Sgt Buttscratch
G I A N T EoN.
594
|
Posted - 2013.08.09 15:18:00 -
[1] - Quote
I drive my LLAV because it's cheaper, survivability is high, and it's hilarious.
Recently I got my dropships going, not a great pilot at all, but these are the worst isk investments in the game right now, especially with 2-4 forges per team as standard nowadays.
As for shotties, I still see them, but they're not cqc as much anymore, more of a hide and pop outa nowhere weapon.
This whole build is messy, CCP have a lot of work to do, by the end of 1.5 it will be make or break for a good amount of players IMO |
Sgt Buttscratch
G I A N T EoN.
595
|
Posted - 2013.08.09 16:11:00 -
[2] - Quote
Scheneighnay McBob wrote:Bendtner92 wrote:Personally I don't see HAVs as something someone should be rolling around in all the time. Driving around in a 1m+ ISK HAV expecting to last 3-4 matches or whatever you need to break even is rather stupid imo, especially in Instant Battles.
To me HAVs, and Dropships as well I guess, are something you use for certain situations and not necessarily entire matches. The current skill tree/system doesn't really allow people to do this, since skilling into HAVs/Dropships means you have no infantry skills, at least until you have max vehicle skills.
If vehicles could be used by everyone we wouldn't have the same problem as people could take turns calling in vehicles and not necessarily use them for entire matches at a time. I believe that vehicles should be the primary fighting force- the current HAVs should be far cheaper.
The current ENFORCER should be cheaper, as it is just a **** STD tank with HIGH SP investment needed for almost negative payout. Modules and turrets need to be cheaper, the current carcass' aint that badly priced. Fitting them is where the $$$ is dropped.
When 1.5 appears, we'll either see a flop beyond flops, or we'll find a balance between AV and V. Rumor I heard was that 1.5 will bring tank roles, this is something I do not want. I want Amarr and minniemouse tanks added, ADV and PRO tiers added. Enforcers removed and either scraped or re-thought. IMO an enforcer should have higher base stats, and a higher potential. Not bonus' to blaster dmg and range. That should be: 2% Damage increase per level to ALL main turrets. 2% base resistance shield/armor per level.
Edit: When I'm rolling around in my maddy and see an enforcer, I shouldn't have a smile on my face, knowing what that guy is probably gunna loose, it should make me retreat and think it through. |