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Thread Statistics | Show CCP posts - 0 post(s) |
Beren Hurin
The Vanguardians
1015
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Posted - 2013.08.07 17:39:00 -
[1] - Quote
what wiki are you looking at? |
Beren Hurin
The Vanguardians
1015
|
Posted - 2013.08.07 17:45:00 -
[2] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=97983 is where the latest comments for how it is going to be. |
Beren Hurin
The Vanguardians
1016
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Posted - 2013.08.07 17:50:00 -
[3] - Quote
In the post I linked, Wolfman suggested that if anything it should only be squad members right now. And we are only talking about active scanners, not the scanners on your suit.
Eventually, only active scanners will reveal info to squad members.
Also, I believe, in pub matches, anyone who is unsquaded is treated for TACNET purposes, as if they are in the same squad. So you can have one giant squad TACNET. However, they cannot have orbital strikes. |
Beren Hurin
The Vanguardians
1016
|
Posted - 2013.08.07 17:52:00 -
[4] - Quote
Zendeal wrote:I believe the minimap radius is about 50m so if you scan and an enemy is more than 50m from your teammate then it will not be visible on their HUD.
Wrong, the minimap has a 100m radius. The middile circle is 50m. I think the center circle is 10m. This is VERY VERY important information when trying to place people inside your weapon's optimal range or get outside of their opimal range.
The AR optimal is a bit under 50m, so that line is crucial.
Also, AFAIK, a friendly can still see what you scan/view even if it is outside of their minimap. You have probably had a squad mate or team mate look at a sniper who was most likely not on their or your minimap. So things don't need to be on their or your minimap to share them.
Some scanners reach longer than 100m. |
Beren Hurin
The Vanguardians
1029
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Posted - 2013.08.08 10:11:00 -
[5] - Quote
File a help ticket. |
Beren Hurin
The Vanguardians
1053
|
Posted - 2013.08.08 18:20:00 -
[6] - Quote
I've been able to tell with certainty that the scanners' information IS revealed to my squad. however, I think that TACNET information that isn't in your POV or close enough to you to be on your minimap will not be seen by your teammates for that very reason. And even then, if they do turn to view it the chevrons that are revealed can be faded.
I don't know why you are obsessed with this 'nearby range' idea. Why does it matter? I know that i've had a squad member before, who was back in our red line looking at the orbital map, while I scan a previously fogged area to reveal a slew of red-dots that then appears on his overview. He could be in no way considered 'nearby' and thereby confirming to me at least that scanners broadcast their intel to a TACNET that is not respective of proximity to squad members. |
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