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lowratehitman
Subdreddit Test Alliance Please Ignore
805
|
Posted - 2013.08.06 07:30:00 -
[1] - Quote
I am requesting the SP that I have invested in grenades back ahead of time. If you would like to break the grenades into 3 skill trees, one for each type of grenade, that would be more acceptable than a nerf.
I want an official list of items that are NOT "OP" and that will not be "NERFED" so that I can skill into those items, and not lose my investment 3 months down the road.....unless CCP is willing to give SP back to the players on items they Balance. I myself grow tired of seeing the same threads everyday......
How about creating a bank in where I invest my SP into that until all the items are right and I will not fear investing into a skill or item that is advertised, only for that item to be changed "balanced" a month later? A bank where 1.5% interest is made on stored sp......
I am going to go have my crumpets and tea now while I QQ.... :)
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Beowulf Folkvar
HavoK Core RISE of LEGION
18
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Posted - 2013.08.06 07:38:00 -
[2] - Quote
I agree |
Rusty Shallows
Black Jackals
213
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Posted - 2013.08.06 07:48:00 -
[3] - Quote
I dunno, truth be told we haven't seen any major nerf-ing lately. The gaylock was made into a more direct fire weapon and the TARs were changed just enough that they don't outperform regular ARs while hip-firing.
If you have a Dev post about some kind of branching grenade skill tree please share.
Anyone who is seriously concerned about having their weapon nerfed should just train ARs. |
lowratehitman
Subdreddit Test Alliance Please Ignore
807
|
Posted - 2013.08.06 07:56:00 -
[4] - Quote
Rusty Shallows wrote:I dunno, truth be told we haven't seen any major nerf-ing lately. The gaylock was made into a more direct fire weapon and the TARs were changed just enough that they don't outperform regular ARs while hip-firing.
If you have a Dev post about some kind of branching grenade skill tree please share.
Anyone who is seriously concerned about having their weapon nerfed should just train ARs.
There is no DEV post on skill trees for grenades, but it is an option that should have been used since open beta.
Nerfs are done according to various things, and one is by feedback..... what do you see everyday?
flaylock, tars, and cal logi "mini" nerf. 1.5 will bring more "adjustments" that will affect someone's "investments" in a negative manner.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
126
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Posted - 2013.08.06 07:57:00 -
[5] - Quote
I'd be fine with the grenade skill being split up. In fact, I'd like it. A lot. After all, specialization is the name of the game (well... DUST514, actually). The grenade skill as it stands goes against the entire concept of specialization. With one skill, you get two anti-infantry weapons, as well as a potent AV weapon.
As for the "banking" idea.... well, the 430k SP I got saved up would very much like that. After the ~1 million that I wasted on things that were changed, and thus are not what I originally skilled into, I can't bring myself to spend SP.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
93
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Posted - 2013.08.06 08:05:00 -
[6] - Quote
Agree. CCP is doing to much nerfing. And Rusty Shadow, try using the flaylock to get a "direct hit", due to the poor hit diction it'd harder to do than using a shotgun and actually killing someone. |
Takahiro Kashuken
Red Star. EoN.
808
|
Posted - 2013.08.06 10:51:00 -
[7] - Quote
How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back? |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 13:05:00 -
[8] - Quote
Takahiro Kashuken wrote:How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back?
Your vehicles got an across the board BUFF that it did not deserve. We put up with indestrutable free and logi lav's for too long.
Because your crutch DID get nerfed and could actually be destroyed... why you mad now? |
RedRebelCork
Ahrendee Mercenaries EoN.
287
|
Posted - 2013.08.06 13:07:00 -
[9] - Quote
Considering the HP buff LAVs got, increasing the barrier to carrying AV is not a good idea right now. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
476
|
Posted - 2013.08.06 13:09:00 -
[10] - Quote
I think some nerf requests just come about from mercs doing the same stupid tactic that keeps getting them killed. |
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The Attorney General
ZionTCD
683
|
Posted - 2013.08.06 13:10:00 -
[11] - Quote
Lowratehitman crying?
Oh this is rich.
Please continue. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 13:15:00 -
[12] - Quote
The Attorney General wrote:Lowratehitman crying?
Oh this is rich.
Please continue.
No crying.... just a RETORT to all the QQ ing I see everyday on this fourm over AV nades.
|
The Attorney General
ZionTCD
683
|
Posted - 2013.08.06 13:24:00 -
[13] - Quote
lowratehitman wrote:
No crying.... just a RETORT to all the QQ ing I see everyday on this fourm over AV nades.
There are certain vehicle users who do indeed cry quite a lot. That is because, I assume, they are juvenile persons who struggle with some of the realities of vehicle vs AV balance, and also how to balance expectations with reality.
There are also those who have tried to have rational discussions with the AV users, to little or no avail, because of the same mentality affecting certain AV users.
Lets try and step above that type of behaviour, because quite frankly, the Devs need all the help they can get on producing an actually balanced vehicle vs AV dynamic.
We could try and have a real discussion on AV nades, but just like the other thread currently going on it, it eventually just turns into people pointing fingers and whining. I am really getting tired of even trying to get involved in those discussions.
|
The Attorney General
ZionTCD
683
|
Posted - 2013.08.06 13:29:00 -
[14] - Quote
lowratehitman wrote:
Im not dying by AV nades..and I understand that only things that KILLs players is the things they complain to be op
I just think it should be broke down into 3 skill trees and that would lower the av nade problem for a minute
Up the dmg on prox mines and fix the contact so that they are useable tools..i would use them.
I don't think proto AV nades are OP, but I do think standard and advanced are. I like people being compelled into spending SP to gain effectiveness.
I actually think that splitting the tiers of grenades would make proto AV grenades MORE common, as opposed to less, because people would be willing to invest SP just for what they perceive as a counter to logi LAV's.
Proximity mines could use a buff, but I also think their needs to be more flavours of them, with a heavy and light variant, people would need to equip for what they intended to destroy. |
lowratehitman
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2013.08.06 13:34:00 -
[15] - Quote
The Attorney General wrote:lowratehitman wrote:
No crying.... just a RETORT to all the QQ ing I see everyday on this fourm over AV nades.
There are certain vehicle users who do indeed cry quite a lot. That is because, I assume, they are juvenile persons who struggle with some of the realities of vehicle vs AV balance, and also how to balance expectations with reality. There are also those who have tried to have rational discussions with the AV users, to little or no avail, because of the same mentality affecting certain AV users. Lets try and step above that type of behaviour, because quite frankly, the Devs need all the help they can get on producing an actually balanced vehicle vs AV dynamic. We could try and have a real discussion on AV nades, but just like the other thread currently going on it, it eventually just turns into people pointing fingers and whining. I am really getting tired of even trying to get involved in those discussions.
I agree with you, and I am sure you agree with me that this is a "squad" based game. How many "squad" based vehicle users do I see on the field, I know many tank driver that rambo the field, and the are my friends, and I tell them the same thing....
If I rambo into a squad of players I have a low chance of survivability, and that is the same for vehicles. Half the time my av nades dont even "hone" on its target or detonate on contact.... but I dont cry about that all day. |
XeroTheBigBoss
TeamPlayers EoN.
816
|
Posted - 2013.08.06 13:38:00 -
[16] - Quote
lowratehitman wrote:I am requesting the SP that I have invested in grenades back ahead of time. If you would like to break the grenades into 3 skill trees, one for each type of grenade, that would be more acceptable than a nerf.
I want an official list of items that are NOT "OP" and that will not be "NERFED" so that I can skill into those items, and not lose my investment 3 months down the road.....unless CCP is willing to give SP back to the players on items they Balance. I myself grow tired of seeing the same threads everyday......
How about creating a bank in where I invest my SP into that until all the items are right and I will not fear investing into a skill or item that is advertised, only for that item to be changed "balanced" a month later? A bank where 1.5% interest is made on stored sp......
I am going to go have my crumpets and tea now while I QQ.... :)
LOL! I second this! +1!!
Please give me a list of the items that are NOT OP so I know what I can skill into and not have to be fearful of falling into a cash trap. Thanks in advanced CCP. |
Takahiro Kashuken
Red Star. EoN.
810
|
Posted - 2013.08.06 13:47:00 -
[17] - Quote
lowratehitman wrote:Takahiro Kashuken wrote:How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back? Your vehicles got an across the board BUFF that it did not deserve. We put up with indestrutable free and logi lav's for too long. Because your crutch DID get nerfed and could actually be destroyed... why you mad now? I have MANY ways to destroy your clone..you use the word "crutch" too loose friend.
What buff was that?
Crutch a HAV lolno, basic vs proto AV completely different story
Many ways, top AV weapons are lolprotonoskillswarms with lolnoskillAVnades, FG are next best but not used by many because need a heavy suit, cant whack on 5damage mods and also requires aim
lolAVnades are a crutch - never miss, always hit, **** armor stupidly fast, can be launched from decent distances and also are stronger than AV mines lol, are used by some as a primary AV weapon |
lowratehitman
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.08.06 13:57:00 -
[18] - Quote
Takahiro Kashuken wrote:lowratehitman wrote:Takahiro Kashuken wrote:How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back? Your vehicles got an across the board BUFF that it did not deserve. We put up with indestrutable free and logi lav's for too long. Because your crutch DID get nerfed and could actually be destroyed... why you mad now? I have MANY ways to destroy your clone..you use the word "crutch" too loose friend. What buff was that? Crutch a HAV lolno, basic vs proto AV completely different story Many ways, top AV weapons are lolprotonoskillswarms with lolnoskillAVnades, FG are next best but not used by many because need a heavy suit, cant whack on 5damage mods and also requires aim lolAVnades are a crutch - never miss, always hit, **** armor stupidly fast, can be launched from decent distances and also are stronger than AV mines lol, are used by some as a primary AV weapon
Really...you have alot of forum time in that is easy to see, but you cant remember 2 months ago when all the "free" murder taxis running rampant due to being near invencible? As I stated before, I have av nades that do not hone and do not explode on contact. And for you to say av is a crutch is laughable when all you have is crutch lav users. While I am hacking objectives in the trenches putting work in vs people that never leave the seat of a lav due to running ppl over worrying about their kd...you say av nades are my crutch...that is truly laughable |
The Attorney General
ZionTCD
684
|
Posted - 2013.08.06 13:59:00 -
[19] - Quote
lowratehitman wrote:
I agree with you, and I am sure you agree with me that this is a "squad" based game. How many "squad" based vehicle users do I see on the field, I know many tank driver that rambo the field, and the are my friends, and I tell them the same thing....
If I rambo into a squad of players I have a low chance of survivability, and that is the same for vehicles. Half the time my av nades dont even "hone" on its target or detonate on contact.... but I dont cry about that all day.
There are very few tankers who roll solo. Even fewer of the really good tankers roll solo consistently. I do it when I have time in the morning and my corp channel is pretty much vacant, but generally that means I play in an entirely defensive mindset, where I retreat at the first sign of AV. There are many games where the only method I have of self preservation is a wholesale retreat to the redline every time the enemy decides to focus any sort of interest on me. I don't have a problem with this.
The tankers you know who claim to rambo a whole team are either lying, or only tanking when they see an enemy team with no 6 man squads on it.
When a tank rambos a whole team and lasts through a match of PC, then we can talk about tanks being too strong, but right now, in a PC match, a tank that gets within throwing distance of a couple of infantry goes pop, even without them running dedicated AV, which is kind of garbage. |
lowratehitman
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.08.06 14:06:00 -
[20] - Quote
The Attorney General wrote:lowratehitman wrote:
I agree with you, and I am sure you agree with me that this is a "squad" based game. How many "squad" based vehicle users do I see on the field, I know many tank driver that rambo the field, and the are my friends, and I tell them the same thing....
If I rambo into a squad of players I have a low chance of survivability, and that is the same for vehicles. Half the time my av nades dont even "hone" on its target or detonate on contact.... but I dont cry about that all day.
There are very few tankers who roll solo. Even fewer of the really good tankers roll solo consistently. I do it when I have time in the morning and my corp channel is pretty much vacant, but generally that means I play in an entirely defensive mindset, where I retreat at the first sign of AV. There are many games where the only method I have of self preservation is a wholesale retreat to the redline every time the enemy decides to focus any sort of interest on me. I don't have a problem with this. The tankers you know who claim to rambo a whole team are either lying, or only tanking when they see an enemy team with no 6 man squads on it. When a tank rambos a whole team and lasts through a match of PC, then we can talk about tanks being too strong, but right now, in a PC match, a tank that gets within throwing distance of a couple of infantry goes pop, even without them running dedicated AV, which is kind of garbage.
Last pc battle i fought aginst MAPLE...he had no threat from my av..nor did the other 3 tanks...
So if there is no problem with av nades in a PC battle...why such a problem in pub matches?
Its all about being 100% honest..... You do understand that I have rode and recoreded video with some of the best tank drivers that indeed do run rambo in pub matches. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.08.06 14:14:00 -
[21] - Quote
And it may sound that im doubting your word, which I promise im not. But You said 2 infantry throwing av nades. In your opinion, how many infantry should it take throwin nades when the "hardeners" have expired to "pop" a tank? |
The Attorney General
ZionTCD
684
|
Posted - 2013.08.06 14:16:00 -
[22] - Quote
lowratehitman wrote:
Last pc battle i fought aginst MAPLE...he had no threat from my av..nor did the other 3 tanks...
So if there is no problem with av nades in a PC battle...why such a problem in pub matches?
Its all about being 100% honest..... You do understand that I have rode and recoreded video with some of the best tank drivers that indeed do run rambo in pub matches.
So no one brought flux grenades? No disrespect to maple, but any of the upper tier armor tankers would have ripped him apart in short order, because of the imbalance of shields v armor. Just because you brought anti armor weapons to use against a shield tanker does not make them balanced, it just means you broke out the wrong tools for the job.
Also, using AV nades versus a shield tank is not the issue, it is mostly AV nades versus armor tanks, because of the bonuses versus armor that explosives get.
If you are riding and recording with a tanker, are you firing the turret? Are you hopping out to kill or hack something? If so they are not really riding solo are they?
But please, post a whole match video where you ride in a turret, don't get out, don't fire the gun, and are the only two guys in a squad versus some real opposition where the tanker runs rambo over the enemy. No LOL ambush though, that is scrub tanking. |
Takahiro Kashuken
Red Star. EoN.
810
|
Posted - 2013.08.06 14:17:00 -
[23] - Quote
lowratehitman wrote:Takahiro Kashuken wrote:lowratehitman wrote:Takahiro Kashuken wrote:How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back? Your vehicles got an across the board BUFF that it did not deserve. We put up with indestrutable free and logi lav's for too long. Because your crutch DID get nerfed and could actually be destroyed... why you mad now? I have MANY ways to destroy your clone..you use the word "crutch" too loose friend. What buff was that? Crutch a HAV lolno, basic vs proto AV completely different story Many ways, top AV weapons are lolprotonoskillswarms with lolnoskillAVnades, FG are next best but not used by many because need a heavy suit, cant whack on 5damage mods and also requires aim lolAVnades are a crutch - never miss, always hit, **** armor stupidly fast, can be launched from decent distances and also are stronger than AV mines lol, are used by some as a primary AV weapon Really...you have alot of forum time in that is easy to see, but you cant remember 2 months ago when all the "free" murder taxis running rampant due to being near invencible? As I stated before, I have av nades that do not hone and do not explode on contact. And for you to say av is a crutch is laughable when all you have is crutch lav users. While I am hacking objectives in the trenches putting work in vs people that never leave the seat of a lav due to running ppl over worrying about their kd...you say av nades are my crutch...that is truly laughable
Oh you mean when they took away 2 skiils away from the vehicle tree and added that missing hp to all vehicles so infantry scrubs got the buff while vehicle specalists lose 2 skills, really they should take them 2 skills away from infantry also and just add the missing hp to all dropsuits anyways so we can use them also - That is such a buff its a nerf you tit
Sure they replaced the skills with new ones but they took skills away from the vehicle tree instead of just adding the new skills into the tree so its more to skill into, it wasnt needed and no one asked for it
If that is a buff to you then the PG nerf outweights the buff anyways because it screwed up every fit anyone had, not too mention the removal of the sagris/surya to be replaced with the enforcers aka milita stat tanks with more slots which was a nerf also
AV nades home in on target, i have seen it, i have done it, lolnevermiss, explode on contact
Crutch LAV lolno, putting in work holding O button lolno |
lowratehitman
Subdreddit Test Alliance Please Ignore
812
|
Posted - 2013.08.06 14:20:00 -
[24] - Quote
The Attorney General wrote:lowratehitman wrote:
Last pc battle i fought aginst MAPLE...he had no threat from my av..nor did the other 3 tanks...
So if there is no problem with av nades in a PC battle...why such a problem in pub matches?
Its all about being 100% honest..... You do understand that I have rode and recoreded video with some of the best tank drivers that indeed do run rambo in pub matches.
So no one brought flux grenades? No disrespect to maple, but any of the upper tier armor tankers would have ripped him apart in short order, because of the imbalance of shields v armor. Just because you brought anti armor weapons to use against a shield tanker does not make them balanced, it just means you broke out the wrong tools for the job. Also, using AV nades versus a shield tank is not the issue, it is mostly AV nades versus armor tanks, because of the bonuses versus armor that explosives get. If you are riding and recording with a tanker, are you firing the turret? Are you hopping out to kill or hack something? If so they are not really riding solo are they? But please, post a whole match video where you ride in a turret, don't get out, don't fire the gun, and are the only two guys in a squad versus some real opposition where the tanker runs rambo over the enemy. No LOL ambush though, that is scrub tanking.
I can do that, and I will...do you run a tank? I can ride with you! And I will not help fight av. But I will say that when you say "real" opposition, im not clearly understandin, cause all im hearing is that us "av" users have a "no" skill crutch. |
lowratehitman
Subdreddit Test Alliance Please Ignore
812
|
Posted - 2013.08.06 14:24:00 -
[25] - Quote
Takahiro Kashuken wrote:lowratehitman wrote:Takahiro Kashuken wrote:lowratehitman wrote:Takahiro Kashuken wrote:How about no?
Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf
But because your crutch gets a nerf you want your SP back? Your vehicles got an across the board BUFF that it did not deserve. We put up with indestrutable free and logi lav's for too long. Because your crutch DID get nerfed and could actually be destroyed... why you mad now? I have MANY ways to destroy your clone..you use the word "crutch" too loose friend. What buff was that? Crutch a HAV lolno, basic vs proto AV completely different story Many ways, top AV weapons are lolprotonoskillswarms with lolnoskillAVnades, FG are next best but not used by many because need a heavy suit, cant whack on 5damage mods and also requires aim lolAVnades are a crutch - never miss, always hit, **** armor stupidly fast, can be launched from decent distances and also are stronger than AV mines lol, are used by some as a primary AV weapon Really...you have alot of forum time in that is easy to see, but you cant remember 2 months ago when all the "free" murder taxis running rampant due to being near invencible? As I stated before, I have av nades that do not hone and do not explode on contact. And for you to say av is a crutch is laughable when all you have is crutch lav users. While I am hacking objectives in the trenches putting work in vs people that never leave the seat of a lav due to running ppl over worrying about their kd...you say av nades are my crutch...that is truly laughable Oh you mean when they took away 2 skiils away from the vehicle tree and added that missing hp to all vehicles so infantry scrubs got the buff while vehicle specalists lose 2 skills, really they should take them 2 skills away from infantry also and just add the missing hp to all dropsuits anyways so we can use them also - That is such a buff its a nerf you tit Sure they replaced the skills with new ones but they took skills away from the vehicle tree instead of just adding the new skills into the tree so its more to skill into, it wasnt needed and no one asked for it If that is a buff to you then the PG nerf outweights the buff anyways because it screwed up every fit anyone had, not too mention the removal of the sagris/surya to be replaced with the enforcers aka milita stat tanks with more slots which was a nerf also AV nades home in on target, i have seen it, i have done it, lolnevermiss, explode on contact Crutch LAV lolno, putting in work holding O button lolno
No...im talking about when free lav's could take 7 proto av nades before they was destroyed. I actually play the game....in the trenches brother....i know what I am talking about, first hand.. not from reading posts and turning into a "sheeple"
|
The Attorney General
ZionTCD
684
|
Posted - 2013.08.06 14:26:00 -
[26] - Quote
lowratehitman wrote:And it may sound that im doubting your word, which I promise im not. But You said 2 infantry throwing av nades. In your opinion, how many infantry should it take throwin nades when the "hardeners" have expired to "pop" a tank?
Without hardeners or reps, 4 AV grenades will pop any Madrugar that isn't built for hiding in the redline, but those wouldn't be out in the field anyway.
I think a better number would be six, but even five would be better, if only to prevent the whole bumrush with AV grenades thing that happens quite often. Where this breaks down though is that if you nerf AV grenade damage then you make them less effective against Logi LAV's which are already insanely durable, which would be counter productive.
This is why there needs to be that total rework of vehicles and AV that is currently in progress, there is too much disparity between the power needed to pop a Logi Lav and a well fit tank. If you turn down AV to make tanks more survivable, then LLAV's run amok, and if you bump tank HP to be more resilient, then they could pubstomp like you describe.
Overall, I think AV nade damage at proto could remain at its current level if there were a longer delay for restocking and a higher set of fitting requirements to use them. This would enforce the compromise that players should take for running an AV option on an anti-infantry suit.
There should be a push from CCP to make AV a role where it requires a complete spawn to be effective. You dedicate that clone to tank popping, instead of AR, Sidearm, and oh yeah, I also have these tank poppers in my back pocket. |
XeroTheBigBoss
TeamPlayers EoN.
819
|
Posted - 2013.08.06 14:28:00 -
[27] - Quote
Still waiting on that NON OP list CCP... |
The Attorney General
ZionTCD
684
|
Posted - 2013.08.06 14:31:00 -
[28] - Quote
lowratehitman wrote:
I can do that, and I will...do you run a tank? I can ride with you! And I will not help fight av. But I will say that when you say "real" opposition, im not clearly understandin, cause all im hearing is that us "av" users have a "no" skill crutch.
I am not one of those who says that AV is no skill. I am one of the rational tankers who wants to find an enjoyable role for both sides of the equation. As a tanker, I don't want to be relegated to staying as far away from infantry as possible. I don't want god mode, I want engaging encounters with infantry that can destroy me, so that it becomes more of a test of both of our skills, not just my ability to survive while infantry chase me around with AV.
Yes, you can ride with me, just send me a message in game and we can set it up. |
lowratehitman
Subdreddit Test Alliance Please Ignore
812
|
Posted - 2013.08.06 14:33:00 -
[29] - Quote
The Attorney General wrote:lowratehitman wrote:And it may sound that im doubting your word, which I promise im not. But You said 2 infantry throwing av nades. In your opinion, how many infantry should it take throwin nades when the "hardeners" have expired to "pop" a tank? Without hardeners or reps, 4 AV grenades will pop any Madrugar that isn't built for hiding in the redline, but those wouldn't be out in the field anyway. I think a better number would be six, but even five would be better, if only to prevent the whole bumrush with AV grenades thing that happens quite often. Where this breaks down though is that if you nerf AV grenade damage then you make them less effective against Logi LAV's which are already insanely durable, which would be counter productive. This is why there needs to be that total rework of vehicles and AV that is currently in progress, there is too much disparity between the power needed to pop a Logi Lav and a well fit tank. If you turn down AV to make tanks more survivable, then LLAV's run amok, and if you bump tank HP to be more resilient, then they could pubstomp like you describe. Overall, I think AV nade damage at proto could remain at its current level if there were a longer delay for restocking and a higher set of fitting requirements to use them. This would enforce the compromise that players should take for running an AV option on an anti-infantry suit. There should be a push from CCP to make AV a role where it requires a complete spawn to be effective. You dedicate that clone to tank popping, instead of AR, Sidearm, and oh yeah, I also have these tank poppers in my back pocket.
That sounds very logical and well thought. I agree a n av '"only" suit and more required skills can be a viable option, but perhaps that "suit/class" should be more powerfull due to the SP sink and dedication. My problem is not the tanker brother, its the lav's , and not being a problem where it is actually a headache, they are more tiresome if anything. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
393
|
Posted - 2013.08.06 14:33:00 -
[30] - Quote
I saw a couple of thread about this, can someone post a link where CCP talk about a nerf on nades? thanks |
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Takahiro Kashuken
Red Star. EoN.
811
|
Posted - 2013.08.06 15:02:00 -
[31] - Quote
lowratehitman wrote:
No...im talking about when free lav's could take 7 proto av nades before they was destroyed. I actually play the game....in the trenches brother....i know what I am talking about, first hand.. not from reading posts and turning into a "sheeple"
Lies
Lai Dai - 1800dmg
Free LAV - 1200shield i think and some armor
7 x 1800 = 12600dmg
You are talking out of your arse now |
lowratehitman
Subdreddit Test Alliance Please Ignore
816
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Posted - 2013.08.06 15:14:00 -
[32] - Quote
Takahiro Kashuken wrote:lowratehitman wrote:
No...im talking about when free lav's could take 7 proto av nades before they was destroyed. I actually play the game....in the trenches brother....i know what I am talking about, first hand.. not from reading posts and turning into a "sheeple"
Lies Lai Dai - 1800dmg Free LAV - 1200shield i think and some armor 7 x 1800 = 12600dmg You are talking out of your arse now
Ohh the number game......
After this answere it is clear that you have no clue, and was not a current player on the battlefield 2 months ago before they nerfed the health on the free lav's. You could not destroy them, easily that is, and I am sure that any active posters that played during this time knows exactly what I am talking about. The number look good on paper...but if they are soo accurate, why is there not balance? |
Takahiro Kashuken
Red Star. EoN.
811
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Posted - 2013.08.06 15:44:00 -
[33] - Quote
lowratehitman wrote:Takahiro Kashuken wrote:lowratehitman wrote:
No...im talking about when free lav's could take 7 proto av nades before they was destroyed. I actually play the game....in the trenches brother....i know what I am talking about, first hand.. not from reading posts and turning into a "sheeple"
Lies Lai Dai - 1800dmg Free LAV - 1200shield i think and some armor 7 x 1800 = 12600dmg You are talking out of your arse now Ohh the number game...... After this answere it is clear that you have no clue, and was not a current player on the battlefield 2 months ago before they nerfed the health on the free lav's. You could not destroy them, easily that is, and I am sure that any active posters that played during this time knows exactly what I am talking about. The number look good on paper...but if they are soo accurate, why is there not balance?
Only LAV which has a hint of survivng that is a LLAV which is yellow
Free LAV easily killed with 2 proto nades, ppl were crying about that on the forums for time
7 tho, no ******* way, if its ther in front of you not moving then 7 is a BS number, 2-3 i believe you
If the LAV is moving tho which you never stated then maybe just maybe because sometimes AV nades did bounce off vehicles if they were moving at speed and didnt go off but that would mean you threw at least 4 which bounced off |
Knight Soiaire
Better Hide R Die
1619
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Posted - 2013.08.06 15:47:00 -
[34] - Quote
Only ever took me two Hacked Exo AV Nades to take out free LAVs.
If you're wasting 7 Lai Dais on a free LAV you must have pretty **** aim. |
XeroTheBigBoss
TeamPlayers EoN.
823
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Posted - 2013.08.06 15:50:00 -
[35] - Quote
Knight Soiaire wrote:Only ever took me two Hacked Exo AV Nades to take out free LAVs.
If you're wasting 7 Lai Dais on a free LAV you must have pretty **** aim.
I think when he was doing it was when stuff was broke. There was a time the LAV could outrun the AV nade explosion. They also could outrun the vehicle mine explosion but that was like 1.1. Could be what he is talking about though. |
Knight Soiaire
Better Hide R Die
1619
|
Posted - 2013.08.06 15:53:00 -
[36] - Quote
XeroTheBigBoss wrote:Knight Soiaire wrote:Only ever took me two Hacked Exo AV Nades to take out free LAVs.
If you're wasting 7 Lai Dais on a free LAV you must have pretty **** aim. I think when he was doing it was when stuff was broke. There was a time the LAV could outrun the AV nade explosion. They also could outrun the vehicle mine explosion but that was like 1.1. Could be what he is talking about though.
I LAVs are outrunning his AV Nades it makes total sense.
Lai Dais are packed AV Nades, they cant be thrown as far, making it easier for LAVs to escape.
Unsure if packed nades have an affect on travel speed though, if they dont, they should. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
64
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Posted - 2013.08.06 15:54:00 -
[37] - Quote
with every major nerf on stuff there should be a respec
|
The Attorney General
ZionTCD
688
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Posted - 2013.08.06 17:31:00 -
[38] - Quote
lowratehitman wrote:
That sounds very logical and well thought. I agree a n av '"only" suit and more required skills can be a viable option, but perhaps that "suit/class" should be more powerfull due to the SP sink and dedication. My problem is not the tanker brother, its the lav's , and not being a problem where it is actually a headache, they are more tiresome if anything.
I perhaps should have been more clear. I don't think the AV nades should be toned down in strength, just that the AR user carrying them should have to give up some tank to fit them. Or Equipment if a logi, step down the sidearm if a heavy etc. Having to make a MEANINGFUL sacrifice to their anti-infantry role needs to be the drawback to equipping AV nades of proto level. The rewards are already up there, but the downside(not having a flux, or a core locus) is not enough.
Logi Lavs are going to be really tweaked in 1.5, I am reasonably confident of that. There needs to be changes made ot their resistances, modules, speed, and HP levels to make them more suited to their actual role, instead of being used offensively as battering rams. |
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