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Posted - 2013.08.11 17:53:00 -
[1] - Quote
Bendtner92 wrote:Well, we shouldn't get rid of PC just because one alliance controls the majority of it. If you're tired of the current situation just get some corps together and attack them.
However we should probably get rid of PC, or at least change it for other reasons. Passive ISK is stupid and shouldn't exist (ever again in any form), and the rewards for winning aren't enough imo. There should only be a few hours of warning before an attack instead of the minimum of 24 hours there currently is.
LoL considering your allliance quit because the game felt to much like work thats an odd statement. Without the 24 hour warning corps would have to have 16 players on this game at all times, making this game feel even more like a chore. Want to sleep... nope because you have to have 16 people on at 4am just in case someone attacks your district. |
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Posted - 2013.08.11 19:09:00 -
[2] - Quote
kiarbanor wrote:
Se\7eN has faced all sorts of different corps in PC; when we play mid to low tiered corps, our bullets register just fine. However, when we play the high tiered corps, we all of a sudden have hit detection issues. For example, I have 16 mil SP, have a fully equipped proto ck.0 with Duvolle--all the bells and whistles--yet, I will go 0-10 and cause little to no damage in one-on-one situations. I'm not the best FPS, but I'm okay. You would think I could at least get passed shields as they rip through over 800 of my HP.
I'm not saying people are cheating; let's get that straight. What I'm saying is something isn't right on PC. I have no idea how to fix anything, either. Everything I can think of, other than a complete reset of ISK and PC (which I'm not for), doesn't fix the issues. Sorry for the vent, but the game is starting to frustrate me.
Happy Gaming!!!
The reson your finding a difference between low level competition and high level ones is because against a high end corp everyone is strafing, and for the most part is very good at it. I can certainly agree with you, most AR 1v1 fights in high end pc matches regularly last through 2-3 clips. This is the reason right now the AR is actually an underpowered weapon at the moment, usually only 1/3 of the bullets regester.
Bendtner92 wrote:
Secondly I never said the reinforcement window should be scrapped. Each district would still have their window, but attacks could be scheduled up until a few hours before the window and the attack would then happen the same day. If they attacked 30 minutes before the window the attack would happen the next day.
Personally I think it's better the way it is now. With the system your proposing it would require people to log on everyday and hour or so before every timer to check to see if a match is coming up. With the current system players only need to log on the day before at some point to see what is on the schedule for the next day. I think the last thing Dust needs is to require players to log in every hour to make sure their district isn't under attack. |
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Posted - 2013.08.12 17:34:00 -
[3] - Quote
kiarbanor wrote:Maybe you're right, Deluxe. If so, though, then they have to do something about strafing. What some mercs can do is simply unnatural.
I agree actually, strafing got kind of rediculous with the most recent patch we had. Scouts stafe speeds are more like teleports, assaults look almost like a blur going in circles, and even heavies are able to strafe at speeads that break AR hit detection.
I'm all for tracking moving options but more often than not I feel like a cat trying to catch the light from a laster pointer, and the person holding it is just waving their arms side to side as fast as possible. |
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