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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1433
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Posted - 2013.08.10 17:18:00 -
[1] - Quote
I've seen countless threads relating to redline issues, MCC/afk camping and the struggles of new players trying to get established in the game. Here's an idea which I believe could help, if not resolve, all of these things. (Thanks to Jaqen Morghalis for helping spark this idea)
The change:
- Return gains of Active SP for time spent in match to their prior 1 second = 5 SP level
- Remove/pause all such 'time played' gains of Active SP while the Merc is either in the red zone or unspawned.
Effects
New players are gurenteed some solid level of SP earnings for deploying into match, so long as they stay actively participating in battle. This helps reduce their frustration and earn SP a bit more rapidly to help soften that learning cliff Dust 514 has.
MCC Campers - These guys get essentially nothing under the new system. Zero 'time played' earnings and zero WP based earnings doesn't leave you with much.
Redline snipers - Sniping from within the redline with tanks, rifles, et al would still be possible under the new mechanic but that extra safety would come at a cost in reduced SP and ISK gains per match. This may not fully resolve the issue of red line sniping but it would at minimum create a tactical and earnings trade-off if choosing to redline snipe thus bringing greater parity to the risk vs reward paradigm of sniping in match.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1439
|
Posted - 2013.08.11 20:03:00 -
[2] - Quote
ALPHA DECRIPTER wrote:No play = no SP? Alpha likes :-) Get proto stomped into redline = much less SP? me no really like :-(. Instead of stopping passive SP gain while in the redline, I suggest just reduce it and WP gain (3.5 SP/S and -10%WP gain). Sure you may be helping but because your risk is so much lower (not gone as your death is still possable) you should earn less. Keep passive SP gain while in MCC at zero as you suggested as your risk of death is absolute zero. I would also add that if you are in the MCC when it is destroyed then you lose the fit you are in (DUDE! you just got blown da ***** up!).
`Sigh. Just another fun game of DUST . Agreed regarding the MCC death. If you're deployed inside something that explodes you die. This is already true of other vehicles such as HAVs, LAVs,, and DS, it should count for the MCC as well.
Regarding being redlined, there should be a slight tweak included to the OP, which I will add via edit. There would be a 'grace' timer upon first spawn such that you still gain full credit for being in the match even in the redline. This timer would allow for mercs to enter the combat zone and would not restart until a new respawn.
This drives players to remain actively involved in the match even if they're losing, and with a return to the 1 sec = 5 sp method of prior builds they're getting well compensated for their efforts even if they don't turn the tide. There is also nothing in the mechanic that requires the use of anything beyond a free fit so ISK risked is completely up to the player, as it should be.
The method you propose might work also but I feel that it still rewards camping and redline sniping too heavily. Even with the -10% from WP earnings snipers are likely to be getting as much or more SP post change as they are currently while sitting in the redline. MCC/afk campers would actually be getting more than they are now, using the method you propose. Less than those not afk, but more than is currently earned from sitting afk, which I don't think would discourage the practice.
Thank you for the response and your thoughts, you do raise a very good point regarding the need to account for players "trapped" in the redline rather than camping there.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1445
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Posted - 2013.08.12 14:59:00 -
[3] - Quote
bump |
Cross Atu
Conspiratus Immortalis Covert Intervention
1477
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Posted - 2013.08.15 09:16:00 -
[4] - Quote
ALPHA DECRIPTER wrote:Cross Atu wrote:Agreed regarding the MCC death. If you're deployed inside something that explodes you die. This is already true of other vehicles such as HAVs, LAVs,, and DS, it should count for the MCC as well.
Regarding being redlined, there should be a slight tweak included to the OP, which I will add via edit. There would be a 'grace' timer upon first spawn such that you still gain full credit for being in the match even in the redline. This timer would allow for mercs to enter the combat zone and would not restart until a new respawn.
This drives players to remain actively involved in the match even if they're losing, and with a return to the 1 sec = 5 sp method of prior builds they're getting well compensated for their efforts even if they don't turn the tide. There is also nothing in the mechanic that requires the use of anything beyond a free fit so ISK risked is completely up to the player, as it should be.
The method you propose might work also but I feel that it still rewards camping and redline sniping too heavily. Even with the -10% from WP earnings snipers are likely to be getting as much or more SP post change as they are currently while sitting in the redline. MCC/afk campers would actually be getting more than they are now, using the method you propose. Less than those not afk, but more than is currently earned from sitting afk, which I don't think would discourage the practice.
Thank you for the response and your thoughts, you do raise a very good point regarding the need to account for players "trapped" in the redline rather than camping there.
Cheers, Cross 1) I also said to reduce there SP per second so there is no way they would be making as much as they are now. 2) How exactly would those in the MCC be gaining more SP? I said that they gain 0 WP and SP while in the MCC. So no passive OR active SP is given rather they are AFK or not.
`Sigh. Just another fun game of DUST .
The suggestion in the OP includes a return to the 1 second = 5 SP method so within the context of the suggestion even the decreased "3.5 SP/S and -10%WP gain" you proposed would be higher than the current value of afk camping, and localizing it purely to the MCC wouldn't really address the main problem as it takes only a trivial amount more effort to camp in the red zone outside enemy reach as compared to just staying in the MCC.
In either case what do you think of the updated suggestion? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1480
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Posted - 2013.08.16 01:11:00 -
[5] - Quote
Beforcial wrote:CCP's Dust division needs to really look at this. Thank you for the support o7 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1480
|
Posted - 2013.08.16 01:31:00 -
[6] - Quote
CCP LogicLoop wrote:Cross Atu wrote:I've seen countless threads relating to redline issues, MCC/afk camping and the struggles of new players trying to get established in the game. Here's an idea which I believe could help, if not resolve, all of these things. (Thanks to Jaqen Morghalis for helping spark this idea)The change:
- Return gains of Active SP for time spent in match to their prior 1 second = 5 SP level
- Remove/pause all such 'time played' gains of Active SP while the Merc is either in the red zone or unspawned.
Note: There would be a "grace period" on spawn in during which full 'time played' gains would be granted even in the red zone. This is to avoid punishing Mercs who are moving from initial spawn into the battle or who have been pushed back but are still fighting. The timer would be reset upon each spawn in allowing even Mercs who are red lined to get full 'time played' SP so long as they continue to actively try and break out of the red line. Specific length of the timer to be determined by CCP based on in game metrics. EffectsNew players are gurenteed some solid level of SP earnings for deploying into match, so long as they stay actively participating in battle. This helps reduce their frustration and earn SP a bit more rapidly to help soften that learning cliff Dust 514 has. MCC Campers - These guys get essentially nothing under the new system. Zero 'time played' earnings and zero WP based earnings doesn't leave you with much. Redline snipers - Sniping from within the redline with tanks, rifles, et al would still be possible under the new mechanic but that extra safety would come at a cost in reduced SP and ISK gains per match. This may not fully resolve the issue of red line sniping but it would at minimum create a tactical and earnings trade-off if choosing to redline snipe thus bringing greater parity to the risk vs reward paradigm of sniping in match. 0.02 ISK Cross I can not go into details at this time, but I can assure you we are making changes to address most of the issues you have covered.
Thank you very much for the reply and I completely understand that there are times within the development cycle when details cannot be offered. I look forward to the patch notes/Dev Blog detailing your changes at the appropriate time in the future.
Cheers, Cross
ps ~ I would love and estimated ETA if you can provide one but am presuming that it is not possible at this time, doesn't hurt to ask though right? |
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