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Nguruthos IX
Hellstorm Inc League of Infamy
1005
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Posted - 2013.08.08 19:52:00 -
[1] - Quote
would be so lovely.
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
574
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Posted - 2013.08.08 19:53:00 -
[2] - Quote
Once there's a world without pubstomps I'm with you. |
Nguruthos IX
Hellstorm Inc League of Infamy
1008
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Posted - 2013.08.08 19:59:00 -
[3] - Quote
xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you.
If you are getting relined you've already lost.
Maybe there should be a control point right under the MCC that if you capture after holding all other points for 30 seconds then you simply win the match. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
576
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Posted - 2013.08.08 20:01:00 -
[4] - Quote
Nguruthos IX wrote:xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. If you are getting relined you've already lost. Maybe there should be a control point right under the MCC that if you capture after holding all other points for 30 seconds then you simply win the match.
This I would welcome
When my team is redlined due to poor team play, I just want it to end, this would mess the afkers up as well, good idea. |
FATPrincess - XOXO
Shining Flame Amarr Empire
411
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Posted - 2013.08.08 20:02:00 -
[5] - Quote
PS2
-XOXO |
Nguruthos IX
Hellstorm Inc League of Infamy
1008
|
Posted - 2013.08.08 20:06:00 -
[6] - Quote
FATPrincess - XOXO wrote:PS2
-XOXO Don't be silly. The aircraft in that game handle terribly. |
Oso Peresoso
RisingSuns
574
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Posted - 2013.08.08 20:08:00 -
[7] - Quote
FATPrincess - XOXO wrote:PS2
-XOXO
Can't wait for all the PS2 people to go ahead and jump ship already. |
Renolissa
Academy Inferno CRONOS.
808
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Posted - 2013.08.08 20:09:00 -
[8] - Quote
Without redlines! THIS IS GREAT!! ) Realy, free world! walking where u want, do, what u want) +1 |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
579
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Posted - 2013.08.08 20:33:00 -
[9] - Quote
Nguruthos IX wrote:xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. If you are getting relined you've already lost. Maybe there should be a control point right under the MCC that if you capture after holding all other points for 30 seconds then you simply win the match.
I'm really stuck on this idea now lol..... I could just imagine my team getting stomped into oblivion because there's 3-4 afk fucks in the mcc when all of a sudden our team just lets the other team take all thee points plus the mcc point to end the game along with their afk campaign. |
Mobius Wyvern
Guardian Solutions
2951
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Posted - 2013.08.08 20:37:00 -
[10] - Quote
Death to bowls with redlines. I can't remember who made this, but I can't stress enough how much this is what we need. |
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Scheneighnay McBob
Bojo's School of the Trades
2808
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Posted - 2013.08.08 20:38:00 -
[11] - Quote
xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. Put a 2-way bulletproof shield under the MCC. Have the MCC shoot any reds that go in it. |
Scheneighnay McBob
Bojo's School of the Trades
2809
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Posted - 2013.08.08 20:40:00 -
[12] - Quote
SoonGäó. There's a reason some maps are connected.
But I really like your version |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
580
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Posted - 2013.08.08 20:49:00 -
[13] - Quote
Scheneighnay McBob wrote:xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. Put a 2-way bulletproof shield under the MCC. Have the MCC shoot any reds that go in it.
I like the idea of a hack on the enemy mcc ends the game, this kills two problems.
1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with. |
Viktor Zokas
187.
155
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Posted - 2013.08.08 22:05:00 -
[14] - Quote
Spawn camping would be pretty fun, yes remove the red line. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2423
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Posted - 2013.08.08 22:07:00 -
[15] - Quote
FATPrincess - XOXO wrote:PS2
-XOXO Does the warp gate bubble not count? |
Nguruthos IX
Hellstorm Inc League of Infamy
1013
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Posted - 2013.08.08 22:11:00 -
[16] - Quote
xLTShinySidesx wrote:Scheneighnay McBob wrote:xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. Put a 2-way bulletproof shield under the MCC. Have the MCC shoot any reds that go in it. I like the idea of a hack on the enemy mcc ends the game, this kills two problems. 1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with.
This combined with giving the victor more SP per war point and a little more ISK I think might inventive people to actually try rather than AFK
Or at least it would make trying to play this game fun. |
RedZer0 MK1
Opus Arcana Covert Intervention
18
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Posted - 2013.08.08 22:20:00 -
[17] - Quote
Nguruthos IX wrote:xLTShinySidesx wrote:Scheneighnay McBob wrote:xLTShinySidesx wrote:Once there's a world without pubstomps I'm with you. Put a 2-way bulletproof shield under the MCC. Have the MCC shoot any reds that go in it. I like the idea of a hack on the enemy mcc ends the game, this kills two problems. 1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with. This combined with giving the victor more SP per war point and a little more ISK I think might inventive people to actually try rather than AFK Or at least it would make trying to play this game fun.
This is what I keep saying, an in game reason to win. Why would some one play when afking can net you the same isk profit and 50%~90% of sp you would have gained? |
BL4CKST4R
WarRavens League of Infamy
986
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Posted - 2013.08.08 22:49:00 -
[18] - Quote
Nguruthos IX wrote:would be so lovely.
If there is no redline the MCC should remain a safe place, I guess you haven't been in a matched where you got kicked so bad that your entire team was forced to redline. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
582
|
Posted - 2013.08.08 22:52:00 -
[19] - Quote
BL4CKST4R wrote:Nguruthos IX wrote:would be so lovely.
If there is no redline the MCC should remain a safe place, I guess you haven't been in a matched where you got kicked so bad that your entire team was forced to redline.
Read the rest of the thread, he's got a good solution. |
Nguruthos IX
Hellstorm Inc League of Infamy
1014
|
Posted - 2013.08.08 22:53:00 -
[20] - Quote
BL4CKST4R wrote:Nguruthos IX wrote:would be so lovely.
If there is no redline the MCC should remain a safe place, I guess you haven't been in a matched where you got kicked so bad that your entire team was forced to redline.
Sure I have, why prolong the inevitable at this point? Wastes everyone's time and its boring as HELL. |
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Mobius Wyvern
Guardian Solutions
2960
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Posted - 2013.08.08 22:56:00 -
[21] - Quote
All of the concerns about the MMC are fixed if we get the full sized ones (200 meters, not the tiny placeholder ones we have now), and implement the Commander role with the ability to move them.
Now you've got a heavily armed and armored mobile spawn point.
All you need in addition to that is an on-board flight deck to cut out the RDV middle-man when deploying aircraft, and we're all set. |
Galvan Nized
Deep Space Republic Top Men.
206
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Posted - 2013.08.08 23:02:00 -
[22] - Quote
xLTShinySidesx wrote:
I like the idea of a hack on the enemy mcc ends the game, this kills two problems.
1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with.
When you remove redlines you have a new method called "base ravaging" or "base r ape." You would have to have very dynamic spawning to be able to counter this.
Many & probably most pub matches will not end with a final hack. People will just walk around killing anyone that spawns because they know the 2 places where they can spawn. Plus rewards are greater the longer a match goes on and you've already won so why not milk it? Ending the match would just be a mercy killing and most mercs are anything but merciful. |
Nguruthos IX
Hellstorm Inc League of Infamy
1015
|
Posted - 2013.08.08 23:06:00 -
[23] - Quote
Galvan Nized wrote:xLTShinySidesx wrote:
I like the idea of a hack on the enemy mcc ends the game, this kills two problems.
1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with.
When you remove redlines you have a new method called "base ravaging" or "base r ape." You would have to have very dynamic spawning to be able to counter this. Many & probably most pub matches will not end with a final hack. People will just walk around killing anyone that spawns because they know the 2 places where they can spawn. Plus rewards are greater the longer a match goes on and you've already won so why not milk it? Ending the match would just be a mercy killing and most mercs are anything but merciful.
The way warcraft did It in arathi basin (point capture game) was that if you held all points then the score accumulation doubled or trippled. So if we held all the letters then mcc starts taking double damage or something |
Nguruthos IX
Hellstorm Inc League of Infamy
1015
|
Posted - 2013.08.08 23:08:00 -
[24] - Quote
Galvan Nized wrote:xLTShinySidesx wrote:
I like the idea of a hack on the enemy mcc ends the game, this kills two problems.
1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with.
When you remove redlines you have a new method called "base ravaging" or "base r ape." You would have to have very dynamic spawning to be able to counter this. Many & probably most pub matches will not end with a final hack. People will just walk around killing anyone that spawns because they know the 2 places where they can spawn. Plus rewards are greater the longer a match goes on and you've already won so why not milk it? Ending the match would just be a mercy killing and most mercs are anything but merciful.
Just another reason why there should be a larger reward for winning. As stated, and not this passive 5 sp per second in the game nonsense |
Mobius Wyvern
Guardian Solutions
2961
|
Posted - 2013.08.08 23:28:00 -
[25] - Quote
Scheneighnay McBob wrote:SoonGäó. There's a reason some maps are connected. But I really like your version It's not mine, like I said in my post.
Don't want to take credit where it isn't due. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
584
|
Posted - 2013.08.08 23:46:00 -
[26] - Quote
Galvan Nized wrote:xLTShinySidesx wrote:
I like the idea of a hack on the enemy mcc ends the game, this kills two problems.
1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp to begin with.
When you remove redlines you have a new method called "base ravaging" or "base r ape." You would have to have very dynamic spawning to be able to counter this. Many & probably most pub matches will not end with a final hack. People will just walk around killing anyone that spawns because they know the 2 places where they can spawn. Plus rewards are greater the longer a match goes on and you've already won so why not milk it? Ending the match would just be a mercy killing and most mercs are anything but merciful.
Make it to where if your team hacks the final "mcc point" you get a dbl payout of isk/sp |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
467
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Posted - 2013.08.08 23:47:00 -
[27] - Quote
Nguruthos IX wrote:would be so lovely.
open world? |
Nguruthos IX
Hellstorm Inc League of Infamy
1021
|
Posted - 2013.08.08 23:59:00 -
[28] - Quote
xxwhitedevilxx M wrote:Nguruthos IX wrote:would be so lovely.
open world?
not necessarily.
That would require a pretty massive re-working of everything CCP has planned for and worked on in Dust.
Not sure if that's on the table, or if you want it to be. |
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