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Zero Notion
Red Star Jr. EoN.
164
|
Posted - 2013.08.08 16:14:00 -
[1] - Quote
Tactics to counter the MD.
1) Run away.
2) Duck, cover, flank (can also include number 1 with this tactic)
3) Grenades?
4) Multiple point assaults coordinated with your team, aiming for optimal firing outside the splash radius for at least one squad member while the other attempts to bunnyhop/strafe/dance/meatshield distract.
5) For the love of everything holy, stop clustering in groups. Clustering makes it difficult to retreat. Clustering means death. Spread out, people. You're more useful alive.
6) I guess you could join the MCC afkers. First match today; 4 in the MCC. :( |
calisk galern
BurgezzE.T.F
673
|
Posted - 2013.08.08 16:16:00 -
[2] - Quote
Snipe them, that's my option number 1.
of course it's always my option number 1.
1) guy running at you with AR.....snipe them
2) heavy 15 feet in front of you....snipe them
3) mass driver firing at you from the roof.....snipe them
the list goes on. |
Zero Notion
Red Star Jr. EoN.
164
|
Posted - 2013.08.08 16:17:00 -
[3] - Quote
calisk galern wrote:Snipe them, that's my option number 1.
of course it's always my option number 1.
1) guy running at you with AR.....snipe them
2) heavy 15 feet in front of you....snipe them
3) mass driver firing at you from the roof.....snipe them
the list goes on.
Ahhh, now I see what I'm doing wrong. I guess I should be playing on my sniper this week instead.
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Zekain Kade
TeamPlayers EoN.
1425
|
Posted - 2013.08.08 16:19:00 -
[4] - Quote
Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. |
21yrOld Knight
187.
54
|
Posted - 2013.08.08 16:20:00 -
[5] - Quote
I just charge the dude. Most of the time it works and the idiot does suicide. |
Zero Notion
Red Star Jr. EoN.
166
|
Posted - 2013.08.08 16:21:00 -
[6] - Quote
Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter.
That can be number 7!
How about a tactic for when they are in CQ? This is typically how they are utilized.
I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads. |
RKKR
The Southern Legion
304
|
Posted - 2013.08.08 16:25:00 -
[7] - Quote
Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter.
I thought this weapon was designed as a area denial weapon? Wouldn't it be bad at denying a area if it's a CQC? Then again it explains alot why it's being used alot like a jumpy-shotgun where you don't actually need to be accurate with your aiming. Oooh if only there was friendlly fire. |
Vickers S Grunt
Expert Intervention Caldari State
192
|
Posted - 2013.08.08 16:25:00 -
[8] - Quote
"Don't panic captain manering,,,, they don't like it up em "
I would say don't run away and don't back away its much easier for the mass guy to land a shot if he know where u are going to pop out . The best way i find to deal with them is to aim as much as possible and take them out ASAP .
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Callidus Vanus
Internal Error. Negative-Feedback
143
|
Posted - 2013.08.08 16:26:00 -
[9] - Quote
If you stand right next to them they tend to shop shooting and start running. |
Sinboto Simmons
SVER True Blood
928
|
Posted - 2013.08.08 16:27:00 -
[10] - Quote
Zero Notion wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic for when they are in CQ? This is typically how they are utilized. I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads. like the guy above you said, rush um. as a mass driving scout i can tell you this works surprisingly well |
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Zero Notion
Red Star Jr. EoN.
166
|
Posted - 2013.08.08 16:28:00 -
[11] - Quote
RKKR wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. I thought this weapon was designed as a area denial weapon? Wouldn't it be bad at denying a area if it's a CQC? Then again it explains alot why it's being used alot like a jumpy-shotgun where you don't actually need to be accurate with your aiming. Oooh if only there was friendlly fire.
This is my thought, too. If the entire game was FF, you wouldn't see explosives being as utilized as they currently are. While the Flaylock was out of wack, attempting to design weapons to work within two different modes of the game will bring about balance issues. |
Justin Tymes
Raymond James Corp
287
|
Posted - 2013.08.08 16:29:00 -
[12] - Quote
21yrOld Knight wrote:I just charge the dude. Most of the time it works and the idiot does suicide.
Besides Melee there is nothing a Logi can do if you do this, especially in the city. |
21yrOld Knight
187.
55
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Posted - 2013.08.08 16:31:00 -
[13] - Quote
Justin Tymes wrote:21yrOld Knight wrote:I just charge the dude. Most of the time it works and the idiot does suicide. Besides Melee there is nothing a Logi can do if you do this, especially in the city.
Are you saying a logi with a mass driver or a logi being attacked by a mass driver. |
Zero Notion
Red Star Jr. EoN.
169
|
Posted - 2013.08.08 16:33:00 -
[14] - Quote
Vickers S Grunt wrote:"Don't panic captain manering,,,, they don't like it up em "
I would say don't run away and don't back away its much easier for the mass guy to land a shot if he know where u are going to pop out . The best way i find to deal with them is to aim as much as possible and take them out ASAP .
My setup so far is; Shotgun and Pistol, Amarr Logi. Distance can be an issue for me (unless I'm with a squad) but there are times when coming 1v1 with an MD user can be problematic.
Rushing them works at times. Other times I can strafe well enough to avoid the brunt of the damage and escape or at least lure them into turning a corner, increasing my odds (especially with a K-2/Compact nano at my feet to rep what dmg I suffered before)
I'm lighter on shields, heavier on armor.
It's kind of 50/50 at times for me. I think a lot of my issue falls with the weird shotgun mechanics but I work with what I have. Knowing when to retreat is viable and important.
I encounter clustering, too; I can have 2-3 guys at my back which really impede mobility.
Mobility=Win. |
Scheneighnay McBob
Bojo's School of the Trades
2785
|
Posted - 2013.08.08 16:35:00 -
[15] - Quote
Something else- try getting above them, and avoid fghting them when they have the higher ground.
Laser rifles, forge guns, sniper rifles, vanilla scrambler rifles, and tactical assault rifles are great counter-MD weapons. And don't forget to shoot their nanohive if you can. |
RedZer0 MK1
Opus Arcana Covert Intervention
17
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Posted - 2013.08.08 16:35:00 -
[16] - Quote
Keep changing the distance at which you are fighting. Move out then in, then out. Unlike other guns, left and right strafing do little to help. |
Zero Notion
Red Star Jr. EoN.
169
|
Posted - 2013.08.08 16:37:00 -
[17] - Quote
RedZer0 MK1 wrote:Keep changing the distance at which you are fighting. Move out then in, then out. Unlike other guns, left and right strafing do little to help.
This is a very good point. Well thought out. |
Beren Hurin
The Vanguardians
1037
|
Posted - 2013.08.08 16:38:00 -
[18] - Quote
9) wait for TACNET nerf which will prevent MD users from seeing and spamming rounds at zerg swarm.
10) TACNET nerf will also mean harder to find targets esp. since other MD users cannot BOTH 'sight' targets for squad mates using shared vision AND shoot them at the same time. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
143
|
Posted - 2013.08.08 16:42:00 -
[19] - Quote
calisk galern wrote:Snipe them, that's my option number 1.
of course it's always my option number 1.
1) guy running at you with AR.....snipe them
2) heavy 15 feet in front of you....snipe them
3) mass driver firing at you from the roof.....snipe them
the list goes on.
You're just a friggin best with sniper! Best in game I believe! |
Soldner VonKuechle
SAM-MIK
58
|
Posted - 2013.08.08 16:51:00 -
[20] - Quote
Cenex Langly wrote:calisk galern wrote:Snipe them, that's my option number 1.
of course it's always my option number 1.
1) guy running at you with AR.....snipe them
2) heavy 15 feet in front of you....snipe them
3) mass driver firing at you from the roof.....snipe them
the list goes on. You're just a friggin best with sniper! Best in game I believe!
I've seen better, but they don't play anymore so calisk wins, because he's smart and changes his position so frequently, you'll never find him in the same spot twice. And he's not afraid to shoot from the ground. :-)
Countering the MD open field is just plant and shoot, burst him down, can't hide behind anything and if you have to move you can dance around until he has to reload them it's for sure kill time.
Cqc though, It's about lobbing grenades, shoot and retreat and charging him. You might win, you might not. But that's pretty much how all cqc goes I've found out |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
585
|
Posted - 2013.08.08 16:57:00 -
[21] - Quote
I've very rarely found myself on the receiving end of the MD aside from swarm situations where my team's dead and I'm being closed in on by 4+ people... but at that point the precise manner of death is largely irrelevant.
This is probably a matter of how I approach battles. I establish where the most likely 'source' of hostiles is, look at where my allies are at then segment the surrounding environment into threatened areas, protected areas, obscured approaches, escape routes and by degree of cover (walls, waist-height cover, elevation etc).
MDs are dangerous because they can capitalise on positions of power and squad support. You can eliminate that first strength by playing to your environment. To fight against the second strength requires positioning and reach with which to engage parts of the group without their shorter range members being able to immediately retaliate. Forge Guns or Laser Rifles can work here very well. Maybe Tac ARs too but I have no experience with that weapon category.
Alternately, blitzing. If there's a prolonged fight between your side and theirs sneaking around successfully then hammering their frontline in CQC can be the catalyst that enables everyone else to push forward. Shotgun is the traditional weapon choice but I also have a gimmicky speed-fitted HMG Heavy which has proven successful. Even if I do show up on radar everyone always expects a scout or something until they actually see me. |
Johnny Guilt
Algintal Core Gallente Federation
221
|
Posted - 2013.08.08 16:59:00 -
[22] - Quote
Be highly shield tank shotgunner and charge at him like a bull or do the smarter way and flank |
Thor Odinson42
Molon Labe. League of Infamy
858
|
Posted - 2013.08.08 17:01:00 -
[23] - Quote
Not being clustered up is the key.
It's something that squads in the real army have problems with. People get too close together.
When you fight top notch players you notice that many of them have angles on you that make it nearly impossible to advance into them head on. They aren't clustered up and with an MD there's no way you'll have the ammo necessary to deal with them from the different angles. |
Zero Notion
Red Star Jr. EoN.
172
|
Posted - 2013.08.08 17:03:00 -
[24] - Quote
Poplo Furuya wrote:I've very rarely found myself on the receiving end of the MD aside from swarm situations where my team's dead and I'm being closed in on by 4+ people... but at that point the precise manner of death is largely irrelevant.
This is probably a matter of how I approach battles. I establish where the most likely 'source' of hostiles is, look at where my allies are at then segment the surrounding environment into threatened areas, protected areas, obscured approaches, escape routes and by degree of cover (walls, waist-height cover, elevation etc).
MDs are dangerous because they can capitalise on positions of power and squad support. You can eliminate that first strength by playing to your environment. To fight against the second strength requires positioning and reach with which to engage parts of the group without their shorter range members being able to immediately retaliate. Forge Guns or Laser Rifles can work here very well. Maybe Tac ARs too but I have no experience with that weapon category.
Alternately, blitzing. If there's a prolonged fight between your side and theirs sneaking around successfully then hammering their frontline in CQC can be the catalyst that enables everyone else to push forward. Shotgun is the traditional weapon choice but I also have a gimmicky speed-fitted HMG Heavy which has proven successful. Even if I do show up on radar everyone always expects a scout or something until they actually see me.
Great thoughts and observations here.
Let's write the Dust: Art of War.
Dust: Dao of Clone
Dust: How To Win Battles And Influence Squads
The title needs some work. |
Scheneighnay McBob
Bojo's School of the Trades
2788
|
Posted - 2013.08.08 17:04:00 -
[25] - Quote
Poplo Furuya wrote:I've very rarely found myself on the receiving end of the MD aside from swarm situations where my team's dead and I'm being closed in on by 4+ people... but at that point the precise manner of death is largely irrelevant.
This is probably a matter of how I approach battles. I establish where the most likely 'source' of hostiles is, look at where my allies are at then segment the surrounding environment into threatened areas, protected areas, obscured approaches, escape routes and by degree of cover (walls, waist-height cover, elevation etc).
MDs are dangerous because they can capitalise on positions of power and squad support. You can eliminate that first strength by playing to your environment. To fight against the second strength requires positioning and reach with which to engage parts of the group without their shorter range members being able to immediately retaliate. Forge Guns or Laser Rifles can work here very well. Maybe Tac ARs too but I have no experience with that weapon category.
Alternately, blitzing. If there's a prolonged fight between your side and theirs sneaking around successfully then hammering their frontline in CQC can be the catalyst that enables everyone else to push forward. Shotgun is the traditional weapon choice but I also have a gimmicky speed-fitted HMG Heavy which has proven successful. Even if I do show up on radar everyone always expects a scout or something until they actually see me. Or get a dedicated scout for the rooftop MDers. They're easy targets, from my personal experiences. |
Skipper Jones
Militaires-Sans-Frontieres
604
|
Posted - 2013.08.08 17:09:00 -
[26] - Quote
People don't get this. People think that their almighty are suit should be able to run at anything and own it. They never once think of how easy it is to kill a MD user.
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Medical Crash
Vacuum Cleaner. LLC RUST415
57
|
Posted - 2013.08.08 17:25:00 -
[27] - Quote
Sinboto Simmons wrote:Zero Notion wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic for when they are in CQ? This is typically how they are utilized. I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads. like the guy above you said, rush um. as a mass driving scout i can tell you this works surprisingly well Make sure to have a dampner module equipped. It helps if he doesn't know you're headed his way. |
Sinboto Simmons
SVER True Blood
935
|
Posted - 2013.08.08 18:55:00 -
[28] - Quote
Medical Crash wrote:Sinboto Simmons wrote:Zero Notion wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic for when they are in CQ? This is typically how they are utilized. I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads. like the guy above you said, rush um. as a mass driving scout i can tell you this works surprisingly well Make sure to have a dampner module equipped. It helps if he doesn't know you're headed his way. Dampiners only work on active scanners passive is jacked in a lot of ways so they'll still have a chance to see you no mater your profile |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
319
|
Posted - 2013.08.08 19:01:00 -
[29] - Quote
Zero Notion wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic for when they are in CQ? This is typically how they are utilized. I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads.
I think in CQC if you concentrate fire on the MD user you can actually outlive them. MD re-fire speed is pretty low, so it's hardly an I win button in CQC. It works best in CQC where there is a bunch of red dots all together - an MD user can prolly kill one or two and get a couple of assists. 1v1 it is not that OP even in CQC. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
319
|
Posted - 2013.08.08 19:03:00 -
[30] - Quote
what MD excells at in CQC is ducking in and out of cover while throwing rounds at a nearby group of red dots. Frankly the best counter to this is to retrea to cover - hence area denial weapon |
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Princeps Marcellus
Expert Intervention Caldari State
149
|
Posted - 2013.08.08 19:06:00 -
[31] - Quote
Outdated. |
Medical Crash
Vacuum Cleaner. LLC RUST415
57
|
Posted - 2013.08.09 00:10:00 -
[32] - Quote
Sinboto Simmons wrote:Medical Crash wrote:Sinboto Simmons wrote:Zero Notion wrote:Zekain Kade wrote:Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic for when they are in CQ? This is typically how they are utilized. I'm being sincere with this thread. I rather see a discussion of tactics over more nerf threads. like the guy above you said, rush um. as a mass driving scout i can tell you this works surprisingly well Make sure to have a dampner module equipped. It helps if he doesn't know you're headed his way. Dampiners only work on active scanners passive is jacked in a lot of ways so they'll still have a chance to see you no mater your profile ...Are you sure about that? I sneak up on scouts quite a bit. I'm a Logi. I'm not sure if they're broken, I'll have to check. |
ladwar
Dead Six Initiative Lokun Listamenn
1082
|
Posted - 2013.08.09 00:19:00 -
[33] - Quote
Zero Notion wrote:Tactics to counter the MD. Editing to include: Knowing how a weapon works also helps for you to understand appropriate counters - http://www.youtube.com/watch?feature=player_detailpage&v=Rty2WCARRmI&t=41Study it's HUD, gain insights on what the other player is working with. He makes a good point in this video; 'It's a bit of a terror weapon." This is inherently true. The shaking effects, your entire hit indicator lighting up along with the smoke/noise are all psychological. Don't panic. 1) Run away. 2) Duck, cover, flank (can also include number 1 with this tactic) 3) Grenades? 4) Multiple point assaults coordinated with your team, aiming for optimal firing outside the splash radius for at least one squad member while the other attempts to bunnyhop/strafe/dance/meatshield distract. 5) For the love of everything holy, stop clustering in groups. Clustering makes it difficult to retreat. Clustering means death. Spread out, people. You're more useful alive. 6) I guess you could join the MCC afkers. First match today; 4 in the MCC. :( 7) Shoot them with medium/long range/snipers! 8) Charge them (Proceed at Own Risk) 9) Gain the high ground when possible. 10) Change the distance of attack; advance, retreat. 11) Count the number of shells they are firing at you; they have 6/8. Attack when they reload, if you're still alive. number 6 everyday!! |
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.09 03:45:00 -
[34] - Quote
Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
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