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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Heathen Bastard
Kang Lo Directorate Gallente Federation
459
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Posted - 2013.08.09 22:12:00 -
[1] - Quote
TheAmazing FlyingPig wrote:I'm going to go ahead and skip your entire post to say that the "bug" has been confirmed by CCP to be left alone until the full vehicle pass happens, since the numbers they have show that it's not as OP as people would think.
Calm your *female mammary gland duct, in the plural* bro.
well duh, basically the only thing keeping armor tanks in the game at this point is their "I can rep through anything!" level of HP/s. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
459
|
Posted - 2013.08.09 23:46:00 -
[2] - Quote
Even CCP has confirmed that it is a bug, they restore at 3x the rate they should. not for 3x the time. At 3x the rate, aka: they heal the full 3 second cycle's worth, 3 times per second.
at least that's how I've understood it, I shield tank which means my active rep is worth only slightly more than simply throwing a passive rep boost on.
and really? it isn't bugged when the tank can OUT-REPAIR barrages of prototype large missiles? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
460
|
Posted - 2013.08.10 00:02:00 -
[3] - Quote
Harpyja wrote:Heathen Bastard wrote:Even CCP has confirmed that it is a bug, they restore at 3x the rate they should. not for 3x the time. At 3x the rate, aka: they heal the full 3 second cycle's worth, 3 times per second.
at least that's how I've understood it, I shield tank which means my active rep is worth only slightly more than simply throwing a passive rep boost on.
and really? it isn't bugged when the tank can OUT-REPAIR barrages of prototype large missiles? Shield reps take three times as long than they should. Also, it's the terrible balance which makes armor reps so good when compared to shield boosters. Like I said, shields need buffing, not armor nerfs. But nobody listens when I offer my suggestions.
It's not a nerf if it is confirmed as a bug. that's like saying "fixing the bug that allows Forge Guns to shoot through walls is a nerf". It is not a nerf if they're fixing a bug.
it's a nerf if they're actually doing it because it's unbalanced. in this case, the bug is creating an imbalance, so when they fix the bug, people will see it as a nerf, but in reality, they just fixed a bug. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
462
|
Posted - 2013.08.10 03:04:00 -
[4] - Quote
CoD isAIDS wrote:Heathen Bastard wrote:Harpyja wrote:Heathen Bastard wrote:Even CCP has confirmed that it is a bug, they restore at 3x the rate they should. not for 3x the time. At 3x the rate, aka: they heal the full 3 second cycle's worth, 3 times per second.
at least that's how I've understood it, I shield tank which means my active rep is worth only slightly more than simply throwing a passive rep boost on.
and really? it isn't bugged when the tank can OUT-REPAIR barrages of prototype large missiles? Shield reps take three times as long than they should. Also, it's the terrible balance which makes armor reps so good when compared to shield boosters. Like I said, shields need buffing, not armor nerfs. But nobody listens when I offer my suggestions. It's not a nerf if it is confirmed as a bug. that's like saying "fixing the bug that allows Forge Guns to shoot through walls is a nerf". It is not a nerf if they're fixing a bug. it's a nerf if they're actually doing it because it's unbalanced. in this case, the bug is creating an imbalance, so when they fix the bug, people will see it as a nerf, but in reality, they just fixed a bug. You call the scale that is vehicles vs AV balance? LOL! You don't know how bad it'll be if the repper gets "fixed."
Where did I say it was balanced? I even pointed out earlier that this seriously borked rep rate is the only thing keeping armor tanks on the field. |
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