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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:12:00 -
[1] - Quote
So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:33:00 -
[2] - Quote
CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks.
You cant just watch our for other tanks... those are the least of your worries.
Order of Danger while tanking
Infantry>Turrets> other tankers.
I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry.
More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:56:00 -
[3] - Quote
CoD isAIDS wrote:True Adamance wrote:CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks. You cant just watch our for other tanks... those are the least of your worries. Order of Danger while tanking Infantry>Turrets> other tankers. I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry. More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. Which is exactly what I meant just before. Tanking isn't easy, most especially for those new to it. 4mil SP... I haven't completely filled out turret operation; that's at 2mil right now; vehicle operation is another million - so with those, I'd be at almost 4mil. I have a little over 9mil in vehicle upgrades right now. You're way, way behind on vehicles. I know but I'm also at a point where I can't specc into Armour tanks right now knowing full well that Amarrian Tanks will be coming out sooner or later/
Basically Im stuck between
Amarr Assault- AKA all that Im being given to work with
or
Gallentean HAV- Which is a tank I hate and will never ever use if I can help it.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:02:00 -
[4] - Quote
KING CHECKMATE wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Well , it really depends . Same as forge gunning is about positioning. I do just fine trolling with a militia HAV...
Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:03:00 -
[5] - Quote
Coleman Gray wrote:Wait until you get hit by AV grenades Yeah I have been hit..... not really fun.
I all honesty as an AVer first and tanker second I would love to see Av nades removed from the game and replaced by C4 like armour breaching charges.
To me, even though we are in a futuristic setting, I just don't see how they pack in enough fire power into that tiny grenade to pierce 180mm plating. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:09:00 -
[6] - Quote
Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. Yeah....
I understand a tank shouldn't be an invulnerable fortress..... but the current tenets of tanking both real world and in game.... as I understand them with my limited experience (can say I have driven a tank... we have disarmed chassis available for use where I am from) are.
Armour, Mobility, Fire power.
Seems like Armour is sort of iffy (I don't mean Dust514 armour) just general hardiness.
Mobility is almost no existant.
Firepower is totally achievable.
It would be nice if we could customise our Tank chassis to specialise in say two of the three.
I mean the old Marauders would have been considered Fire Power, Armour hybrids.
Enforcers are more like Fire Power, Mobility hybrids....
Just in game Tanks seem rather underpowered to me unless you chuck 10 million or so SP into them. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:12:00 -
[7] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. lolol. I cant tell if your being sarcastic or not but your absolutely right x) Well it works, you either kill it or run from it whatever it is. It works. Im consigned to hit and run tactics right now even on my ....Aurum... yes Aurum Maddy. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:13:00 -
[8] - Quote
Ld Collins wrote:Spycrab Potato wrote: Infantry=Other tankers>Turrets
Fixed. An infantry is easy to take out while doing OK damage. There is no excuse to being caught with your tail between your legs. ALWAYS have an escape route. Turrets are also pretty easy to take out.
I should consider that. The time I successfully beat down a Gunlogi was only because I had a piece of cover to fall back to while he overheated his turrets on me. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:17:00 -
[9] - Quote
Harpyja wrote:Nocturnal Soul wrote:Yup thats because its a weak tank weak tank get blown up man According to your logic, militia/standard dropsuits should stand zero chances to taking out a proto dropsuit. But that's not how it is. A standard dropsuit can kill a proto suit with strategy. There's no such thing as that for vehicles. Even if a Soma ambushes my Gunnlogi, I will kill it in two railgun shots. And if any vehicle ambushes a Madrugar, chances are the Madrugar will win. Yup It also doesn't even matter if I manage to position my tank behind an enemy tank because there are not benefits for hitting side of rear armour.
E.G-
Front Armour 20% damage res Side and Top Armour 10% damage res Rear Armour - 20-25% damage increase Bottom Armour- 20% damange increase. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1088
|
Posted - 2013.08.09 04:20:00 -
[10] - Quote
daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would.
I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1089
|
Posted - 2013.08.09 04:37:00 -
[11] - Quote
Ld Collins wrote:True Adamance wrote:daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would. I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. you have a shield tank? Amarr don't shield tank. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:49:00 -
[12] - Quote
Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? OH against co ordinated squads of course I deserve to go down.
I've led co ordinated squads as well and the satisfaction of tricking a tanker into reversing into a position we want him to is fantastic. What I have noticed is that more often than not a single forgegunner or swarm launcher is enough to see me off.
Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:51:00 -
[13] - Quote
Zekain Kade wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
currently the only purpose tanks have are to upset the weapons being used on the map. If it's only infantry, then only infantry weapons will be deployed to counter infantry. Which results in a stable , 50 / 50 battle. Throw a tank in the mix, and you will force certain members to swap out that shotgun, or rifle for a swarm launcher, forge gun, or plasma cannon. (or an AV grenade...) during this time, the balance of weapon play shifts, and now the infantry side that has the tank now has an advantage AS LONG AS THAT TANK IS ALIVE. now it changes to a balance of 50+ 1 tank / 35 You've left the enemy team exposed to infantry weapons, and a tank. Those AV'ers cannot engage the tank without their own form of support to guide them to the tank, are be given a vantage point such as forge gun sniping. Of course the longer the tank is alive, the more potent its affects become. At this point, tanks simple cannot last long enough to cause an real shifts in a battle. That I think is what I have come to see. If there were more players on the map that would mean more tanks..... but consequently more AV.....
I like what AV does in this game.... but IMO Av nades have to go.... I would miss them dearly but it would be worth it I think. AV, again IMO should be restiricted to heavier weapons.. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:54:00 -
[14] - Quote
CoD isAIDS wrote:True Adamance wrote:Coleman Gray wrote:Wait until you get hit by AV grenades Yeah I have been hit..... not really fun. I all honesty as an AVer first and tanker second I would love to see Av nades removed from the game and replaced by C4 like armour breaching charges. To me, even though we are in a futuristic setting, I just don't see how they pack in enough fire power into that tiny grenade to pierce 180mm plating. Yes! However consequently if their were breaching harges that required AVers to place the bomb directly on the tank.... well I could understand that. Its surprising how close you can get to tanks without them noticing you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:55:00 -
[15] - Quote
daishi mk03 wrote:Racial HAV skills aren't expensive right now. I was talking ab out Armor Plating, Vehicle Electronics ... upgrade skills I feel like I should at least get those.... but again I think I have to be careful with my SP lest I **** up and ruin adamance. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 05:01:00 -
[16] - Quote
CoD isAIDS wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? It's your own fault for not bringing so much as AV grenades around. Why should we be nerfed to the point that your Duvolle actually does respectable damage to a tank, when you cannot bother yourself to carry the tools to get the job done? I'm not telling people to bring more AV.... far from it.... but in every game there are roles that are designed to deal with tanks.
Battlefield has the Engineer who carries rocket launchers, and support who carries C4.... but recon if ****** if presented with a tank up close, and so is.... whatever the other class is.
Its rock paper scissors mate except that scissors in dust are chipped and worn.... and Paper in incredibly sharp and gives paper cuts. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 05:13:00 -
[17] - Quote
Raizor Feddie wrote:You sir, we need to talk about your corp. Me sir? I just like the Amarr.... I abandoned an 8million SP toon to make an new amarrian one |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 07:15:00 -
[18] - Quote
Raizor Feddie wrote:True Adamance wrote:Raizor Feddie wrote:You sir, we need to talk about your corp. Me sir? I just like the Amarr.... I abandoned an 8million SP toon to make an new amarrian one I see. I wish to join, which is whhhhyyyyy...I said "You sir..."
Dude I would love to have you with us. Gimme a couple of mins to eat dinner and Ill give you a run down. I actually squad with one of the other Seraphim guys, Canus on a regular basis and we have good laughs....
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1091
|
Posted - 2013.08.09 07:39:00 -
[19] - Quote
ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it.
Lol best I have done is 11/0 on mine but it cost me the tank at kill 7 and I was on foot for the rest of the match. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1091
|
Posted - 2013.08.09 08:05:00 -
[20] - Quote
ladwar wrote:True Adamance wrote:ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it. Lol best I have done is 11/0 on mine but it cost me the tank at kill 7 and I was on foot for the rest of the match. i probably shouldn't post how well i did on my best match recently... but they make sense. i don't want to see tanks are op because of sniper tactics. all im going to post up is the prot SL is OP.
I know how good you are Lad.... took Ronan, Grizzly, Haldaor, and I an entire match of Swarming to even get close to killing you and we still didn't kill youj even with that OB..... However after you shot down Hal's drop ship there was nothing else we could do. It was for his honour!
(This is Harkon btw) |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1103
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Posted - 2013.08.10 00:07:00 -
[21] - Quote
Skyhound Solbrave wrote:I really have no idea how delusional a tanker has to be to think that it should take a whole squad to take them out. Don't you realize how imbalanced that would be? All one guy would have to do is call in a tank and completely steam roll the other team until they can get a squad of AV together. Not only that, but that squad of AV has to devote their time to coordinate and trap the tank, giving it more time to steam roll. That's almost half the team being forced into sidearms to deal with one player, while the othere team can be fully fitted with primaries and sides.
Just make tanks cheaper and wait for ADV/PRO tanks. You guys just want your crutch.
You ever taken 6 guys up against at Tank before?
Anywho that's not the point. I'm and AVer first tanker second and even I think these guys have it rough.
HTFU dude let them get their buff |
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