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The Black Jackal
The Southern Legion
686
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Posted - 2013.08.06 15:56:00 -
[1] - Quote
The definitive Open World and PvE outline as compiled by The Black Jackal. Be warned, this is an impressive and yet to be added to wall of text.
Introduction Taking on the advice from several sources who have viewed my various posts and threads, they have asked for a comprehensive of my overall ideas, how they link together, and what it would mean for DUST 514, EVE Online, and their interactions. So for your perusal, and hopefully you approval, an entire overview of my Open World, PvE, and Industry / Interaction Ideas.
Districts The lifeblood of the Open World Model. The Districts are where all the combative and industrial interaction takes place. It is also the source of income for people controlling the district. Each District is built on a Socket-based system. One 'large' Socket, 2 'medium' sockets, and 4 'small' sockets. Each size socket has different 'facilities' that can be plugged into them. Ranging from industrial income generating facilities, to combat-focused bases and defencive installations.
Districts also have up to 3 'gateways' that link them to another district on the same planet, and / or 1 'spacegate' that links that district to another district on another planet. These gateways are what players use to move between districts, and are capable of transporting vehicles as well, up to the size of the MCC. Thus, in this respect, districts and gateways become the determining factor in moving forces. Large districts mean longer travel times.
Installations and Facilities on Districts Each Socket Size in this model has several Installations of Facilities that can be put on them. Large ones are the more powerful of the 3 and can determine the 'purpose' of the District Infrastructure. For example:
Quote:A District has a 'Large Clone Production Facility' Socketed into it's Large Socket. This Facility produces 100 Combat-viable Clones every 24 hours (5 Mature Clones an Hour). Now the surrounding Medium Sockets can be used to enhance the Main Facility. So you take one and build a 'Growth Hormone Plant' into one. This Structure can only be placed in a Medium Socket, and only if the Large Socket is a 'Large Clone Production Facility'. It increases the Clone output by 20%, making the District Produce 120 Clones per 24 hours.
The other Medium Socket is used to provide a Military Presence to protect the Clone Production. Socketed here is a 'Fort'. Moderate defences, with a supply cache of 300 Clones. And the ability to hold a moderate amount of Vehicles. The last sockets are the 4 small sockets. Small socket Installations are key to setting up the frameork that allows multiple districts to work together, or enhancing the fucntions of the larger sockets. One small socket is built as a Small Clone Storage Facility. Allowing Clones produced to the routed there, then shipped in larger quanitities to other districts or off-world. Another is built as a Small Starport, capable of sending Clones to the Orbital Customs Office for collection.
The other two are earmarked to support the higher ups. One is built a Supplemental Clone Supply Cache, so the District's Combat Clone Supply is increased by 100. The other is a minor Clone Production enhancement, called a Growth Acceleration Station. Immature Clones are shipped here, and grown independant of the Large Facility. Increasing Output by 5%. (125 Clones every 24 hours from the District).
Under this system, Districts can be modified to suit their purpose. A bottleneck District may be turned into a pure military station. With a Large 'Fortress' Socket at it's core, and Vehcile Hangars, Clone Caches, and Armories dotting the other Sockets, or it may be diversified into multiple roles to be self-sustaining.
The ability to have clone production, or not, will allow Clone Trading to occur. Someone who has a pure Clone Production Facility may sell clones to someone maintaining a Pure Military District.
Weapons and Vehicle Manufacture will also come into this. Allowing the 'sandcastles' to be virtually self-sustaining if managed to be so.
District Conquest In Planetary Conquest, the idea of invading hostile territory and taking it for your own is a big ideal, and one that can be accomplished quite productively in the overall scheme of things. Each socket on a map is a separate entity that can be captured and controlled. Each with it's own defences, design, and layouts and with the Large Facility at the centre of the network, determining who primarily controls the district. So the goal of taking a hostile district is to capture the Large Facility at the centre of the district, as well as the smaller installations.
Beginning a Conquest requires the invading team to place Gateway Override Units at 51% of the Districts Gateways (including Spacegates). Once deployed, they take an hour to come 'online' and override the gateway controls. Once this occurs, the district is vulnerable to attack, and facilities can start to be taken.
Taking facilities must be done in stages, and 'linked' facilities must be taken from small to large in order. For example:
Quote:A Military District that has a Fortress at it's heart, has 1 linked Fort, and 1 linked Airfield. Each of those has one linked small Installation, a Security Outpost. In order to take the Fortress, you must take all lower linked facilties in turn.
Only Installations of the same type can be linked. Military linked to Military, Industrial linked to Industrial. And only when their functions work in conjunction.
Security Outposts provide the locking mechanisms for larger installations. Forts provide security access to the Fortress. Etc. This style of conquest allows strategy and tactics to come into play on a much larger scale. Rather than a Single quick battle to determine the fate of a district, it allows continual conflict.
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The Black Jackal
The Southern Legion
686
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Posted - 2013.08.06 15:57:00 -
[2] - Quote
Reserved. |
The Black Jackal
The Southern Legion
686
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Posted - 2013.08.06 15:58:00 -
[3] - Quote
Reserved. |
The Black Jackal
The Southern Legion
687
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Posted - 2013.08.06 15:59:00 -
[4] - Quote
Reserved. |
The Black Jackal
The Southern Legion
687
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Posted - 2013.08.06 16:02:00 -
[5] - Quote
Reserved. |
The Black Jackal
The Southern Legion
687
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Posted - 2013.08.06 16:06:00 -
[6] - Quote
Reserved. |
The Black Jackal
The Southern Legion
687
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Posted - 2013.08.06 16:07:00 -
[7] - Quote
Reserved. |
daishi mk03
Brutor Vanguard Minmatar Republic
39
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Posted - 2013.08.06 16:09:00 -
[8] - Quote
Reserved. |
The Black Jackal
The Southern Legion
687
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Posted - 2013.08.07 14:06:00 -
[9] - Quote
Still more coming. Bumping to get people started. |
Arkena Wyrnspire
Turalyon 514
2396
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Posted - 2013.08.07 15:17:00 -
[10] - Quote
As awesome as this would be, it's not going to happen. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
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Posted - 2013.08.07 16:20:00 -
[11] - Quote
Arkena Wyrnspire wrote:As awesome as this would be, it's not going to happen.
PVE missions are coming SOONtm. AS for the new bases, maybe. They said they will add more in the future. As for the rest, doubt it. Although, if they put it on PS4 with UR4 or the Carbon engine, it could happen. |
Namirial Kensai
Seituoda Taskforce Command Caldari State
5
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Posted - 2013.08.07 17:18:00 -
[12] - Quote
maybe in 10 years, though by then i would rather there be no districts and just have one huge-ass planet divided by geography (mountains, valleys, rivers, oceans), and for MCC's to be flown by DUST or EVE players between planets, instead of "gates" randomly on planets (since in EVE lore, gates work by stabilizing artifical wormholes, and dont work out too well in an atmosphere) |
Gilgamesh Harrington
Ostrakon Agency Gallente Federation
1
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Posted - 2013.08.08 04:26:00 -
[13] - Quote
I support this idea.
What about controls like Civilization on a small scale? Hexagonal and what not but then you can invest in technology, culture, or arms? Say for example that it's an Ammar planet. Building shrines, temples, what have you boosts local production and ISK profits.
Or what about the crashed remains of a ship that was involved in a space battle over the ship. EVE corps can send in Merc Corps into a downed capital or mothership wreck to salvage tech. Some of those ships are certainly big enough and I'd bet plenty of people would love to see the inside of them. |
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