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calvin b
Molon Labe. League of Infamy
222
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Posted - 2013.08.09 01:48:00 -
[31] - Quote
I agree the HMG does need work. But the mass driver is the new noon tube so I guess we deal with the over spamming of these. Life in Dust today TAC AR and Flaylock tomorrow contact nades and MD. |
XxWarlordxX97
187.
4410
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Posted - 2013.08.09 03:36:00 -
[32] - Quote
We are 138 wrote:XxWarlordxX97 wrote:We are 138 wrote:Im just glad to be killed by something other than an AR. this game has a pile of weapons, some are broken so bad as to be unusable and some are a little OP. This game needs the diversity I don't want it to become another AR shooter Fix my HMG lol HMG's are still a little underpowered I agree. but not by much and I still get killed by them on a regular basis, though I should NEVER be able to kill a heavy with my toxin smg and him/her not be able to kill me at close range with a HMG....that makes no sense
I like you |
RydogV
Shadow Company HQ
244
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Posted - 2013.08.09 03:43:00 -
[33] - Quote
Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Smoky Fingers
Red Star. EoN.
113
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Posted - 2013.08.09 03:50:00 -
[34] - Quote
My inner hipster wants to say " I used the mass driver before it was cool" |
Exmaple Core
Ancient Exiles Negative-Feedback
756
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Posted - 2013.08.09 04:00:00 -
[35] - Quote
ZDub 303 wrote:Exmaple Core wrote:And its soooo annoying :( how do we feel about this? You know... I posted that mass drivers are going to be the new fotm and people laughed. So not surprised. Its much easier to deal with MDs in the MCC. The explosives spam is ridiculous in PC, but its always been that way so c'est la dust.
Yeah your were right. Now that the contact grenades and flaylocks been balanced ppl move onto the other no skill weapon of dust |
Cy Clone1
Ancient Exiles Negative-Feedback
187
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Posted - 2013.08.09 04:11:00 -
[36] - Quote
assault forge needs a fix more than the md. Yeah I said it. that being said yeah assault md are pretty dangerous with high ground, I wouldn't say their op though. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
329
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Posted - 2013.08.09 04:13:00 -
[37] - Quote
Shocking! I am glad that at least someone finally started a thread about MD. |
jordy mack
Ultramarine Corp
10
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Posted - 2013.08.09 04:25:00 -
[38] - Quote
omg another dumb md topic.... there is more than one weapon in this game, adapt ur playstyle and get over it. |
Exmaple Core
Ancient Exiles Negative-Feedback
756
|
Posted - 2013.08.09 04:28:00 -
[39] - Quote
jordy mack wrote:omg another dumb md topic.... there is more than one weapon in this game, adapt ur playstyle and get over it.
lolol yes my point exactly! there are more than one weapon in the game, so why so many mass drivers now?? |
Lillica Deathdealer
Mango and Friends
55
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Posted - 2013.08.09 04:29:00 -
[40] - Quote
RydogV wrote:Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO.
If you read the description, its for area denial and breaching. The forums seem to reflect that its filling its role. But heres the thing, some people don't understand these concepts. Area denial means don't go there, you'll be shot. Simply go around. Would you run headlong into an AR user? Or 6, since they decided to squad up as a bunch of gekmen led by the duvolle mastermind? On top of this Mass drivers in close quarters fit their other role. Not to say they can't easily destroy themselves if they aren't shield tanked and intelligent. As for the armour users, I suggest dealing with the damage bonus explosives have against you. Its just a matter of time before everyone discovers the laser rifle when it gets new sites. Combining this, scramblers, and flux, you get a whole world of hurt beating down the shield tanked players at close AND afar. |
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kiro of justice
Sinq Laison Gendarmes Gallente Federation
29
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Posted - 2013.08.09 04:47:00 -
[41] - Quote
I lol at them as I use my tac to take them out from elevated positions. Adapt or die motherf*ckers. |
McFurious
TeamPlayers EoN.
243
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Posted - 2013.08.09 04:57:00 -
[42] - Quote
Shameless link to my thread: https://forums.dust514.com/default.aspx?g=posts&t=100795&find=unread
Go discuss. I think that idea has potential. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
29
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Posted - 2013.08.09 05:06:00 -
[43] - Quote
True Adamance wrote:Exmaple Core wrote:And its soooo annoying :( how do we feel about this? I'm happy it means the minnies have a crutch to use in FW. The Amarr we utterly destroying them groundside last I checked.
Yes...After 3 Precision Strikes you guys managed to squeeze out a victory on Hadozeko. Talk about Mighty. |
Medical Crash
Vacuum Cleaner. LLC RUST415
57
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Posted - 2013.08.09 05:24:00 -
[44] - Quote
I recently started using the MD and it's great. Also started to Flux enemy Caldari, I hadn't been doing this up until this point. Puts a smile on my face when my enemy Caldaris realize they've been fluxed. They run like the cowards they are. |
Exmaple Core
Ancient Exiles Negative-Feedback
756
|
Posted - 2013.08.09 05:29:00 -
[45] - Quote
Medical Crash wrote:I recently started using the MD and it's great. Also started to Flux enemy Caldari, I hadn't been doing this up until this point. Puts a smile on my face when my enemy Caldaris realize they've been fluxed. They run like the cowards they are.
define "great" |
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