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semperfi1999
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763
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Posted - 2013.08.19 23:49:00 -
[1] - Quote
FLAYLOCK Steve wrote:Delta 749 wrote:FLAYLOCK Steve wrote:Delta 749 wrote: The QQ is strong in you Point w you are salty and get a long winded paragraph about how you arent even salty bro no u You know that feeling you get where you think people are laughing at you and lash out? The lashing out is why we laugh at you but keep crying its entertaining
You know you fail at trolling. Just saying, anyway awaiting your next remark. Please make it worth wild. Edit: hmm I guess you can only have 5 quotes in a post. Never knew Now we see the subject attempting to act like a reasonable mature adult, a facade sadly undermined by his previous actions Unfortunately for this beta male he will be sleeping alone denied the chance to mate by other more dominant males of the species Is that what they tell you? I'm sorry it must be hard having to live like you. trolling people to try to raise your self esteem. its ok, I understand this is the Internet. People like you just want to shine while people like me just to debate about a reasonable topic. Now before you reply please think on what you're going to say next. If it's interesting and shows some sort of intelligence in you I might reply. If not I'll ignore. You can also simply ignore this post and carry on. good night sir.
Flaylock.......You know someone with a 1.4 (maybe 1.5 now) kdr shouldnt be talking smack. You suck kid. All of your arguments are void when you suck with the very weapons you claim are OP (AR/ASCR). I dont understand how you can even come on here and act like you are good.....assuming you have a 1.5 KDR that sucks in a normal FPS....and for Dust you arent even decent unless you have a 3.0 KDR. Perhaps you should work on your game instead of your smack talk because your game has not caught up with your mouth.
Oh and BTW on topic......the reason the MD is OP at this point (as I have been speaking with players who have been using MD for a long time now) is that before certain explosions wouldnt register. Now explosives are fixed so every shot is registering accurately....which means that the freakin 6 meter radius (9 if using assault) is crazy good at completely annihilating whole groups of enemies with no need to aim whatsoever. Its laughable that people think this is a difficult weapon to use in its current form. |
semperfi1999
Imperfects Negative-Feedback
763
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Posted - 2013.08.20 12:47:00 -
[2] - Quote
Silly ***** wrote: Dude, what oes KDR have to do with being allowed to make a pont about a game. You sound like a douche, get a grip, this game doesn't even revolve around KDR. Don't tell someone to not talk smack and then proceed to discharge verbal vomit
Oh gosh another one of these.....KDR does matter kid. I have seen many games where my team held all objectives almost the entire game but we lost because i was the only person doing any killing....So as a result we were winning the MCC dmg battle but we lost the game because they cloned out my team. Yea KDR matters in every FPS and if you dont understand or believe this then your a scrub and you are just looking for an excuse to justify your bad game. |
semperfi1999
Imperfects Negative-Feedback
766
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Posted - 2013.08.20 14:37:00 -
[3] - Quote
Silly ***** wrote:semperfi1999 wrote:Silly ***** wrote: Dude, what oes KDR have to do with being allowed to make a pont about a game. You sound like a douche, get a grip, this game doesn't even revolve around KDR. Don't tell someone to not talk smack and then proceed to discharge verbal vomit
Oh gosh another one of these.....KDR does matter kid. I have seen many games where my team held all objectives almost the entire game but we lost because i was the only person doing any killing....So as a result we were winning the MCC dmg battle but we lost the game because they cloned out my team. Yea KDR matters in every FPS and if you dont understand or believe this then your a scrub and you are just looking for an excuse to justify your bad game. Kid? Shut your mouth, 1999. Yeah ok all objectives held and you still lost? Sound viable. KDR means nothing in objective based games you are talking out ur back end boy. Yeah ensuring ur team doesn't clone out is Important but your acting as if its the be all and end all of the game. And your little personal attack at the end, a scrub, grow up you immature child. My point was as it still is, anyone has the right to comment on the game regardless of KDR. Stop thinking your god and grow up. It's a game I need no excuse for not playing aswell as you, all that indicates is you play more and intern have less to do with the REAL world. Stop giving people a hard time and go outside, meet real people, give them your crap.
You are just so hilarious. Yes KDR does not matter in an objective based game...... Its ret@rded thoughts like these and lead people to think they are somehow good. Of course there are other things to do but in a First Person Shooter....the primary goal is the shooting part.....if you cant understand this then there is no point in discussing this any further. A good shooter in a FPS game will be able to both maintain/capture an objective and stay alive while doing it. Obviously this is only referring to KDR of people who are actually on the battlefield....KDR of redline snipers generally means nothing (besides they usually have fewer than 10 kills anyway). I am sorry to burst your bubble.....KDR is important and the most important indicator of skill is what KDR you can maintain while being in the thick of things. Having a high KDR because you hide in the MCC as a squad leader and only use OBS to get your kills obviously has no meaning. |
semperfi1999
Imperfects Negative-Feedback
766
|
Posted - 2013.08.20 14:56:00 -
[4] - Quote
Ludvig Enraga wrote:dumb thread. Now MD are too powerful. Before tho, when hit detection was broken, they were just right. - What a dumb thing to say. The OP implies that a weapon that was working off a broken mechanic was fine. Once the broken mechanic was fixed all of a sudden it's too OP.
I'd like to see an AR start getting jams and having half it's bullets just disappear in thin air and someone call this balanced.
Actually I dont see an issue with your initial statement. A weapon was buffed in radius and rounds per clip but was balanced because explosive mechanics were bad and some would not register. Now CCP finally fixed the explosive detection and the buff that was given the MD has made it crazy good and a lolsy weapon to use. So as such CCP should change something about the MD to balance it out. It needs to either have the radius reduced or the clip size reduced (total ammo doesnt need to be reduced just reduce slip size down by 2 rounds). |
semperfi1999
Imperfects Negative-Feedback
767
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Posted - 2013.08.20 15:29:00 -
[5] - Quote
FLAYLOCK Steve wrote: Lawl, when you started playing? When aim assist was around? And you talk about skill lol. What you run Assault Drop suit with prototype gear? Lawl, okay. I haven't been playing this game more than 4 months. Just 3 months. I ran a scout suit up to 1 month ago and you say I suck. You try running around with a scout suit in cqc using milita weapons and a milita sg. Btw I don't even have modules at level 3. But I suck with way less survivability than you lol okay scrub. Last time I checked scouts has been getting nerfed with every update. Now every suit has the same turn speed as a scout lol And oh sorry I forgot the assault rifle is a hard gun to use. Hmm. I forgot that the gun actually takes skill when before I joined guns where much stronger. The tac ar was considered OP. And you could skill up faster lol please stfu.
Edit: if you're so good than you shouldn't even be complaining about the mass driver because you would have the skill to take them out by using tactics. All I see is a scrub that mainly play pubs with a sqaud to get his kdr good. Lol I've only been in sqauds for around 1 month and 17 days according to my account. Kthx, get good.
Um yea so you apparently dont understand the concept of weapon balance do you? I only died 1 time from the flaylock during the time it was OP but does that mean that the weapon wasnt OP then? No thats just bad logic. Its the same with the caldari logi...in general I could handle caldari logis just fine but does that mean their prior bonus was balanced just because I am skilled enough to made the difference in the suit stats mean very little? |
semperfi1999
Imperfects Negative-Feedback
767
|
Posted - 2013.08.20 15:41:00 -
[6] - Quote
TEBOW BAGGINS wrote:FLAYLOCK Steve wrote:Midas Fool wrote:FLAYLOCK Steve wrote:But you love how your assault rifle. out performs every gun in the game right? Stop crying. Seriously I don't even have assault rifle trained to 1... I like my mass driver, but now that I don't have to try my absolute best to get kills it just feels as cheap as the flaylock just was. So you want it nerfed the way it was? Barely usable. Please gtfo. When will ccp grow a fking pair and stop giving in to these nerf threads just because people suck. I trained my assault rifle to level 4 because everything will get nerfed. I mean everything. Nova knife, forge gun, grenades, av gear. Lavs. Just about everything non assault rifle or assault suit will get nerfed because if it kills a assault rifle user its OP. Even if it's a mele. we don't really need the aim knock that bad. the problem is any nerf to the mass driver won't appease the vocal children. even if they removed aim knock and reduced the splash by 1m, noobs will join the forums and btch about MD because they never saw the more powerful version, more noobs will see that whine and jump on, then a mob forms and demands it nerfed again. this goes for any weapon, we have weekend warriors//noobs in paper suits with no prior dust experience directing the flow of the game. so CCP will not just nerf it lightly, they see it as they're one chance in 6 months at a nerf so they hit it as hard as they can hoping the noobs will shut up their whines. they dont stop crying tho, their witch hunt just moves on to the next cry of the month.
I agree that CCP should not listen to bad players for game balance issues. That being said removing the aim knock and decreasing the max radius for the freedom to 4.5 meters and the max radius on the assault MD to 6.5 meters would balance out this weapon nicely......that or instead of reducing splash dmg reducing the clip size by 2 rounds would also balance this weapon while maintaining its effective niche. |
semperfi1999
Imperfects Negative-Feedback
767
|
Posted - 2013.08.20 19:55:00 -
[7] - Quote
Silly ***** wrote:
Again you miss the point u dumbass! If you actually read my post you could have the potential to fathom what is being said. Instead you grab hold of any possible ground you can in a hope to prove some point which has nothing to do with my original post. You just sound like one bitter little boy, now put on your Pj's and go to bed!
And you missed my point completely. Just because you can comment doesnt mean anyone should ever consider your comment if you are a bad player. Bad players should accept where they are and understand that to them everything will seem OP. They will also generally protect whatever they use exclusively while calling for nerfs on every other weapon. If you dont know what your doing in a game then your comment should be pretty much worthless. Oh and kid your just priceless with your retorts. I cant wait to see what you come up with next. |
semperfi1999
Imperfects Negative-Feedback
767
|
Posted - 2013.08.20 20:19:00 -
[8] - Quote
McFurious wrote:semperfi1999 wrote:I agree that CCP should not listen to bad players for game balance issues. That being said removing the aim knock and decreasing the max radius for the freedom to 4.5 meters and the max radius on the assault MD to 6.5 meters would balance out this weapon nicely......that or instead of reducing splash dmg reducing the clip size by 2 rounds would also balance this weapon while maintaining its effective niche. I'm fine with the splash nerf and aim knock (unless it's a direct hit) but 2 round clip size... Come on now. Reducing explosive bonus to armor to 115% or 120% would help. The splash damage should also be reduced the further away the target is from the center of the blast. @ OP: Been using the MD since closed beta when it had a 4 round clip and was a lot weaker. I prefer to use it at medium and long ranges but it's nice to have it for close range fights as well. One problem is all these new MD players want to do is toss fluxes and spam spam spam at close range. This is a cheap way to use the weapon IMO. I rarely see anyone with a MD trying to take long range shots at anyone. Now we have a lot of people complaining and calling for nerfs. Another problem is CCP can't seem to get the aiming fixed like they had it in Chromosome. I think that's a reason people are using area of effect weapons a lot more. Whereas in Chromosome the aiming was great and hardly anyone used the MD even when it was OP. If they can fix the aiming, then I'm betting people will switch to other weapons. That should be the #1 priority before they "fix" before anything else.
Just quickly....i said a 2 round clip size reduction...not a total clip size of 2 that would be stupid. So it would go from 6 and 8 (reg and assault) to 4 and 6. |
semperfi1999
Imperfects Negative-Feedback
767
|
Posted - 2013.08.20 20:27:00 -
[9] - Quote
Cosgar wrote:semperfi1999 wrote:McFurious wrote:semperfi1999 wrote:I agree that CCP should not listen to bad players for game balance issues. That being said removing the aim knock and decreasing the max radius for the freedom to 4.5 meters and the max radius on the assault MD to 6.5 meters would balance out this weapon nicely......that or instead of reducing splash dmg reducing the clip size by 2 rounds would also balance this weapon while maintaining its effective niche. I'm fine with the splash nerf and aim knock (unless it's a direct hit) but 2 round clip size... Come on now. Reducing explosive bonus to armor to 115% or 120% would help. The splash damage should also be reduced the further away the target is from the center of the blast. @ OP: Been using the MD since closed beta when it had a 4 round clip and was a lot weaker. I prefer to use it at medium and long ranges but it's nice to have it for close range fights as well. One problem is all these new MD players want to do is toss fluxes and spam spam spam at close range. This is a cheap way to use the weapon IMO. I rarely see anyone with a MD trying to take long range shots at anyone. Now we have a lot of people complaining and calling for nerfs. Another problem is CCP can't seem to get the aiming fixed like they had it in Chromosome. I think that's a reason people are using area of effect weapons a lot more. Whereas in Chromosome the aiming was great and hardly anyone used the MD even when it was OP. If they can fix the aiming, then I'm betting people will switch to other weapons. That should be the #1 priority before they "fix" before anything else. Just quickly....i said a 2 round clip size reduction...not a total clip size of 2 that would be stupid. So it would go from 6 and 8 (reg and assault) to 4 and 6. There better be a damage buff in there, because the MD already has horrendous DPS.
You gotta read the entire post now cosgar. It was one of the 2 options for balancing the current MD. The weapon knock needs to be removed and then either the splash radius needs to be reduced to lvls that I mentioned above or instead of a splash radis reduction it gets a reduction in its clip size. Both solutions woudl balance out the weapon....and no there would be no dmg buff in either option. |
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