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2781. GET ALIFE CCP - in Feedback/Requests [original thread]
You spelt "damn" wrong.....
- by True Adamance - at 2014.01.14 21:15:00
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2782. Request: Faction Battle Deployment - in Feedback/Requests [original thread]
If I may ask what faction do you fight for....please do not say "all of them" or I will have an aneurism.
- by True Adamance - at 2014.01.13 21:19:00
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2783. Request: Commando vs commando tournament - in Feedback/Requests [original thread]
I'm in. If is Amarrian I'll skill into it.
- by True Adamance - at 2014.01.13 02:59:00
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2784. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: True Adamance wrote: Mobius Wyvern wrote: As you can see here , CCP plans to release a knife for each race. That being the case, why not have each Scout suit get a bonus to its faction's knife? I don't want a kni...
- by True Adamance - at 2014.01.13 01:43:00
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2785. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
Arx Ardashir wrote: True Adamance wrote: Arx Ardashir wrote: And @ Krom, I appreciate the effort you put into your post, but I won't ever support giving our futuristic soldiers swords and maces(Khumaak in your post). Knives (or knife-like...
- by True Adamance - at 2014.01.13 01:36:00
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2786. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Doshneil Antaro wrote: Noob tank much? You do realize that the blasters are designed for the sole purpose of taking out infantry only. Rails are designed to Bust vehicles. This means there is no balance between them i...
- by True Adamance - at 2014.01.12 21:31:00
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2787. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
This is an issue I have, it essentially makes all other tank fits redundant when I can roll a hardener x2 damage mod gunlogi with a Particle Cannon.... Why would I need anything else? I don't support huge nerfs but perhaps a fire rate change of 1...
- by True Adamance - at 2014.01.12 21:12:00
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2788. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
Arx Ardashir wrote: 2 bonuses only "forces" a role onto a suit if the bonuses are constrictive. There are plenty of non-restrictive bonuses that don't pigeon-hole people. Also, before you try making a suit that uses racial knives, you have to ...
- by True Adamance - at 2014.01.12 21:11:00
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2789. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: As you can see here , CCP plans to release a knife for each race. That being the case, why not have each Scout suit get a bonus to its faction's knife? I don't want a knife I want a laser Glaive, Halberd, or maybe even...
- by True Adamance - at 2014.01.12 21:08:00
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2790. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
Maciej Szambelan wrote: Looks like a big percentage of people think that CR is too strong and I'm with them on that one. In close combat CR with aim assist is unstoppable, all you need to do is just keep pressing r1 and aim assist will do the r...
- by True Adamance - at 2014.01.12 21:06:00
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2791. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: So many QQ posts about railguns lately. Railguns are designed to destroy other vehicles with great prejudice. The blasters do the same to infantry. Why are all of you complaining that your apple does not taste like my ban...
- by True Adamance - at 2014.01.12 19:40:00
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2792. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: It is true my mlt/std blaster has a hard time vs a well fit tank, but they have just as much of an issue taking my tank down as my tank is heavy survivability in lue of alpha damage. Most of these engagements vs a decent ...
- by True Adamance - at 2014.01.12 19:29:00
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2793. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Rail gun is fine. Railgun w/damage mods is OP, but that is a discusion for another thread. I can destroy them with mlt blasters in CQC at least 70% of the time. The slow turning of the Rail turret is slow. 25% of my death...
- by True Adamance - at 2014.01.12 18:03:00
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2794. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: I think this is a great idea, personally. Actually, I've suggested in other posts that the Large (and only the large) railgun should fire like a forge gun. You have to charge it for every shot, and there is a bright, vis...
- by True Adamance - at 2014.01.12 07:45:00
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2795. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
For the most part in most matches the Railgun becomes to default weapon to use, since you are likely to see other HAV on the field, not to mention dropships and LAV, the issue now that I find in engagement with tanks is that even at MLT level the ...
- by True Adamance - at 2014.01.12 07:17:00
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2796. [suggestion] make the turrets on a tank that's unoccupied have an AI - in Feedback/Requests [original thread]
TheEnd762 wrote: True Adamance wrote: Additionally if they were invincible murder fortresses like you say and you are so very ignorantly wrong TheEnd762 then I would never lose tanks, I would never destroy tanks on foot or in my own HAV, whi...
- by True Adamance - at 2013.12.29 21:42:00
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2797. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What is Capacitor? Capacitor is a resource used by vehicles to activate fitted modules. Without capacitor, vehicles can't use modules. A vehicle's capacitor slowly recharges over time, and is required for all non-basic...
- by True Adamance - at 2013.12.29 10:50:00
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2798. [suggestion] make the turrets on a tank that's unoccupied have an AI - in Feedback/Requests [original thread]
TRUe MINMATAR power wrote: TheEnd762 wrote: Then just take them off. Tanks are already invincible murder fortresses. What's next? Making it so you can hack objectives from inside them too? Jeez, you tankers really have no shame. Do some re...
- by True Adamance - at 2013.12.29 07:44:00
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2799. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: True Adamance wrote: DeadlyAztec11 wrote: Bolo(two balls with a cord in the middle, spins through air when shot). The Minmatar Shotgun should shoot these but electrified The round should get larger the father aw...
- by True Adamance - at 2013.12.29 05:03:00
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2800. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
Alam Storm wrote: Ulysses Knapse wrote: Uh... what? Am I the only one who thinks this sounds ridiculous? If you just want a Minmatar weapon that does extra damage against shields, EMP rounds already exist. And why "bolo" rounds? Cannot compr...
- by True Adamance - at 2013.12.28 09:59:00
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