lithkul devant
Legions of Infinite Dominion
20
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Posted - 2013.08.12 05:01:00 -
[1] - Quote
Alright...you've said that 1 hit to get the infection going and all that it will do, what about the countermeasures against it? If I'm in a heavy suit and some light, zaps me with this, am I supposed to just wait for someone to come up to me in enemy territory that is on my team and start up a hack? The game just does not provide enough safe grounds where I could get this taken care of to have it as a permanent debuff till death or someone hacking, I mean how pissed off would someone be in their proto suit if it got hacked by the milita varient of this device?
This weapon/skill should have to be as strong or stronger then the suit it is being used against for full effect, or that the 1 hit hack can only happen if the shields are down and they are at 75% or lower armor health for full effect. For my understanding of the shields they reflect or block any damage coming your way or negative effects. This also should be on a timed cooldown, roughly 20-40 seconds on full effect, remember the suits would have an anti virus and is hooked up to the MCC which probably has a whole new layer of anti hacker defenses to it. For a partial effect, possibly 5-10 seconds.
The Eve philosphy is that better suits and better gear get more points and can do more, so overcoming the technical barrier would be on the hacker's side, since a milita grade hack should be no where near how good a proto's anti virus and anti hack software is as can be noted by the CPU. A counter skill should be in use as well as a skill for this, it could even be one that currently exsists.
However, I also feel that while you get a 1 hit to infect like a real virus you should have stages to how infected someone is, going back to if the is a permanent debuff till you die or even if this is a timed event only, though it can stack. Hack lvl 1 your mini map dissappears and markers identifying friend and foe are random. Hack lvl 2 your shield and armor repairers no longer work properly. Hack lvl 3 charge up times for weapons are misleading, prone to over heat, for guns that do not have heat, ammo counts are incorrect your gun can suddenly jam or be unable to fire. Hack lvl 4 you are now giving away all your team mates that you can see locations to the enemy and are now spreading the virus to any that are within range enemy and foe alike. Hack lvl 5 Everyone is now marked as an enemy, you are now an enemy to everyone on the field of battle, virus has a long range of infection, including effecting vehicles, all munitions you now used are virused, shields are super charged, but armor is constantly drained until you die or cured (somehow), when you die, it is a 15 m radius all those affected are virused lvl 2.
I know this is not perfect, but I was trying to go along the path of thought about how a virus affects a computer and how it would work with a dropsuit, the lvl 5 hack I tried to make it equivalent to a hard drive overheating then exploding or crashing. Well I said my piece now everyone tear away at it. |