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D legendary hero
THE WARRIORS OF LEGEND
600
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Posted - 2013.08.09 05:42:00 -
[1] - Quote
not a crazy buff, but they all need a .5-.7 meter radius increase.
even without lag and poor hit detection the accuracy you need to hit anything is rediculous and the minminal reward (ver low damage) makes them useless.
DO NOT BUFF THE DAMAGE!
PLEASE BUFF THE RADIUS!.
breach current: .8m breach suggested: 1.3m - 1.5
standard current: 1.0m standard suggested: 1.5m - 1.7m
Adv current: 1.25m - Adv suggested: 1.75m -1.95
proto current: 1.5m Proto suggested: 2.0m - 2.2m
being able to hit your target is more important than damage done in some cases. except for snipers there is no other single fire gun in this game that doesn't either A. have a blast radius OR b) does high damage.
keep in mind that the Meters in dust are like feet. a real meter is 3.28 ft. have a 1.5 foot blast radius is actually very small but in skilled hands it rewarding.
for a side arm that is an AOE weapon its sad that it does very little damage and has a very small blast radius |
Ulysses Knapse
Bojo's School of the Trades
461
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Posted - 2013.08.09 05:58:00 -
[2] - Quote
No. Damage is not fine. Splash damage is 70% of direct hit damage. Once splash damage is reduced, then radius can get a buff. But only marginally. It's not a grenade launcher or anything. Well, not entirely... |
D legendary hero
THE WARRIORS OF LEGEND
600
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Posted - 2013.08.09 06:11:00 -
[3] - Quote
the damage is **** poor but acceptable. Remember i only get 3 rounds in a clip.
it needs this buff to be balanced. and its not that big an increase i want. but it will make the difference in the hands of skilled lockers.
i mean its the worst side arm right now. why did they need to nerf it this hard?
the radius is the point behind it. if the radius is not increased, then the damage must be increased. THERE MUST BE SOME REWARD FOR USING IT.
so, either high risk (current blast radius) high reward (better damage than now) OR low risk (my suggested blast radius), low reward (current damage) |
Shadowdude3
Flying While Intoxicated
8
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Posted - 2013.08.09 06:12:00 -
[4] - Quote
D legendary hero wrote:"not a crazy buff" *proceeds to suggest a ~50% splash radius increase*
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Demon Buddah
The Phoenix Federation
56
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Posted - 2013.08.09 06:18:00 -
[5] - Quote
The Flaylock is perfect where it's at dude. People don't spam the shot like they used to it actually requires skill to use. I still do great with mine. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
78
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Posted - 2013.08.09 06:31:00 -
[6] - Quote
The flaylock is a great skillshot sidearm. It may even be too good. (I've seen one take out dropships, not sure that is working as intended) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
197
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Posted - 2013.08.09 06:35:00 -
[7] - Quote
I agree with the OP. Either they fix the hit detection on it or buff the radius. Only the core is somewhat usable and still due to hit detection (not player skill) it sometimes doesn't even register. But again ccp will ignore this and people will troll and cry op if it gets buffed. Did I mention that they still want it nerfed again? |
ChromeBreaker
SVER True Blood
1002
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Posted - 2013.08.09 07:58:00 -
[8] - Quote
Shadowdude3 wrote:D legendary hero wrote:"not a crazy buff" *proceeds to suggest a ~50% splash radius increase* You should see what he wants to do to HMGs
Love you Lege |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
85
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Posted - 2013.08.09 10:21:00 -
[9] - Quote
Can we nerf QQ while we're at it? |
D legendary hero
THE WARRIORS OF LEGEND
603
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Posted - 2013.08.10 00:57:00 -
[10] - Quote
FLAYLOCK Steve wrote:I agree with the OP. Either they fix the hit detection on it or buff the radius. Only the core is somewhat usable and still due to hit detection (not player skill) it sometimes doesn't even register. But again ccp will ignore this and people will troll and cry op if it gets buffed. Did I mention that they still want it nerfed again?
exactly. even dead on accurate shots sometimes completely miss. the radius is only .5 of a meter common.
SMGs have higher dps than ARs inclose range but no one complains about that cout gunning HMGs. |
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D legendary hero
THE WARRIORS OF LEGEND
603
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Posted - 2013.08.10 01:00:00 -
[11] - Quote
Shadowdude3 wrote:D legendary hero wrote:"not a crazy buff" *proceeds to suggest a ~50% splash radius increase*
dude did you even read what you put there...lol your an idiot.
what is 50% of 1ft*? if you can answer that question? if you can you will see that is not o.p.
what explosive do you know anywhere in real life or in dust that makes sense to be less than 12 inches in diameter? yeah, it makes no sense.
adding 6inches to a radius of 12inches isn't that much. so HFTO
*the meters in dust are not actual meters they are really feet. |
D legendary hero
THE WARRIORS OF LEGEND
603
|
Posted - 2013.08.10 01:05:00 -
[12] - Quote
ChromeBreaker wrote:Shadowdude3 wrote:D legendary hero wrote:"not a crazy buff" *proceeds to suggest a ~50% splash radius increase* You should see what he wants to do to HMGs Love you Lege
dude, you actually want to buff ARs to HMG dps...lol you should never speak again. i mean seriously, you want to buff ARs.
it already has one of the best dps, 2nd highest range amoung light weapons, does 110% and 95%* damage to shield/armor, reloads like a beast, has a 60 round clip, can get the dps of an HMg with mods, never over heats, has no recoil or dispersion, not to mention the tapping glitch#, hip fire spread equal to an SMG, and all this happens at the milita/std (milita gets 48 round mag) LVL.
at the advanced and proto its rediculous. 9/10 kills come from it. and YOU want to buff it? just dn't comment on this thread please. any other of my threads but not this one. this is outragous
*i need to find the test but it is said to be 90% but its actually 95%. #a trigger glitch reducing all dispersion to zero |
D legendary hero
THE WARRIORS OF LEGEND
603
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Posted - 2013.08.10 01:09:00 -
[13] - Quote
Text Grant wrote:The flaylock is a great skillshot sidearm. It may even be too good. (I've seen one take out dropships, not sure that is working as intended)
you sir are very confused. Flaylocks A. only one shot ppl with critical health (something everygun can do basically) B. only kill dropships that are in critical condition (on fire) or that have horrible pilots* C. only kills vehicles in critical condition.
*flying dropships is rediculous and vehicle mechanicals makes your drop ships take rediculous damage for tapping a building or the ground slightly. if the pilot is near a building and bumps into it it will blow up. thats not the flaylock thats the drop ship. |
KING CHECKMATE
Bragian Order Amarr Empire
469
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Posted - 2013.08.10 01:18:00 -
[14] - Quote
D legendary hero wrote:FLAYLOCK Steve wrote:I agree with the OP. Either they fix the hit detection on it or buff the radius. Only the core is somewhat usable and still due to hit detection (not player skill) it sometimes doesn't even register. But again ccp will ignore this and people will troll and cry op if it gets buffed. Did I mention that they still want it nerfed again? exactly. even dead on accurate shots sometimes completely miss. the radius is only .5 of a meter common. SMGs have higher dps than ARs inclose range but no one complains about that cout gunning HMGs.
AH you DO NOT want to get started on the SMG's....Leave.Them.Alone.... |
D legendary hero
THE WARRIORS OF LEGEND
603
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Posted - 2013.08.10 01:23:00 -
[15] - Quote
i wish people had left my flaylocks alone and just fixed armor vs shields as this was the real issue to begin with.
if with the nerf, the radius thing was abit much. radius AND damage nerf, AND ammo nerf... what advantage does it have now? what is it even good for? in what situation does it excel?
no AR noob can answer that question.
their answer is: AR is supposed to be good at everything...
so if anything is better than the AR in any given situation it must be nerfed, right?
**** it. you want to nerf HMGs, flaylocks, Lasers, Tanks, fine just nerf everything except ARs. I already have my GEK so im good anyways... |
D legendary hero
THE WARRIORS OF LEGEND
678
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Posted - 2013.08.22 17:31:00 -
[16] - Quote
bump |
calisk galern
BurgezzE.T.F
779
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Posted - 2013.08.22 17:36:00 -
[17] - Quote
I'd prefer a range boost, I hate my shots exploding before they hit the ground. |
TunRa
Gravity Prone EoN.
59
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Posted - 2013.08.22 17:37:00 -
[18] - Quote
Lol |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
144
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Posted - 2013.08.22 17:46:00 -
[19] - Quote
We are NOT going back to where it was so powerful that there was no reason to use anything else. Flaylock is NOT supposed to be better than Massdriver. If you are **** because you skilled into FOTM, then go cry your self to death, while I soak up the sweet tears of a B***H. |
D legendary hero
THE WARRIORS OF LEGEND
678
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Posted - 2013.08.22 17:58:00 -
[20] - Quote
bacon blaster wrote:We are NOT going back to where it was so powerful that there was no reason to use anything else.
number 1. that never happened.
number 2. that was, is and until rebalanced will awalys be the AR which has more kills that 11 out of the 14 possible weapon choices including HMGs and forguns combined. it literally out guns every other weapons from 5meters range up to 75meters range, in the 0-5m range it can beat shotguns 50% of the time. a fully decke out proto heavy with the maximum possible ehp of 1580 a milita AR can kill in 3.7 seconds without proficiency, requireing only 38 bullets, without headshots.
when could a flaylock ever kill a heavy in one clip? never! you my friend have made a gross exageration. the only suits that died in 2 shots to a flaylock were scout suits, or weakened medium frames, but then again in 12 shots a milita AR does 467 damage, enough to kill almost all milita suits in under 1 second of sustained fire. dont b.u.l.l. s.h.i.t me man.
Quote: Flaylock is NOT supposed to be better than Massdriver.
flaylock never was better than a MD. also, too remember MD was nerfed. because noobs like you yelled OP in chromosome. maybe if you hadnt nerfed it it wouldn't be so weak.
also, remember the SMG hasn higher dps than the AR. Scrambler pistol has higher dps than the scrambler rifle.
they are limited by their range.
the flaylock HAD higher dps than the MD but it was limited by its radius. but, of course you AR noobs never use math or even understand logic, if something other than an AR kills you it must be OP right?
Quote: If you are **** because you skilled into FOTM, then go cry your self to death, while I soak up the sweet tears of a B***H.
oh i get it now you must be one of those b.i.t.c.h. @$$ caldari logistics running around with duvolle assault rifles that can't win a single match unless you are running around in proto gear. Flaylock never was FOTM it was never OP. do you know what was OP? your TAC ARs. you are mad because they were nerfed. ARs have always got way more kills than anything else, they are literally the only gun in the Game you could use. then people specced into flaylocks something that takes skill.
so, because you died 1 time in amatch to a flaylock it must be OP. and now you want to nerf forguns, and MD? hell, might as well nerf snipers too, and while your at it give your AR range out to 599m.
your a ***** with no skill, and no life you can go back to jerking off your AR, you have the same stamina because you unload your clip in 2 seconds...lol |
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