Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
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Posted - 2013.08.11 04:21:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:LIKE Scifi, I like scifi
Different races with distinct art styles to their gear
Low damage/high health strafe shooter
Fitting customization
Installations
Falling from MCC is pretty cool
Free
Three distinct dropsuit frame sizes that branch into specializations.
Fitting depleted by death
I have an automatic laser gun made of gold, (assault scrambler rifle) not many games let me have that
Non-generic FPS guns: charge fire guns, grenade gun, missile pistol, continuous laser guns
Items have variations
Calling in vehicles instead of waiting for vehicle spawns
There is a headshot noise, that's cool to have
Vehicles having active modules to heal, harden, and other stuff is pretty unique for FPS
Modular maps
DISLIKE Grindfest; the game is more about getting SP than actual fun.
Boring maps
Interesting places like lava planets won't be available for a very long time.
Boring very few game modes; no attack/defend modes, no multi-stage modes
No PVE
Imbalance; LAV collision damage against infantry, dropship suckiness, AV vs vehicles, armor vs shields, Caldari HAV vs Gallente, LLAVs should be a sidegrade and not an upgrade, scout LAVs are a downgrade, light/scout suits suck, HMG range is terrible, etc
Lack of content; guns, maps, outposts, dropsuits, vehicles, etc
Nothing about the gameplay really stands out. Its pretty bland.
Tier system and SP system create too much of a gap between new and old players. There should be more sidegrade, and less upgrade
No attempt to explain the setting and lore of New Eden to new players
Only 32 players when its advertised as 48 players (and before it was advertised as 64)
No real meaningful EVE-Dust connection, they promised us Dust mercs could be hired by EVE players to fight over their valuable stuff, they promised us a unified EVE-Dust economy, and most recently they promised us the ability to board titan ships and fight for control of them. None of that is coming any time soon.
Feels like a regular lobby shooter. I explain here what I mean, and what I want; for example I want to be able to walk around the battlefield after a battle is over and manually salvage items if I'm on the winning team.
No player trading, can't even sell assets.
Lack of social spaces for corps, strangers, can't invite people to your MQ.
Graphics issues, like how bad the MCC explosion looks.
No trophies
Not enough stats are tracked.
No facial customization + helmet off option in MQ/War barge.
WAR POINT system is garbage: things like cancelling enemy hacks not rewarded, CRU and supply depots are very important but their destruction is rewarded less than the destruction of turret installations, no destruction points for enemy deployable equipment, no WP for active scanner spot assists, kill/destruction assists don't factor in how much damage you did for WP gain, no WP for people spawning on your mobile CRU.
We were promised MCC commader positions so leaders could pilot their team's MCC, and direct their team RTS-style, this was back in 2009. STILL NOT HERE.
We were also promised the ability to buy and call down installations where we want, also not here.
Crap NPE. I have watched new players struggle not just fighting vet, but also understanding the basic menus of the game (like chat menu, squads, etc). It takes an annoying amount of time, hours to get a newb to understand things, its too much of a hassle to teach them myself.
Crap matchmaking
I still very much like the game
The more I think about it the more I think the beta was a waste of time. Some of the stuff they found during the closed and open beta , could have been found internally . But a lot probably wouldn't I guess. |