keep your tank for the match (as long as you play sensibly!). Your right but they could always make the cheaper and that would balance it too Nah, balancing by isk is a bad idea and doesn't really achieve anything. |
![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Seituoda Taskforce Command Caldari State
557
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Posted - 2013.08.11 19:53:00 -
[7] - Quote
Django Quik wrote:Trey Hardin wrote:Django Quik wrote:I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they fix tanks to make them more durable, there'll be no problem with any of their components costing lots because you'll be much more able to keep your tank for the match (as long as you play sensibly!). Your right but they could always make the cheaper and that would balance it too Nah, balancing by isk is a bad idea and doesn't really achieve anything. Well, the things do cost for more then half the fitting.
If tanks get spammed too much, increase the hulls price. |
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