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TheD1CK
Dead Man's Game
1
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Posted - 2013.08.06 11:41:00 -
[1] - Quote
Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used properly but to make things effective more balancing is needed , like right now the Scramler Pistol hits 80 hp with 6 clip size which if accurate equals the Flaylock which hits 160 hp with 3 clip size , the SMG however is way to spammable clip of 70 or more @ 20 DPS makes it a beast compared to the other side arms, as usual the AR needs work, too much in its clip, 60 is madness, 30 would be more than enough am I the only person who has done the math on this??? im tired of being able to own with a Toxin AR/SMG its pointless, no AR/SMG should have the capacity to drop a Heavy in 1 clip, so if CCP ever bother to read this please take some time to think things through!!!! |
BL4CKST4R
WarRavens League of Infamy
946
|
Posted - 2013.08.06 11:51:00 -
[2] - Quote
TheD1CK wrote:Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used properly but to make things effective more balancing is needed , like right now the Scramler Pistol hits 80 hp with 6 clip size which if accurate equals the Flaylock which hits 160 hp with 3 clip size , the SMG however is way to spammable clip of 70 or more @ 20 DPS makes it a beast compared to the other side arms, as usual the AR needs work, too much in its clip, 60 is madness, 30 would be more than enough am I the only person who has done the math on this??? im tired of being able to own with a Toxin AR/SMG its pointless, no AR/SMG should have the capacity to drop a Heavy in 1 clip, so if CCP ever bother to read this please take some time to think things through!!!!
I don't think you did much math, if any.
The SMG is spammable but sucks if you use it as a lead weapon since its damage to shields is terrible.
Reducing the clip size on the AR means that the ASCR should get their clip size reduced. Although reducing the clip size of guns on a game that focuses on spray-and-pray tactics would be counter productive, and the only way I can ever get behind a clip size reduction is if they reduced strafe speeds while hip firing slightly, and significantly reduced movement speeds while in ADS. And if the problem with the AR is that there is just to much damage in its clip then every weapons clip size should be reduced, I personally don't think the forge gun is OP but that thing carries what 5000 damage in its clip? |
TheD1CK
Dead Man's Game
1
|
Posted - 2013.08.06 12:01:00 -
[3] - Quote
BL4CKST4R wrote:TheD1CK wrote:Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used properly but to make things effective more balancing is needed , like right now the Scramler Pistol hits 80 hp with 6 clip size which if accurate equals the Flaylock which hits 160 hp with 3 clip size , the SMG however is way to spammable clip of 70 or more @ 20 DPS makes it a beast compared to the other side arms, as usual the AR needs work, too much in its clip, 60 is madness, 30 would be more than enough am I the only person who has done the math on this??? im tired of being able to own with a Toxin AR/SMG its pointless, no AR/SMG should have the capacity to drop a Heavy in 1 clip, so if CCP ever bother to read this please take some time to think things through!!!! I don't think you did much math, if any. The SMG is spammable but sucks if you use it as a lead weapon since its damage to shields is terrible. Reducing the clip size on the AR means that the ASCR should get their clip size reduced. Although reducing the clip size of guns on a game that focuses on spray-and-pray tactics would be counter productive, and the only way I can ever get behind a clip size reduction is if they reduced strafe speeds while hip firing slightly, and significantly reduced movement speeds while in ADS. And if the problem with the AR is that there is just to much damage in its clip then every weapons clip size should be reduced, I personally don't think the forge gun is OP but that thing carries what 5000 damage in its clip? Forge Guns are OP yes why would a gigantic railgun be any thing else ???? and in terms of math the SP/FP now can hit roughly 480 in a clip where the SMG can potentially hit over 1000???? the AR , 48 ammo in militia AR, @ 34 dps, the better AR's have 60 in their clip, way to much if you can actually aim the weapon |
BL4CKST4R
WarRavens League of Infamy
947
|
Posted - 2013.08.06 12:11:00 -
[4] - Quote
TheD1CK wrote:BL4CKST4R wrote:TheD1CK wrote:Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used properly but to make things effective more balancing is needed , like right now the Scramler Pistol hits 80 hp with 6 clip size which if accurate equals the Flaylock which hits 160 hp with 3 clip size , the SMG however is way to spammable clip of 70 or more @ 20 DPS makes it a beast compared to the other side arms, as usual the AR needs work, too much in its clip, 60 is madness, 30 would be more than enough am I the only person who has done the math on this??? im tired of being able to own with a Toxin AR/SMG its pointless, no AR/SMG should have the capacity to drop a Heavy in 1 clip, so if CCP ever bother to read this please take some time to think things through!!!! I don't think you did much math, if any. The SMG is spammable but sucks if you use it as a lead weapon since its damage to shields is terrible. Reducing the clip size on the AR means that the ASCR should get their clip size reduced. Although reducing the clip size of guns on a game that focuses on spray-and-pray tactics would be counter productive, and the only way I can ever get behind a clip size reduction is if they reduced strafe speeds while hip firing slightly, and significantly reduced movement speeds while in ADS. And if the problem with the AR is that there is just to much damage in its clip then every weapons clip size should be reduced, I personally don't think the forge gun is OP but that thing carries what 5000 damage in its clip? Forge Guns are OP yes why would a gigantic railgun be any thing else ???? and in terms of math the SP/FP now can hit roughly 480 in a clip where the SMG can potentially hit over 1000???? the AR , 48 ammo in militia AR, @ 34 dps, the better AR's have 60 in their clip, way to much if you can actually aim the weapon
If people actually stood still then 60 shots in the clip is a lot, but the gun fights in this game are crab dances. When crab dancing is nerfed then the clip can be reduced.
Also the scrambler pistol has about 1000 damage in its clip if all shots are head shots, and the flaylock has splash damage which is pretty valuable. |
TheD1CK
Dead Man's Game
1
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Posted - 2013.08.06 12:23:00 -
[5] - Quote
Flaylock has been patched to a stage where splash means nothing, and if you are accounting for headshots the AR/SMG do even more DPS, my point is the FP/SP take skill of course people are going to hop around if they have that much of a mag in AR/SMG, plus if someone does that it makes it harder to kill with FP/SP where as the AR/SMG can just follow the bunnyhopper |
low genius
the sound of freedom Renegade Alliance
251
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Posted - 2013.08.06 14:07:00 -
[6] - Quote
TheD1CK wrote:Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used properly but to make things effective more balancing is needed , like right now the Scramler Pistol hits 80 hp with 6 clip size which if accurate equals the Flaylock which hits 160 hp with 3 clip size , the SMG however is way to spammable clip of 70 or more @ 20 DPS makes it a beast compared to the other side arms, as usual the AR needs work, too much in its clip, 60 is madness, 30 would be more than enough am I the only person who has done the math on this??? im tired of being able to own with a Toxin AR/SMG its pointless, no AR/SMG should have the capacity to drop a Heavy in 1 clip, so if CCP ever bother to read this please take some time to think things through!!!!
you only added the information that helped your side of the debate. failthread. |
TheD1CK
Dead Man's Game
1
|
Posted - 2013.08.06 14:10:00 -
[7] - Quote
you only added your opinion because your a douche |
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