|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nin Ker
Red Star Jr. EoN.
46
|
Posted - 2013.08.08 15:23:00 -
[1] - Quote
Nerf the range of rail gun tanks.
It's a struggle to kill cowardly tank drivers who hide on the red line before they move out of range or more commonly, line of sight. Spent the last couple of games just trying to catch them.
Not only do the have a superior position, the red line preventing you from circling them but they can recall vehicles almost as quick as I can reload and obviously a much longer range.
Blaster tanks, I don't mind. Clever drivers of those deserve respect. |
Nin Ker
Red Star Jr. EoN.
46
|
Posted - 2013.08.08 15:26:00 -
[2] - Quote
Eris Ernaga wrote:Nin Ker wrote:Nerf the range of rail gun tanks.
It's a struggle to kill cowardly tank drivers who hide on the red line before they move out of range or more commonly, line of sight. Spent the last couple of games just trying to catch them.
Not only do the have a superior position, the red line preventing you from circling them but they can recall vehicles almost as quick as I can reload and obviously a much longer range.
Blaster tanks, I don't mind. Clever drivers of those deserve respect. Forge guns aren't getting a nerf.
It's not an AR, so there is reason to be concerned. Especially with the amount of hate they are getting recently. |
Nin Ker
Red Star Jr. EoN.
47
|
Posted - 2013.08.08 15:36:00 -
[3] - Quote
FATPrincess - XOXO wrote:No, the railgun is goddamn cannon. Yours is a tiny gun. Let the railgun have its range and if you wanna destroy it get close to the red line.
-XOXO
That's a stupid idea.
I've had to cross the red line and suicide to get most of the tanks because they can move so far back. Nothing should have such a lack of risk for the amount of fire power it dishes out.
Forge guns are powerful, but offset by the lack of movement speed of the suit and charge up time. Railgun tanks can spam shots, flee and recall all in a matter of seconds.
Don't get me wrong, I've nothing against a tank withdrawing to the red line if it's been in the center of a fire fight just the ones that never leave the safety net it creates. |
Nin Ker
Red Star Jr. EoN.
47
|
Posted - 2013.08.08 15:56:00 -
[4] - Quote
Henchmen21 wrote:Nin Ker wrote:FATPrincess - XOXO wrote:No, the railgun is goddamn cannon. Yours is a tiny gun. Let the railgun have its range and if you wanna destroy it get close to the red line.
-XOXO That's a stupid idea. I've had to cross the red line and suicide to get most of the tanks because they can move so far back. Nothing should have such a lack of risk for the amount of fire power it dishes out. Forge guns are powerful, but offset by the lack of movement speed of the suit and charge up time. Railgun tanks can spam shots, flee and recall all in a matter of seconds. Don't get me wrong, I've nothing against a tank withdrawing to the red line if it's been in the center of a fire fight just the ones that never leave the safety net it creates. And how much does your forge gun cost? Cus unless its 500k-2 million yes a tank should have that much power and the ability to move. Edit: Besides rail gun ranges is already nerfed because I can see more that a few hundred meters. Half the time I can't even see the projectiles hitting me so I can even mount a defense other than to leave and try to find the invisible people shooting at me.
Cost and risk. Sure a tank might cost millions but it's offset by the total lack of risk of that play style. All they really have to worry about is the bored squad leader and his orbital. |
Nin Ker
Red Star Jr. EoN.
47
|
Posted - 2013.08.08 16:38:00 -
[5] - Quote
PADDEHATPIGEN wrote:Remove the red line and make a safe house at the ground base to spawn in, make a shield at the entrance/exit like the mcc has.
no red line = no unfair tactics
Really like that idea even if it's very unlikely to happen.
Please don't feed Charlotte, all he does is froth at the mouth in a nerd rage or cries for attention |
|
|
|