CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot.
Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on.
The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :)
Because dust is designed with 32 years of skills to train to start off *with the current gaps filled in* and you think that's ok...
You ... I... 'alwkdja;k what is wrong with you foxfour :/ this game need to have sub weapon skills reduced to 0.5 muliplers, suits need to be x2 for basic and x8 for advanced. LAVs should be x4
Think about it, tanks are x12 what are fighters going to be x20, MCC x40, larger ground titans x80????
You guys have no idea how to make a game, you actually had MORE PLAYERS before release. Before release dust had only 16 years of skills to train. Shield and armor skills buffed both dropsuits and tanks.
SHIELD AND ARMOR SKILLS SHOULD BUFF BOTH DROP SUITS AND TANKS AGAIN *for starters...*
If you guys can't figure out why
this game had more players during the open beta then during release you should all get fired and replaced with a new team with a new vision.
what kinda of game releases from open beta and without a word of feedback doubles the length of the skill training prgression trees without adding any new content...
New content should increase training times not some, "oh today we are making a change so that everyone has to grind twice as long, because you know what players in the beta wouldn't stop complaining about? They were complaining that it was too easy to cross train into vehicles, and different weapons, yeah that's the feedback we were giving you, you really hit the mark on that change guys. HIGH FIVE.