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RA Drahcir
Psygod9 RISE of LEGION
78
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Posted - 2013.08.06 19:38:00 -
[1] - Quote
Dude is just mad because he doesn't want anyone to have protosuits, modules, core upgrades, weapons and proficiencies. He wants a fresh batch of noobs to protostomp every week until his 15million SP gap turns into a 30million SP gap before the game is no longer supported. |
RA Drahcir
Psygod9 RISE of LEGION
79
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Posted - 2013.08.06 20:22:00 -
[2] - Quote
Aikuchi Tomaru wrote:No, I just think there's no reason to turn everything around that works pretty good in Eve Online. Actually even I would profit from a system like this. But there's no need at all. 3 months and you can use protogear.
Also protostomping is barely there. It's corp squads you lose against. Gear has barely anything to do with it.
I don't know what game you play, a third of the games I play have stacked squads of proto-users. A third of those, use officer weapons. Yes. They have the comfort of having such an unbalanced match they have no problem going 30+ to 0. You may think otherwise because you are most likely one of those proto mercs. Against closing the SP gap, against retaining new players, selfish proto-user.
Don't get me wrong, I will protostomp as soon as I get my proto gear. Why? Because of mercs like you, and the SP system. Yeah, I have been playing almost 3 months, and it will be another month before I get a proto suit. I think 4 months of getting protosmashed, it will be my turn |
RA Drahcir
Psygod9 RISE of LEGION
79
|
Posted - 2013.08.06 21:48:00 -
[3] - Quote
this universal cap idea is typically used for most MMOs, obviously once you get all of your dropsuit upgrades, protosuit, proto weapons/proficiency, you only can progress laterally. But that makes all of the difference. To start with a proto scout to infiltrate right away, to switch to a proto battle suit, is much different from only having one glass protosuit with no dropsuit upgrades/modules. if you are so against a universal cap, then make the first cap 15 million, where new mercs can get their proto modules, upgrade, suit, weapon that way they have a fighting chance. "it only takes 3 million SP to get proto suits and weapons." True but that means nothing without the passive upgrades (CPU/PG), proto modules and equipment. New mercs would be wasting ISK with protogear on par with vet mercs ADV suits.... I feel like I am just reiterating myself over and over.
Your argument: "I already satisfied with my gear because I have been playing for six months." Mine: Dust will not retain new players if it takes 6 months to catch up to have one fitting to be competitive. By then, vet mercs will have unstoppable vehicles, multiple dropsuit fittings for different situations, while relatively new players will only have Duvolles and ADV gear. |
RA Drahcir
Psygod9 RISE of LEGION
81
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Posted - 2013.08.07 00:37:00 -
[4] - Quote
Komodo Jones wrote:RA Drahcir wrote:this universal cap idea is typically used for most MMOs, obviously once you get all of your dropsuit upgrades, protosuit, proto weapons/proficiency, you only can progress laterally. But that makes all of the difference. To start with a proto scout to infiltrate right away, to switch to a proto battle suit, is much different from only having one glass protosuit with no dropsuit upgrades/modules. if you are so against a universal cap, then make the first cap 15 million, where new mercs can get their proto modules, upgrade, suit, weapon that way they have a fighting chance. "it only takes 3 million SP to get proto suits and weapons." True but that means nothing without the passive upgrades (CPU/PG), proto modules and equipment. New mercs would be wasting ISK with protogear on par with vet mercs ADV suits.... I feel like I am just reiterating myself over and over.
Your argument: "I already satisfied with my gear because I have been playing for six months." Mine: Dust will not retain new players if it takes 6 months to catch up to have one fitting to be competitive. By then, vet mercs will have unstoppable vehicles, multiple dropsuit fittings for different situations, while relatively new players will only have Duvolles and ADV gear. love this, who cares if at 15 mil you can make one really good suit? Why not have more than one? Hell to max out dropsuit upgrades you need like 20+ mil and theyre probably going to add more mods. Not to mention all the weapons and suits for different play styles. And some people in the beta were reluctant to spend all their time grinding, why would a new player now want to do that save for just the obsessively dedicated. A question though, By universal cap do you mean that once you hit 15 mil you can't get any more experience? If so that's an interesting idea...I don't know how well it would go for people who want their characters to have alot of flexibility on the battlefield but it would on the other hand make having multiple characters viable.
No, I mean no weekly cap until you get at least 15 mil. We keep arguing about different things. New player goes into a scout suit to infiltrate and get uplinks down and hack. Well, now that the initial part of a typically battle is over, it is not a good idea to run a scout in the middle of a battle, but they are stuck. A veteran has proto murder taxi, proto AV, proto AR, proto proto proto. That is not fair. I know you can work together as a squad to do much better than any lone proto-user, but still, new players are out of their league. In one month I will have nearly one fitting full of proto gear (suit, weapon, adv plates, complex dmg mod, STD nades) but still will be out of my league because I do not have any SP into things outside of my set situational fitting. |
RA Drahcir
Psygod9 RISE of LEGION
82
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Posted - 2013.08.07 00:39:00 -
[5] - Quote
I am tired of vets pushing the argument, "What? I have 18million SP, why don't you?" |
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