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Delta 749
Kestrel Reconnaissance
1640
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Posted - 2013.08.06 07:41:00 -
[1] - Quote
I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over again but even worse since certain weapons couldnt make a dent at all |
Delta 749
Kestrel Reconnaissance
1641
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Posted - 2013.08.06 07:53:00 -
[2] - Quote
Logi Bro wrote:Delta 749 wrote:I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over again but even worse since certain weapons couldnt make a dent at all The Proto Amarr logi has 3 high slots if I remember correctly, and the complex reactive plates only add 2 hp/s, so it would only be 6 more than what it could currently obtain. I believe the complex reactive plates also only give 45 hp per module, so it would also only add 135 armor if you fit all three. Not really OP, but that's my personal analysis.
Well theoretically with 3 reactive plates and 4 armor rep units and the 5 from the logi skill thats 31 hp a second without factoring in the 25% to armor rep modules That just seems kind of broken to me |
Delta 749
Kestrel Reconnaissance
1642
|
Posted - 2013.08.06 08:07:00 -
[3] - Quote
Logi Bro wrote:Delta 749 wrote:Logi Bro wrote:Delta 749 wrote:I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over again but even worse since certain weapons couldnt make a dent at all The Proto Amarr logi has 3 high slots if I remember correctly, and the complex reactive plates only add 2 hp/s, so it would only be 6 more than what it could currently obtain. I believe the complex reactive plates also only give 45 hp per module, so it would also only add 135 armor if you fit all three. Not really OP, but that's my personal analysis. Well theoretically with 3 reactive plates and 4 armor rep units and the 5 from the logi skill thats 31 hp a second without factoring in the 25% to armor rep modules That just seems kind of broken to me But Amarr Logi's already have those 4 low slots, with their racial bonus, and they aren't the new Calogi right now, and 6hp/s isn't going to change that.
I know I just dont think people have realized that potential yet and right now that 6hp a second could be the difference between an ishukone smg damaging you a little bit or not at all |
Delta 749
Kestrel Reconnaissance
1642
|
Posted - 2013.08.06 08:20:00 -
[4] - Quote
You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects |
Delta 749
Kestrel Reconnaissance
1642
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Posted - 2013.08.06 08:34:00 -
[5] - Quote
Delta Iddon wrote:Delta 749 wrote:You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects say 24 damage per bullet, smgs do +10% to armor which is just over 26 damage per bullet 1000 rpm = just over 16 rounds per second Assuming only 25% of them hit, thats 104 damage per seond
It sounds right but in practice I know it off in game Im not saying theres a problem with your numbers or reasoning but a problem where the game does not match reality since I know for a fact its taken me more bullets than that to go through only 120 armor Probably just frakked hit detection showing itself again |
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:08:00 -
[6] - Quote
Lorhak Gannarsein wrote:Delta 749 wrote:Delta Iddon wrote:Delta 749 wrote:You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects say 24 damage per bullet, smgs do +10% to armor which is just over 26 damage per bullet 1000 rpm = just over 16 rounds per second Assuming only 25% of them hit, thats 104 damage per seond It sounds right but in practice I know it off in game Im not saying theres a problem with your numbers or reasoning but a problem where the game does not match reality since I know for a fact its taken me more bullets than that to go through only 120 armor Probably just frakked hit detection showing itself again True that, but it's a bad idea to balance around a bug. Cos then when they fix it (if ever, lol) armour will be even worse. It's not like you can't just trash them anyway; as has been said earlier in this thread, explosives don't care jack about your armour reps.
Indeed but if this idea ever came to be it should be on a different suit than a logi After all that was one of the big crying points people had about the cal logi how the health made it a better assault than an actual assault |
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