|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatara Rought
TeamPlayers EoN.
716
|
Posted - 2013.08.10 02:38:00 -
[1] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:Logi+ MD is a hard counter for scout + shotty. I think that is working as intended. The gun naturally lends itself to the idea... Medium splash/medium damage weapon vs a fast moving weakly shielded target... If you are going to make an argument for nerfing MD it shouldn't include any reference to the scout suit...
For the +10 Troll Points: Nerf Rock! Scissors is fine. i agree that is should be wooping up on scout shottys but this is becoming the choice weapon of new eden bcuz it kills literally everything and everyone. If it was jus my scout shotty i wouldent be drawing attention to this BS weapon cuz it would be okay for it to counter just me. But its countering everything
Like 3 people used it in the matches tonight and I managed a couple good nades and was just fine.
It's a little OP I think just not sure why, but yeah when we played tonight I managed just fine vs the 2-3 you guys brought. |
Zatara Rought
TeamPlayers EoN.
716
|
Posted - 2013.08.10 02:55:00 -
[2] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:Logi+ MD is a hard counter for scout + shotty. I think that is working as intended. The gun naturally lends itself to the idea... Medium splash/medium damage weapon vs a fast moving weakly shielded target... If you are going to make an argument for nerfing MD it shouldn't include any reference to the scout suit...
For the +10 Troll Points: Nerf Rock! Scissors is fine. i agree that is should be wooping up on scout shottys but this is becoming the choice weapon of new eden bcuz it kills literally everything and everyone. If it was jus my scout shotty i wouldent be drawing attention to this BS weapon cuz it would be okay for it to counter just me. But its countering everything It isn't countering everything. If anything, grenades are countering everything... And there are a lot of shots that are in fact difficult. Sure, there are some easy ones too, but I disagree about not seeing any "Bad mass driver users"... There sure are some. And there are good ones too. Favorite examples are Alldin last patch and Kaughst this. Guys are clearly more capable with the weapon than most. If people can be clearly better then there must be a skill element to it. People are clearly worse too. Yes there is a certain skill to it like there is in everything, and although you do not need skill to use it yes, those who are good at dust will be even more effective with the mass driver. But even then, a solid majority of the firefights in dust are at short to point blank were this monster destroys ppl with no effort or gun game required. In fact, you can have excellent footwork and try to run away with any weapon of choosing, AR, HMG, scramblers or anything and the MD user will win because it is no skill weapon. You can be great at using them, but its still no skill. Its BS, you cant do anything against them
armor tanking after a flux gives me 3 shots before I die to toss the nade. If they are at range in open ground I can kill them just fine. |
Zatara Rought
TeamPlayers EoN.
716
|
Posted - 2013.08.10 03:04:00 -
[3] - Quote
i get killed by murder taxi's and kamehameha guns (forge's) than m/d's. And they **** me more. |
Zatara Rought
TeamPlayers EoN.
718
|
Posted - 2013.08.10 04:29:00 -
[4] - Quote
Fiddlestaxp wrote:Exmaple Core wrote:
yess grenades should be treated abit more rough so they become less of a primary weapon, grenades and explosive weapons have always been crazy effective in dust and it takes away from the fun of the game. We picked up the MD tonight in cuz you guys had a couple, more than 1, tho i dont expect you to know what everyone on your team is using. Personally i think the MD is almost balanced, does too much damage for a clip of 8, its almost fair if it wasent for its insaine damage output, the easy mode part is fine thats simply the nature of the weapon and is cool about it, but its simply too effective like the grenades it fires and everyone is cadering to it
I am well aware of my team makeup in most matches. Tonight we had a gentleman from synergy helping us out that did part time MD and part time shotgun. This is uncommon and is usually not the case. Sometimes we have Mcfurious using MD as well. Like I said, at most two... but usually just me. I certainly don't see that as "the best players in the game"... not by a long shot. MD clip is 6 BTW. The situations you are talking about are AWFUL for an assault mass driver. The Freedom MD is the one that you should be using in any argument regarding short range balance of the MD and it's Direct-Impact-Everytime DPS is still much lower than that of the AR or HMG. Reloads are long and frequent. Grenades are an issue. The MD is not. Any perceived problems with the MD would be quickly addressed by a grenade-equip nerf.
I still get 3-4 shot from splash by a md. and less if they use damage mods. Yes maple is wrong about the clip.
But i think the MD is a little OP because 6 shots of splash while aggravating the ability of your opponent to see clearly and aim without incident is rare. |
Zatara Rought
TeamPlayers EoN.
719
|
Posted - 2013.08.10 04:59:00 -
[5] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:
yess grenades should be treated abit more rough so they become less of a primary weapon, grenades and explosive weapons have always been crazy effective in dust and it takes away from the fun of the game. We picked up the MD tonight in cuz you guys had a couple, more than 1, tho i dont expect you to know what everyone on your team is using. Personally i think the MD is almost balanced, does too much damage for a clip of 8, its almost fair if it wasent for its insaine damage output, the easy mode part is fine thats simply the nature of the weapon and is cool about it, but its simply too effective like the grenades it fires and everyone is cadering to it
I am well aware of my team makeup in most matches. Tonight we had a gentleman from synergy helping us out that did part time MD and part time shotgun. This is uncommon and is usually not the case. Sometimes we have Mcfurious using MD as well. Like I said, at most two... but usually just me. I certainly don't see that as "the best players in the game"... not by a long shot. MD clip is 6 BTW. The situations you are talking about are AWFUL for an assault mass driver. The Freedom MD is the one that you should be using in any argument regarding short range balance of the MD and it's Direct-Impact-Everytime DPS is still much lower than that of the AR or HMG. Reloads are long and frequent. Grenades are an issue. The MD is not. Any perceived problems with the MD would be quickly addressed by a grenade-equip nerf. like i said before you dont have to be the best players in the game to use these weapons, and like you said their easy mode and simple to use. DPS is a weak argument because no full auto weapon ever actually does its full dps, ppl strafe and run away to avoid fire, but you cant avoid explosions, 6 or 8 rounds their all hitting you and your dead, most of the time in one or two because your hit by the flux nade first. Besides, a direct hit can do something close to 450 damage with no damage mods and theres 6 to 8 shots. Point blank may be "awful" for MDs but they usally come out on top in practise, we all know it I am sorry that tone doesn't translate well through the internet. I was being a bit sarcastic when I was saying it was easy mode. Was trying to reorganize your text to point out how that statement was dubious. I failed in that regard. If you get direct impacted by a MD while in armor you are probably going to die... and should. If you get hit by 6 rounds from a prototype MD you should also die... That is SIX WHOLE SECONDS that you could have killed the guy in. AR could do it in 3.. Didn't say that Point Blank was awful for MDs... I said they were awful for assault MDs (A subclass) and that you shouldn't be basing any arguments concerning CQC MD balance on them. lol it happens. I it should kill someone in 6 shots but it never takes that many to kill someone, it takes 5 to kill a proto my standard no skilled or damage mod md never mind proto with no bonuses! assualt MDs can totally qcq, maby not as well as you say and i belive you but their deffenetly capable and doing well at short range. I also agree that you should be killed by a mass driver if your armor tanked, it does more damage to armor so it well, should, direct hit or not. But its facerolling shield users as well and they cant do anything with or without the flux nade that comes their way before anything happens. Because its easy mode, does tons of damage, can have alot of shots and you cant avoid it. But you can avoid all the enemy fire and pwn them np... unless your up against mass drivers
but you're not mad when you are out on open ground for 2 seconds and get 1-2 shotted by a forge and one shotted by a thales/proto sniper or hit by a taxi? See all those would be more difficult to hit on a shotty scout, so you have an advantage their. I stick out like a ******* christmas tree and can't avoid them cause I'm slow as **** if I want more than 450 EHP.
|
|
|
|