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Baal Roo
Subdreddit Test Alliance Please Ignore
2224
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Posted - 2013.08.09 23:24:00 -
[1] - Quote
Sure, but who cares when those "players" don't actually play the game in first place?
In reality, the NUMBER of active players will appear smaller, but the amount of people playing won't change. The only thing that would change is that the players in the battle would actually be playing the game.
In fact, it's quite possible that without all of the AFKers, more actual players would log in knowing that the matches wouldn't be littered with 14 year olds "min-maxing" their stats in the redline and screwing up the matches for everyone else. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2232
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Posted - 2013.08.10 00:21:00 -
[2] - Quote
Flux Raeder wrote:Scheneighnay McBob wrote:Disagree. I only see 1 or 2 AFKers per battle, and their presence doesn't really have an impact on anything. What server are you on? I am in the pacific and I regularly see 3-5 afk'ers per skirmish
Yeah, no kidding. I wanna play in the matches McBob is playing. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2269
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Posted - 2013.08.11 21:51:00 -
[3] - Quote
Thumb Green wrote:First Prophet wrote:Make all SP passive SP.
No more AFKing. No more grinding for cap. No more boosting for more SP. Less people playing, sure. But everyone would be less bitter and burnt out. And the active player base would the ones who enjoy the game and have fun. Get rid of the active boosters and refund the aurum of anyone who still has one. Or replace them all with passive boosters or some other new kind of booster.
Probably won't be done because of the money being made from active boosters, they've been top sellers since forever, but this is probably how it should be. Yeah remove active sp completely, wonderful idea; except that it would completely screw new over anyone that didn't start in open beta. This isn't EVE were there are built in safe areas for newer players and until (if ever) there are, active sp must remain. That way even when they get demolished they still gain a little extra that helps them progress to being on equal grounds with the vets. A better solution to AFK'ing is to remove the passive 5 sp a second and isk gain you get in battles, while you are behind the red line.
Exactly. In fact, there needs to be the RED line, which is the same for both teams, and then a "YELLOW ZONE" that represents the current areas that are Red Zone for one team, but not the other.
Enemy YELLOW ZONE would appear as normal RED ZONE for the opposing team, just like it does now.
Being in the Red Zone would do what it does now with the 20 second timer (15 sec?). Being in the YELLOW ZONE would have no timer, but you would not be able to earn ANY WP while inhabiting the area. No more Red Line Snipers, no more AFKers. Two birds, one stone. |
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