Poplo Furuya
Condotta Rouvenor Gallente Federation
590
|
Posted - 2013.08.08 17:49:00 -
[1] - Quote
Forlorn Destrier wrote:Bubba Brown wrote:Forlorn Destrier wrote:
Yelling and stomping your feet like a petulent child means you are probably an immature kid, so no one will listen to you.
Perhaps you should act like an adult to be taken seriously?
Or in words you would probably understand: shut up.
going to be completely honest; you sound like you're between 13 and 16 years of age. people over that age (generally) don't talk like this. strange isnt it? Talk like what? Giving advise on how to be taken seriously? Or the part where I called you out for your immaturity? I think it was the part where you favoured talking down like a condescending prat over actually approaching the topic at hand.
Nothing personal, you're probably a fine guy, it's just that is truly how your first post reads. Preaching about maturity as a way to take an immature jab at someone kinda raises eyebrows. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
596
|
Posted - 2013.08.09 06:42:00 -
[2] - Quote
Operative 1171 Aajli wrote:Bubba Brown wrote:Operative 1171 Aajli wrote:
Yep, it's so predictable who's going to win a damn match now that I just use this game for target practice and lols like the murder taxi crowd.
Let me know when you are going to make an awesome shooter CCP instead of a spamfest frat drinking game.
the awful part is that, when the game is evenly matched, it's INCREDIBLY engaging and intense. things MATTER, what you do MATTERS for the entire team. with one squad that throws the entire game off balance, since that little bit of communication means they can do almost anything they want across the map. damn shame. if the matchmaking system is even halfway decent we'll see a LOT more of those "intense" games that end neck-and-neck Every once in a while I get one of these. The thing is that it is usually proto geared squads on either side. So everyone else that isn't proto geared yet gets carried mostly. I'd rather really have what I do matter. I usually can't because I see the proto guys just move back and forth blobbing at each other before you can get to a point or respawn. Hmm, since they have bonus damage over you and perhaps 1.5x the health... best approach to equalising the score is Flux Grenades and engaging out of their range. Laser Rifle, Forge Gun, MD+Flux with careful positioning, sniper rifles... the gap in health and damage between a high-SP frontliner and a low-SP one is too big to make engaging them on equal terms a tactically sound gambit. The difference in TTK is really not in your favour.
Unless you go Scrambler Pistols with damage mods. That puts your damage output significantly above the AR at short range, especially with headshots. Glass cannon so got to be cautious and aggressive with it.
But yeah, really wouldn't fancy being in a worse suit with less effective modules, less of them, and a worse AR. Not used an AR in st least a couple of months but it must be horrible having to engage the most common weapon and not being able to fight it within your niche advantage. Hadn't really considered that.
...Actually I seem to analyse everything through the question of 'how do you best fight ARs with it?'. Never had to ask it of an AR before. I suppose outranging with the Tac-AR is an obvious option. Yeah, that's probably it. If fighting Protosuits with ARs switch to Tac so you can try and press your own advantage against them.
Wait, do you use ARs? I just kind of assumed because everyone does. |