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Talos Alomar
Subdreddit Test Alliance Please Ignore
1381
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Posted - 2013.08.09 02:22:00 -
[1] - Quote
Rail guns are supposed to have massive range. This isn't a ball of electricity - It's a physical slug.
Besides, you didn't establish WHY this is problem, instead of just being something that you don't like.
Rail guns are supposed to deal massive amounts of damage per shot at the cost of ROF at high ranges. The FG is supposed to be a heavy sniper platform.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1384
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Posted - 2013.08.09 16:59:00 -
[2] - Quote
CommanderBolt wrote:CLONE117 wrote:all that needs to be down is to have some stair cases or ladders added to those rooftop that derpships can only reach...
that way any1 with ars can crawl up those ladders and take out eh forgesniper and stuff....
its becoming a pain in the ass to lose an objective just because the enemy team put an uplink on the building right above u.. Yea leave forge guns as they are. I too expect to be swatted like a fly when that beast of a weapon hits me. Just please CCP give me access, even a treacherous staircase or something. An objective front we can establish and push!
Better level design would be much better than a nerf - let us be able to fight over the high ground easier.
In any case, if having artillery on the high ground doesn't control and dominate the flow of a match I'd be pissed. It's tactics 101. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1384
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Posted - 2013.08.09 17:16:00 -
[3] - Quote
ladwar wrote: 2.caused by motion. sourcea slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not meant to be the "heavy sniper platform" is meant to be the heavy anti-vehicle platform so there should be damage drop(start) at around ~100m-150m
of or relating to the motion of material bodies and the forces and energy associated therewith
Caldari hybrid tech is based around railguns shooting material bodies.
The effect you are referring to is Gallente blaster tech, and if you look athe the weapon profiles you'll see that that the FG is indeed a railgun that shoots slugs. The FG is basically just a giant sniper rifle. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1385
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Posted - 2013.08.09 20:45:00 -
[4] - Quote
ladwar wrote:Talos Alomar wrote:ladwar wrote: 2.caused by motion. sourcea slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not meant to be the "heavy sniper platform" is meant to be the heavy anti-vehicle platform so there should be damage drop(start) at around ~100m-150m of or relating to the motion of material bodies and the forces and energy associated therewithCaldari hybrid tech is based around railguns shooting material bodies. The effect you are referring to is Gallente blaster tech, and if you look athe the weapon profiles you'll see that that the FG is indeed a railgun that shoots slugs. The FG is basically just a giant sniper rifle. the way it fires is the same as rails would fire. just because it fit under that group does not make it that, nice try on word play but you are wrong, btw air is a material body. why the clip even looks like a large battery.
From the source wrote: Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications
Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state
nice try on word play but you are wrong |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1386
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Posted - 2013.08.09 21:24:00 -
[5] - Quote
ladwar wrote: lol it still doesn't proof your right. ice is the solid state of water, plasma is the solid state of air..... plus that site is the most incomplete junk i have ever seen. 6 weapons and 4 vehicles. no mass drivers, no scambler rifles, no armor tanks no MLT tanks, no enforcers, no snipers rifles. its so incomplete that is best to call it out dated and completely incorrect in everything is actually has on it and can not be used as source. it doesn't even have turrets, any of them! effective range 1200m *looks at actual range* um yea no.....
It's damage profile is .9 to shields and 1.1 to armor. That means it fires the same sort of projectile as the other rail guns. If it fired solid-state air (plasma) it would be 1.1 to shields and .9 t armor. And this is taken from the 1.2 devbog, so it's as current as you can get. If it fired chunks of plasma, I think it'd be in the description as that is an awesome sci-fi weapon. they wouldn't leave people to assume it fires boring slugs. Which it totally does. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1386
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Posted - 2013.08.09 21:47:00 -
[6] - Quote
ladwar wrote: i accept your surrender forum warrior.
Gotta clone me out, I take Dust 51forum war seriously :p |
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