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Dominus Fatali
Nox Aeterna Security
89
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Posted - 2013.08.10 20:02:00 -
[1] - Quote
Michael Cratar wrote: ... EX: Your frame has 150 base armor and 200 base shields. You add a plate and extender that both adds 60%. Your total armor is now 240. Your total shield is now 320.
(150*.6)+150=240
(150*.6)+200=320 ... This is open for discussion but please give DETAILED repies if you positive/ negitive feedback. If you are just postiong to say this is cool or not cool you don't need a paragraph.
Your math is off. Also, this highly favors suits with higher base eHP, pretty much ruining Scouts' chances of being reasonably survivable. Also, the stacking penalty would not affect Scouts, who aren't likely to use multiple. And 1000 hp on a Scout would not be even remotely possible.
However, this would allow for greater racial specialization, but this idea isn't likely to ever be accepted. Try searching for other posts of this nature. |
Dominus Fatali
Nox Aeterna Security
91
|
Posted - 2013.08.10 20:13:00 -
[2] - Quote
Michael Cratar wrote:Dominus Fatali wrote:Michael Cratar wrote: ... EX: Your frame has 150 base armor and 200 base shields. You add a plate and extender that both adds 60%. Your total armor is now 240. Your total shield is now 320.
(150*.6)+150=240
(150*.6)+200=320 ... This is open for discussion but please give DETAILED repies if you positive/ negitive feedback. If you are just postiong to say this is cool or not cool you don't need a paragraph.
Your math is off. Also, this highly favors suits with higher base eHP, pretty much ruining Scouts' chances of being reasonably survivable. Also, the stacking penalty would not affect Scouts, who aren't likely to use multiple. And 1000 hp on a Scout would not be even remotely possible. Its a joke , And can you correct my math? I just did it on a calculator to be sure and it all checks out. Also the % are all just thrown out numbers. If you have a better idea just put it out. Don't just point out my flaws without the slightest hint on how to correct them. PS. Scouts are not supposed to have high hitpoints in the first place. my scouts dont even use extenders or plates and survive just fine *I alot of the biotics mods* Ok. Anyways, I guess it was more a typo then a math mistake, you have 150 for both the shield and armor values in your calculations:
(150*.6)+150=240
(150*.6)+200=320 |
Dominus Fatali
Nox Aeterna Security
91
|
Posted - 2013.08.10 20:15:00 -
[3] - Quote
Michael Cratar wrote:Dominus Fatali wrote:Michael Cratar wrote:Dominus Fatali wrote:Michael Cratar wrote: ... EX: Your frame has 150 base armor and 200 base shields. You add a plate and extender that both adds 60%. Your total armor is now 240. Your total shield is now 320.
(150*.6)+150=240
(150*.6)+200=320 ... This is open for discussion but please give DETAILED repies if you positive/ negitive feedback. If you are just postiong to say this is cool or not cool you don't need a paragraph.
Your math is off. Also, this highly favors suits with higher base eHP, pretty much ruining Scouts' chances of being reasonably survivable. Also, the stacking penalty would not affect Scouts, who aren't likely to use multiple. And 1000 hp on a Scout would not be even remotely possible. Its a joke , And can you correct my math? I just did it on a calculator to be sure and it all checks out. Also the % are all just thrown out numbers. If you have a better idea just put it out. Don't just point out my flaws without the slightest hint on how to correct them. PS. Scouts are not supposed to have high hitpoints in the first place. my scouts dont even use extenders or plates and survive just fine *I alot of the biotics mods* Ok. Anyways, I guess it was more a typo then a math mistake, you have 150 for both the shield and armor values in your calculations: ( 150*.6)+150=240 ( 150*.6)+200=320 Now i feel like an idiot . Thanks for pointing that out, ill fix that right away! No problem. |
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