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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1136
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Posted - 2013.08.11 06:55:00 -
[1] - Quote
I like this. Like ships in EVE I think we should be able to cycle our modules for as long as we need to, that IMO would make tanking much more accessible.
I would also like to see this because I feel the ability to create cap stable tanks is a must for this game. That would allow tankers to create short burst rep and shield regen tanks that can activate modules only briefly but enough to save them in sudden death situations, or consequently make tanks that are constantly running much weaker reps and regen.
I mean the basis of what I was told to do in EVE was either make a cap stable frigate and be able to fight/ run modules at any time I need to, or to create one that can handle cap stable passive mods, and then run my guns out to as much DPS as I can in the space of 2 mins.
EWAR is what is going to make this game amazing for me.
Cap Drain Modules, Turret Overheat Hacks, Turret Tracking hacks, Webifier Mines or beams. I have plenty of EWAR ideas for dust. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1137
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Posted - 2013.08.11 07:03:00 -
[2] - Quote
Mobius Wyvern wrote:True Adamance wrote:I like this. Like ships in EVE I think we should be able to cycle our modules for as long as we need to, that IMO would make tanking much more accessible.
I would also like to see this because I feel the ability to create cap stable tanks is a must for this game. That would allow tankers to create short burst rep and shield regen tanks that can activate modules only briefly but enough to save them in sudden death situations, or consequently make tanks that are constantly running much weaker reps and regen.
I mean the basis of what I was told to do in EVE was either make a cap stable frigate and be able to fight/ run modules at any time I need to, or to create one that can handle cap stable passive mods, and then run my guns out to as much DPS as I can in the space of 2 mins.
EWAR is what is going to make this game amazing for me.
Cap Drain Modules, Turret Overheat Hacks, Turret Tracking hacks, Webifier Mines or beams. I have plenty of EWAR ideas for dust. Not to mention that would also be a major boon for Dropships, because they can actually get better survivability under this model. However, they have the same concerns over the power use of Propulsion modules or Repair modules that ground vehicles do, so the pilot has to balance their energy expenditure to be effective. It would also be an amazing synergistic feature or Drop Ships and EWAR troopers.
Dropships deploy EWAR teams to beneficial locales where HUD and Mini Map jammers are deployed, EWAR teams then work to mark tanks, scan down targets, overload systems, and remotely hack targets all while enemies try to locate these teams, stop them and dominate the EWAR battle. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1149
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Posted - 2013.08.11 10:47:00 -
[3] - Quote
Galm Fae wrote:I'm Galm Fae, and this is my favorite post on the forum. Galm Commander....... Does this unit have a soul?
Mass Effect quote! **** everyone but Tali.....(romanced Tali)..... |
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