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Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 15:48:00 -
[1] - Quote
http://youtu.be/t6fVHZFjnmA
Good video to watch as far as game balance. Also sortof shows the problem Dust has with assault rifles. |
Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 16:00:00 -
[2] - Quote
ZDub 303 wrote:I watch that and all I can think is..
Mass Driver lol The mass driver really has nothing to do with the video. If anything, it's one of the tactics devs expect players to learn instead of sticking with the assault rifle. |
Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 16:06:00 -
[3] - Quote
ZDub 303 wrote:Scheneighnay McBob wrote:ZDub 303 wrote:I watch that and all I can think is..
Mass Driver lol The mass driver really has nothing to do with the video. If anything, it's one of the tactics devs expect players to learn instead of sticking with the assault rifle. Sure, you just need to give the game about 4 more months before people have enough SP to get out of ARs after they have built up their core skills. Even then... why waste SP in new weapons when they are just gonna get nerfed anyways? CCP needs to stop nerfing specialist weapons. Their graphs don't actually prove if something is OP either- it just means the average player doesn't try any special tactics to deal with specialist weapons. |
Scheneighnay McBob
Bojo's School of the Trades
2728
|
Posted - 2013.08.07 16:27:00 -
[4] - Quote
ZDub 303 wrote:For most weapons maybe, but explosives have been and continue to be a problem due to poor planning of damage fall off. If you mean less damage the further from the center the of blast you are, that would make sense. Needs to be rethought, like range falloffs for other weapons- and no more vanishing shrapnel |
Scheneighnay McBob
Bojo's School of the Trades
2729
|
Posted - 2013.08.07 16:29:00 -
[5] - Quote
KingBlade82 wrote:I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad balancing on CCPs part and AR's, ScR, ScP, SMG take skill so if u r complaining about that u should look back at fps games and see whats harder to use
people use AR because its familiar ik that's why I started using it Mass drivers aren't noob tubes- noob tubes are weapons anyone can be good with, not grenade launchers.
Murder taxis are the closest thing dust has to noob tubes. |
Scheneighnay McBob
Bojo's School of the Trades
2730
|
Posted - 2013.08.07 16:41:00 -
[6] - Quote
Leovarian L Lavitz wrote:AR takes skill? If you call swiping your hit-scan bullet hose over a red a few times skill, well, I've got a bridge to sell you. I don't think anybody mentioned anything about ARs and skill in this thread.
If anything, I just said they're the easiest weapons to use. |
Scheneighnay McBob
Bojo's School of the Trades
2730
|
Posted - 2013.08.07 16:52:00 -
[7] - Quote
ZDub 303 wrote:Scheneighnay McBob wrote:KingBlade82 wrote:I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad balancing on CCPs part and AR's, ScR, ScP, SMG take skill so if u r complaining about that u should look back at fps games and see whats harder to use
people use AR because its familiar ik that's why I started using it Mass drivers aren't noob tubes- noob tubes are weapons anyone can be good with, not grenade launchers. Murder taxis are the closest thing dust has to noob tubes. Mass Drivers ARE noob tubes. Its just that this punishing SP system isn't showing the metrics for it quite yet as it takes ages for people to settle into speccing it. Full splash damage out at 6m? Theres no skill in that. Combine with no skill flux nades that will deplete 100% of shields throughout the ENTIRE blast radius give you a 1 shot on shield tankers and a 2-3 shot on armor tankers? no skill necessary. At least with ARs you have to aim. its not easy taking down someone with 600+ EHP in a 1v1 strafe battle with automatic weapons in this game. With a MD? Oh just have to shoot forward, my 6-8m of splash will take care of the rest. Most of my kills in PC are with M1 locus nades... care to guess why? Splash damage mechanics are ****** Try a mass driver before you say that.
It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades (otherwise you'll never get through anyone's shields), and the lack of ammo ties you to a supply depot or limited nanohives. |
Scheneighnay McBob
Bojo's School of the Trades
2738
|
Posted - 2013.08.07 17:50:00 -
[8] - Quote
ZDub 303 wrote:Scheneighnay McBob wrote:Try a mass driver before you say that.
It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades (otherwise you'll never get through anyone's shields), and the lack of ammo ties you to a supply depot or limited nanohives. Ammo limit is nothing when you have 4 proto nanohives (gauged). Omg! People are more effective when they invest a massive amount of time, SP, and ISK into a play style! Nerf this! |
Scheneighnay McBob
Bojo's School of the Trades
2738
|
Posted - 2013.08.07 17:55:00 -
[9] - Quote
Namirial Kensai wrote:Scheneighnay McBob wrote:ZDub 303 wrote:Scheneighnay McBob wrote:KingBlade82 wrote:I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad balancing on CCPs part and AR's, ScR, ScP, SMG take skill so if u r complaining about that u should look back at fps games and see whats harder to use
people use AR because its familiar ik that's why I started using it Mass drivers aren't noob tubes- noob tubes are weapons anyone can be good with, not grenade launchers. Murder taxis are the closest thing dust has to noob tubes. Mass Drivers ARE noob tubes. Its just that this punishing SP system isn't showing the metrics for it quite yet as it takes ages for people to settle into speccing it. Full splash damage out at 6m? Theres no skill in that. Combine with no skill flux nades that will deplete 100% of shields throughout the ENTIRE blast radius give you a 1 shot on shield tankers and a 2-3 shot on armor tankers? no skill necessary. At least with ARs you have to aim. its not easy taking down someone with 600+ EHP in a 1v1 strafe battle with automatic weapons in this game. With a MD? Oh just have to shoot forward, my 6-8m of splash will take care of the rest. Most of my kills in PC are with M1 locus nades... care to guess why? Splash damage mechanics are ****** Try a mass driver before you say that. It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades (otherwise you'll never get through anyone's shields), and the lack of ammo ties you to a supply depot or limited nanohives. 5 games in a row, FIVE, i ran into teams where they would just pick 2/3 or 3/5 objectives, split their team among them, and procveed to chuck grenades and MD everything to hell with nanohives, making it impossible for my team to even get close, even when we all (thank god a team that was WILLING to try this mystical thing called teamwork) focused on one objective, it took us 3 tries, and in that time they just sent one MD-wielding SOB to another objective and capped it, making all our work for nothing. Have a sniper take care of them, or use a vehicle. |
Scheneighnay McBob
Bojo's School of the Trades
2738
|
Posted - 2013.08.07 17:55:00 -
[10] - Quote
ZDub 303 wrote:Scheneighnay McBob wrote:ZDub 303 wrote:Scheneighnay McBob wrote:Try a mass driver before you say that.
It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades (otherwise you'll never get through anyone's shields), and the lack of ammo ties you to a supply depot or limited nanohives. Ammo limit is nothing when you have 4 proto nanohives (gauged). Omg! People are more effective when they invest a massive amount of time, SP, and ISK into a play style! Nerf this! The existence of proto nanohives should not excuse the power of a weapon, period. The existence of proto nanohives should not be a reason why lack of ammo doesn't severely limit a weapon. |
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Scheneighnay McBob
Bojo's School of the Trades
2741
|
Posted - 2013.08.07 18:03:00 -
[11] - Quote
King Kobrah wrote:assault rifle is a skill based weapon, my AR kills 99% of other ARs, to say it's a "F.O.O." and requires no skill is asinine. You're killing other assault rifles with it, and it's probably a Duvolle anyway. Just because it's possible to be better than the average player with a weapon doesn't mean it's skill based. |
Scheneighnay McBob
Bojo's School of the Trades
2744
|
Posted - 2013.08.07 18:19:00 -
[12] - Quote
King Kobrah wrote:Scheneighnay McBob wrote:King Kobrah wrote:assault rifle is a skill based weapon, my AR kills 99% of other ARs, to say it's a "F.O.O." and requires no skill is asinine. You're killing other assault rifles with it, and it's probably a Duvolle anyway. Just because it's possible to be better than the average player with a weapon doesn't mean it's skill based. How can you be better than someone yet have the same level of skill? that doesn't make any sense This is getting annoying.
Every weapon has an imaginary "minimum amount of skill" required to be effective with it, and an imaginary "maximum amount of effectiveness" for use by very skilled players. Assault Rifles are F.O.O. weapons- very low minimum skill, but lowish maximum effectiveness. However, there's still room to be better than other players at using it. Mass drivers on the other hand, have a medium minimum skill requirement, and a very high maximum effectiveness. |
Scheneighnay McBob
Bojo's School of the Trades
2785
|
Posted - 2013.08.08 16:32:00 -
[13] - Quote
AP Grasshopper wrote:KingBlade82 wrote:Scheneighnay McBob wrote:Leovarian L Lavitz wrote:AR takes skill? If you call swiping your hit-scan bullet hose over a red a few times skill, well, I've got a bridge to sell you. I don't think anybody mentioned anything about ARs and skill in this thread. If anything, I just said they're the easiest weapons to use. I said they do since they do maybe not in rl but in this game u miss a few shots ur dead also said ScR, ScP, SMG No skill in real life but require skill in a video game to operate? Have you even touched an actual assault rifle before? Never-mind fired one. Half of the community is like this guy and have no clue what there talking about. We know CCP makes mistakes in balancing and so forth but lets wait and see what they do about it before letting un educated people tell the community whats OP and whats UP. We've seen CCP make a lot of mistakes but have a little faith that things will get better. I think they said they take no skill in game.
About rl, they said that you probably won't die just because you miss a few shots, while you will in dust. |
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