Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
R F Gyro
Circle of Huskarl Minmatar Republic
449
|
Posted - 2013.08.06 17:53:00 -
[1] - Quote
New Eden is a harsh place, and nowhere is truly safe.
CCP have rogue drone PvE on their roadmap, which is great as it has the potential to dramatically improve new player retention for Dust.
However, in order to keep the "never safe" feeling alive, I'd love it if there was a mechanism for PvP teams to "raid" PvE battles.
It would have to be done in a way that wouldn't be totally one-sided griefing though, with at least a reasonable chance that the PvE group get something out of it. Maybe they should pay several million ISK, which would be distributed to the PvE team at the end of the battle. Also, the system would need to balance itself so that raids would be very rare for low level beginner PvE, but reasonably common for the highest levels of PvE.
There could also be things that the PvE teams can do to reduce (or increase) the impact of the raid. Lets say your squad spawns in and you realise their are raiders in with you; instead of (or as well as) concentrating on the drones you have to find and hack one of a number of objectives, and doing so will eject the raiders from your battle. Or maybe PvE squads could pay a warpoint "tax" in return for a lower risk of being raided. |
Aisha Ctarl
The Generals EoN.
946
|
Posted - 2013.08.06 17:55:00 -
[2] - Quote
Basically like ratting or mining in low/nullsec in EVE.
Yeah the rats are a PVE element, but if you're in low or nullsec, you're open from attack from the PVP players. |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2454
|
Posted - 2013.08.06 17:57:00 -
[3] - Quote
"New Eden is a harsh place" blah blah and all that bs. Here's an idea lets just keep it so the blues have a place to play the game when they are tired of getting stomped. |
Jake Bloodworth
DUST University Ivy League
62
|
Posted - 2013.08.06 18:01:00 -
[4] - Quote
Eve has safe places for players to mission with almost zero risk. There is no reason for Dust to not also have a safe place. The trick will be if CCP balances the risk/reward. I'm all for PvE for the masses, but don't make it more profitable than actually fighting other mercs. |
R F Gyro
Circle of Huskarl Minmatar Republic
450
|
Posted - 2013.08.06 18:02:00 -
[5] - Quote
Sleepy Zan wrote:"New Eden is a harsh place" blah blah and all that bs. Here's an idea lets just keep it so the blues have a place to play the game when they are tired of getting stomped.
R F Gyro wrote:raids would be very rare for low level beginner PvE
If it is possible but very rare then it just adds a bit of excitement. |
We are 138
Subdreddit Test Alliance Please Ignore
210
|
Posted - 2013.08.06 18:03:00 -
[6] - Quote
Or maybe the possibility of turning the drones on the raiding party. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
861
|
Posted - 2013.08.06 18:04:00 -
[7] - Quote
Sleepy Zan wrote:"New Eden is a harsh place" blah blah and all that bs. Here's an idea lets just keep it so the blues have a place to play the game when they are tired of getting stomped. EDIT: Aisha Ctarl wrote:Basically like ratting or mining in low/nullsec in EVE.
Yeah the rats are a PVE element, but if you're in low or nullsec, you're open from attack from the PVP players. This guy takes it in a more agreeable direction.
Ok, give them high-sec to rat in and don't give us wardec mechanics.
They'll have their "safety" then.
Low-sec should only be PvEvP, when we get 0.0, it should be ridiculous numbers of E in the PvEvP. |
R F Gyro
Circle of Huskarl Minmatar Republic
450
|
Posted - 2013.08.06 18:05:00 -
[8] - Quote
We are 138 wrote:Or maybe the possibility of turning the drones on the raiding party. Of course
The drones wouldn't know there were being defended, so would attack the raiding party just as enthusiastically as the PvE squads. |
Leovarian L Lavitz
Better Academy.
433
|
Posted - 2013.08.06 18:07:00 -
[9] - Quote
R F Gyro wrote:We are 138 wrote:Or maybe the possibility of turning the drones on the raiding party. Of course The drones wouldn't know there were being defended, so would attack the raiding party just as enthusiastically as the PvE squads. Or the drones hired the attacking squad to defend them, opening a mercenary battle. |
sammus420
Goonfeet Top Men.
249
|
Posted - 2013.08.06 18:09:00 -
[10] - Quote
Why's everyone talking about PvE all of a sudden? Dust is so busted that it's barely even on the roadmap, it'll be another year before CCP is even close to rolling it out. |
|
R F Gyro
Circle of Huskarl Minmatar Republic
451
|
Posted - 2013.08.06 18:12:00 -
[11] - Quote
Sleepy Zan wrote:"New Eden is a harsh place" blah blah and all that bs. Here's an idea lets just keep it so the blues have a place to play the game when they are tired of getting stomped. EDIT: Aisha Ctarl wrote:Basically like ratting or mining in low/nullsec in EVE.
Yeah the rats are a PVE element, but if you're in low or nullsec, you're open from attack from the PVP players. This guy takes it in a more agreeable direction.
I was thinking along those lines anyway. I just don't think anywhere should be 100% safe - well, maybe a few starter systems in 1.0 space. 99% safe, OK.
Or maybe CCP will have mission levels, same as in Eve. Tutorial agents would be 100% safe. L1 agents are 95% safe, L2 are 80% safe, etc. |
R F Gyro
Circle of Huskarl Minmatar Republic
451
|
Posted - 2013.08.06 18:13:00 -
[12] - Quote
sammus420 wrote:Why's everyone talking about PvE all of a sudden? Dust is so busted that it's barely even on the roadmap, it'll be another year before CCP is even close to rolling it out. I suspect that without PvE Dust will remain busted. |
Vaux Karn
The Mercenary Collective
29
|
Posted - 2013.08.06 18:21:00 -
[13] - Quote
I am all for PvP raiding PvE, but I do agree with others that it has to be somewhat limited. Low/null sec, raid away, but high sec needs to be raid free so that people like me (and many others who have been around since beta) can't troll the noobs endlessly. That said, there also needs to be motivation to leave high sec, so low/null sec need to be more challenging (like officer hunting, please, for the love of the great spaghetti monster, let me hunt Gastun, Thale, Krin and all the other officers in null sec!) and offer bigger rewards. I know that is, to most MMO players, kind of a "no **** Sherlock" connection to make, but just putting it in there for FPS gamers who aren't familiar with the MMO status quo. I am even perfectly fine with low sec being the only available PvE mode initially, as long as the rest follow that is. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
188
|
Posted - 2013.08.06 19:30:00 -
[14] - Quote
I would expect PVE to start out in high-sec. I imagine PVE teams fulfilling contracts made by the factions or Concord, which means Concord wouldn't take kindly to raiding parties attacking the contracted teams.
As it moves into low- and null-sec, let alone wormhole space, it would start to feel more like anything could happen. However, I would want the invading team to have to do a decent amount of work to find a team to ambush. It could be that you'd land at a site, do a scan and see that there are other players somewhere nearby. You'd then have to choose whether to move forward or leave and find another site, without knowing anything more about the equipment or skill level of the players that are already there. And you'd have to move faster than they do, which you'd think would be easy enough since they've already blazed a trail and looted all the goods along the way, but they might have also left a few surprises for you--or they might have skipped some good stuff because they knew it would slow them down.
I like the idea of some of these maps being "exploration" maps, where you have to follow a path (say, through a ravine or a series of caves or something), with chokepoints (deadly places to be ambushed), arenas (where you'd find yourself on more even ground and may have secondary objectives), and gates. The gates would serve two purposes: you'd have to get the gate open to pass through, and you could close the gate behind you to slow down anyone following. The gates could use varying mechanisms, so you might have to hack one gate, another gate might require two operators to sync at different locations, you might have to scale the gate with special equipment and open it from the other side, etc. This would introduce variation in gameplay as you have to protect the hacker, split up your team, depend on specializations, and it also risks increased vulnerability to attack. And what if you have an element of stealth, so that you have to avoid firing weapons or running too quickly or risk being detected and having to fight off a horde? Then you introduce the ability for saboteurs to reveal you by bouncing sounds or using target painters to light up your sig and attract the attention of nearby drones, without having to get through the barrier. You could make sites that offer extra rewards by being incredibly difficult technically (i.e., easy to lock yourself out if you're not skilled), but still offer rewards to people who aren't as skilled. Then you'd frequently have a feeling that you could have gotten more out of that last run if only you'd twitched right instead of left, or if only you'd walked instead of running, or if only you'd hired a better hacker...
Anyway, I like increasing the possibility of PvEvP, where players are manipulating the environment against other players rather than engaging in direct conflict. Direct conflict would also be possible, but it starts with the hunt, then the chase, then the fight. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
189
|
Posted - 2013.08.10 16:16:00 -
[15] - Quote
I really liked my stream of consciousness in that last post. I hope it doesn't get totally buried.
It may be time to start putting a priority on PvE, if for nothing but the new player experience. Giving people a way to get out of the cycle of pub-stomping would really help to retain new players, and it would give them a way to meet new people who could help them in PvP.
I don't think this would need to be at the expense of working on core mechanics, since the skill sets involved seem like they wouldn't have all that much overlap, but maybe I'm mistaken about the difference between programming core mechanics and programming AI. |
TunRa
The Vanguardians
34
|
Posted - 2013.08.10 16:23:00 -
[16] - Quote
What they should do is make it so you can be in High-sec and earn little isk but be completly safe from PvP, Or switch over to Low-sec so you can earn tons of ISK but PvP players can come in and kill you. |
Soldiersaint
Deepspace Digital
321
|
Posted - 2013.08.10 20:34:00 -
[17] - Quote
make a pve only area and a pvp only area. and one pvpve area. there so that fags who love to make others miserable will have there stupid pvp server and people who want to have fun will have a pve server. |
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
83
|
Posted - 2013.08.10 20:36:00 -
[18] - Quote
Cool idea which is likely to come to reality first
- Obamacare - Energy independence from oil - Any of the ideas presented at 2011 fanfest |
Jason Pearson
Seraphim Auxiliaries
2424
|
Posted - 2013.08.10 21:22:00 -
[19] - Quote
Not in High Sec, nuff said.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |