True Adamance wrote:So and interesting phenomenon I have noticed and I wonder if other have noticed it as well.
Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not where we see the Orbital Cannon Complex, when one team dominates the outer areas including the bridge they face the odd challenge of besieging the main compound.
This sees players run the gauntlet of open ground only to face concentrated fire from two levels, with ample cover, and a bridge, while throwing tanks against a fortified emplacement.
Something I would like to suggest with outposts that we see more defensible out posts, gates, ramparts, built in turrets, and or trenchlines, or better placement of pill boxes so that players can lay siege and be besieged in such structures.
A game mode could even be developed from this concept like a Rush Map. Three Complexes with a destroyable and hackable objectives and a rolling red line that pushes combat from instance to instance.... but that's not the point.
What we fight over in Dust are industriall complexes and while these are great concepts I feel like the odd military out post and defended fuel depot of the like would not be out of place in new eden.
While these things ever be possible?
A previous game mode known as Skirmish 1.0 was a bit similar. We hope to bring a similar game mode back in the future. No real time estimate, but I regularly push and ask about moving forward with that.
For defensible outposts, we have at least been directed to put more focus on defensible gates. Research outpost should be an improvement to this but it may not be perfect. Turrets should always be at large outposts unless they were destroyed. Our requirements are two turrets per gate in each surface infrastructure, so that would be a total of 6 turrets.
Our terrain certainly could use a bit more work in the outpost maps, however we have a large blend area for the sockets into the main gameplay area, and at times it is not large enough to support something like trench lines. But I do like the idea, especially with adding more pill boxes (we have a pill box object, but I believe it is Caldari).