Funkmaster Whale
0uter.Heaven EoN.
179
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Posted - 2013.08.07 07:43:00 -
[1] - Quote
Just wanted to jump in here to say that scanning skills are not completely useless. They are typically best used with Logi fits because (a) they have the most fitting options, and (b) they have the second best base scanning skills of all the suits.
The effectiveness of your scan is determined by your precision, measured in a dB (decibel) value, and your own ability to get scanned is determined by your scan profile. So for something like a Logi your profile/precision is 50 db/50 dB while an Assault is 50 dB/55 dB. What this means is that an Assault won't see the Logi suit pop up on his scanner even at 10m but will still see, for example, Heavy's with their 60 dB profile. This provides an inherent bonus as it provides both you and your team with valuable intel about target locations before they spot you.
With that considered, you have to account that your skills as well as your modules play into how effective your scanning is. The base scanner is pretty worthless as it only provides intel on targets up to 10 meters. All the base stats can be made better by increasing the skills. For example, with Precision Enhancement V you get a 10% reduction to precision, so if you take an Assault suit's 55 dB precision, it would be reduced to (55 * 0.9) = 49.5 dB. What this means is that said Assault can now "see" other Logi and Assault suit's who have no profile dampening skills.
In my opinion it really comes down to making sure you see the enemy before or at the same time they see you. Precision Enhancement ensures that you will see them, where as Profile Dampening is more of a dice roll because a Scout will still be able to see you if he's close enough and has scanning skills. The Gallente Scout was really made for being the intel provider, at the Proto level with Range Amplficiation V and a Complex Range Amplifier, the scout will see people up to 32.6 meters constantly. This isn't much in huge open areas, but urban maps will light up for these scouts.
It's just a matter of knowing when to utilize scanning and determining whether you think it provides you enough of an edge to justify the modules. The only time you're really going to see a noticeable difference is when you max out your scanning skills and fit at least one ADV or PRO module. |
Funkmaster Whale
0uter.Heaven EoN.
180
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Posted - 2013.08.07 16:31:00 -
[2] - Quote
lrian Locust wrote:Funkmaster Whale wrote:The Gallente Scout was really made for being the intel provider, at the Proto level with Range Amplficiation V and a Complex Range Amplifier, the scout will see people up to 32.6 meters constantly. This isn't much in huge open areas, but urban maps will light up for these scouts. Is it true that the scout's blips aren't TACnetted to his teammates anymore? That makes the Gallente Scout virtually useless. Scan radius has been nerfed too much. It really needs a boost to be effective.
I'm pretty certain that we still share target locations among squad/teammates, but that is going to be changed in 1.4. I need to go reread the specifics, but I think there are some pretty big changes coming to they Tacnet.
And I don't think it would make the scout "useless". The game would come down to having to be much more aware of your surroundings and allow for good communication to be necessary on the battlefield. The Scout would have an advantage over everyone in that he/she sees what's going on and can more readily decide how to engage. The scout's primary roles should be things like hacking undefended objectives, taking out snipers/lone wolfers, and employing hit and runs on enemy positions.
Right now the crappy thing is that map design and splash damage screw a lot of scouts. They need a way of staying undetected to make a jump on someone and then sneak away.
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