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Kamarri Amarr
Molon Labe. League of Infamy
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Posted - 2013.08.06 18:52:00 -
[1] - Quote
The current SP system is frustrating.
I understand that it is almost impossible to catch the vets, but I should at least be given the chance. By resetting the SP cap every week, there will forever be a gap between myself & the guys who have been here since the beginning.
To paint a picture: If the vets cap out every week, & I cap out every week, I will never catch them & they will always have the advantage SP-wise (skill-wise is a completely different monster).
So I propose that in the stead of the current system, there should be a rollover system. To clarify, when a new player enters the EVE universe, weekly SP caps from week one (whenever the game was released) until now should be summed and take the place of the SP cap. Once this "total" cap has been reached, then & only then would you have the 190k weekly SP cap. To further clarify, if a player misses a week or two for whatever reason, the SP should rollover to the following week so that the player has the chance to gain all the SP that they missed out on.
I read on one of the DEV blogs (or maybe it was a DEV post) that the weekly SP cap was to keep the gap between the hardcore players & the normal players minimal. With that being said, the current system feeds the very problem that you're attempting to avoid. The hardcore players are hardcore & will therefore cap every week. If you don't give the rest of the community a chance to catch these players, then there will always be a gap!
Keep in mind that with this new system, new players don't get any kind of advantage over old players so everyone should remain happy. Furthermore, because of the current system, I've noticed that the there is a negative trend concerning player numbers on a weekly basis (ie. http://eve-offline.net/?server=dust). I believe that the rollover system will fix this, as players who have not reached the "total" cap will continue to grind until they do. This is because there are many more players who joined months into the games release rather than players who began when it was first released.
I would just like to say that I love this game & hope that it sees a bright future, BUT FIX THE SP SYSTEM!
TL;DR = IMPLEMENT A ROLLOVER SP SYSTEM |
Kamarri Amarr
Molon Labe. League of Infamy
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Posted - 2013.08.06 19:27:00 -
[2] - Quote
I appreciate you taking the time to read my post... But your comment isn't constructive in the least bit. You haven't pointed out one thing that might possibly be wrong (or right) with my suggestion. Don't post for no reason bro. You're just making the topic unnecessarily long.
For everyone else, please be constructive: If you hate it, give valid reasons as to why it isn't feasible. If you like it, hit the like button. If you like it, but for another reason, add to the post.
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Kamarri Amarr
Molon Labe. League of Infamy
2
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Posted - 2013.08.06 22:13:00 -
[3] - Quote
This is great guys. I see some good points to improve on the idea.
I definitely like the partial rollover idea:
Stands Alone wrote:maybe rollover SP at the end of each week should be cut by 40-50% or something... that way you dont have some dude not play for like 2 and a half weeks log on play everyday for a week, hit the cap and get the same SP as people who play on a daily basis, then log off for 2 and a half more weeks... This partial rollover will give players incentive to be on every week which will help DUST with server numbers.
But remember, the DEVs said that they want to keep the gap between hardcore players and the rest of the players minimal. So the rollover idea is possibly the only way to do it.
Sana Rayya wrote:At a certain point, the difference between SP between the new player and the vet player will cease to be significant. I definitely see what you're saying, but remember my point about the negative trend from the start of the week towards the end of the week? This will keep players playing. If the casual players don't want to play that's fine. But its the customer that keeps coming back that keeps the business open. We cant have players that want to continue playing log off because the SP gains from WP are so minimal (like me; mind you ill still be on tonight). Some players need a little more incentive, so CCP should give it to them. To add to your "diminished significance" statement, versatility is definitely an advantage, and as a bonus, keeps players interested.
Ps.
Komodo Jones wrote:Also kamarri, good couple of matches the other day :D Thanks for the shout out bro! It was great playing with you.
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