Komodo Jones
Chaotik Serenity
26
|
Posted - 2013.08.06 21:15:00 -
[1] - Quote
It honestly seems like half the people who commented are completely oblivious to what's going on in the game or are just distrustful. "proto-stomping" absolutely happens in this game, doesn't even have to be prototype suits being used really in essence it's just matches that are unevenly stacked, where 1 team is full of random seemingly new players and the other is full of experienced organized players, that's going to be a one sided battle. Ultimately proto stomping is just another version of "ups and downs", doesn't matter who you are you won't win every match and some matches will hand your ass to you; the difference is that with proto stomping, the other team has a built in advantage which is chalked up to poor matchmaking.
And I got the idea that some people think that real objective behind this idea is to exploit it? How the hell does that make sense? Look at how a rollover system would affect the players; the group of players that play nonstop since day 1 and are probably nearing 20mil SP or more at this point wont be affected at all, they put in the same amount of time and get the same amount of SP. Players that are very casual and may only play a short time every week won't be affected either, they don't hit the SP cap anyway. And finally the players who would take advantage of this system, the ones that would play past the standard SP cap in order to "catch up" to the people who are on 24/7, these people are the only ones that would be affected. It doesn't matter how new you are to the game if you're willing to put in the time then why not be able to make up for time you missed? I was taking classes when the open beta was going on so I could only collect passive SP, as a result of that i'm now about 5 mil (with boosters) behind where I would be, why not have the option to at least get some of that back?
I only see a couple of problems with the idea right now, one is that it could possibly widen the gap between casual and hardcore players, if more people grind out to get the rollover SP then the people who don't spend alot of time on the game will be protostomped far more often and probably discouraged from playing; the fix of course is a better matchmaking system and probably PVE which CCP is taking its sweet time to work on. The other problem, at least for why CCP might not implement it (possible player traffic issue) is that some players may use the rollover until they get enough SP to get the one setup they want to use, then just stop playing for a while, weird thought but I imagine for some people they may get the idea of suits or SP being like a ranking, status, or "collectable" in some other game where you just kinda get it just to say you got it and then forget about it.
I do like the idea, possible tinkering may be in order like the idea with the partial rollover where you can't get everything back, or maybe have active boosters not have an effect on rollover SP to give some people an incentive to still log on every week, passive SP probably still shouldn't apply to it, etc. And with that I ask anyone to give me a good reason to dispute anything I just said and not implement the system at all, emphasis on a GOOD reason.
Also kamarri, good couple of matches the other day :D |
Komodo Jones
Chaotik Serenity
27
|
Posted - 2013.08.06 22:14:00 -
[2] - Quote
RA Drahcir wrote:this universal cap idea is typically used for most MMOs, obviously once you get all of your dropsuit upgrades, protosuit, proto weapons/proficiency, you only can progress laterally. But that makes all of the difference. To start with a proto scout to infiltrate right away, to switch to a proto battle suit, is much different from only having one glass protosuit with no dropsuit upgrades/modules. if you are so against a universal cap, then make the first cap 15 million, where new mercs can get their proto modules, upgrade, suit, weapon that way they have a fighting chance. "it only takes 3 million SP to get proto suits and weapons." True but that means nothing without the passive upgrades (CPU/PG), proto modules and equipment. New mercs would be wasting ISK with protogear on par with vet mercs ADV suits.... I feel like I am just reiterating myself over and over.
Your argument: "I already satisfied with my gear because I have been playing for six months." Mine: Dust will not retain new players if it takes 6 months to catch up to have one fitting to be competitive. By then, vet mercs will have unstoppable vehicles, multiple dropsuit fittings for different situations, while relatively new players will only have Duvolles and ADV gear.
love this, who cares if at 15 mil you can make one really good suit? Why not have more than one? Hell to max out dropsuit upgrades you need like 20+ mil and theyre probably going to add more mods. Not to mention all the weapons and suits for different play styles. And some people in the beta were reluctant to spend all their time grinding, why would a new player now want to do that save for just the obsessively dedicated. A question though, By universal cap do you mean that once you hit 15 mil you can't get any more experience? If so that's an interesting idea...I don't know how well it would go for people who want their characters to have alot of flexibility on the battlefield but it would on the other hand make having multiple characters viable. |