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101. Over all issue with the build - in Feedback/Requests [original thread]
why should ccp give a dropship more armor when they gave the player mods that do that for a reason. if the guy doesnt want to armor tank his dropship let him do as he likes. no one is frcing you to fly with him.
- by theschizogenious - at 2012.08.16 03:43:00
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102. Ambush Maps Should be Fundamentally Changed (solution) - in Feedback/Requests [original thread]
you couldve put that in the game/map req thread stickied to the top of this section. and people including me have already suggested that they do similar things
- by theschizogenious - at 2012.08.15 23:41:00
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103. [req] be able to sell assets back to the market - in Feedback/Requests [original thread]
its more of a can we have it now rather than later kind of thing so that you dont end up being reset with a tens of millions of unused assests in your account.
- by theschizogenious - at 2012.08.15 23:39:00
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104. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
i like the price increase because it was a fitting response to all the lone wolfing and puts the newer players at an even pace. plus it encourages teamwork so that you wont die as often so that you will be able to keep your money. and remember tha...
- by theschizogenious - at 2012.08.15 15:41:00
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105. [req] be able to sell assets back to the market - in Feedback/Requests [original thread]
say you just played a match and in your salvage you found a couple heavy dropsuits. only problem is yu dont use heavies so what can you do? i think we should be able to sell any unwanted items back to the market for 80% of the market price until ...
- by theschizogenious - at 2012.08.15 15:32:00
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106. Request: higher player counts - in Feedback/Requests [original thread]
or you would be able to have the 2 dropships a tank maybe an lav for rapid strikes. and infantry to cover and take the objective so that the guy in the vehicle doesnt have to get out and have a random steal his ride.
- by theschizogenious - at 2012.08.13 14:42:00
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107. Request: higher player counts - in Feedback/Requests [original thread]
i find that it takes away from th overall enjowment of the game that you can go into a map as huge as what we currently have and if there are two dropships flying around you could basically have almost your entire team blown away in a matter of se...
- by theschizogenious - at 2012.08.13 14:33:00
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108. Disruption gametype - in Feedback/Requests [original thread]
Bravo SnakeBlood wrote: A suggestion i would have here is that this idea as much as i like it would be difficult to balence due to the potential loss involved to eve players until a balence could be accheived the basics could be implemented in ...
- by theschizogenious - at 2012.08.13 00:50:00
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109. Disruption gametype - in Feedback/Requests [original thread]
im not suggesting to make it so that you can hire dust mercs to destroy the eve ship im saying that maybe they could be hired to sabotage the production line which would increase how long it takes to make it. or sabotaging its warp drive so that ...
- by theschizogenious - at 2012.08.13 00:19:00
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110. Disruption gametype - in Feedback/Requests [original thread]
i think an amazing gametype would be an eve corp hires dust mercs to infiltrate an enemies shipyard and disrupt the production of ships which would delay the amount of time before they are fully made. say EVE alliance A has decided to expand thei...
- by theschizogenious - at 2012.08.12 18:46:00
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111. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
if you want super realistic combat i would suggest. Arma2 but i do like some of your ideas
- by theschizogenious - at 2012.08.12 18:35:00
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112. The overuse of 'o' as a functional button and menus in general - in Feedback/Requests [original thread]
while in MQ:easy fix which is already in the game. just press L1 instead of walking around pressing O to activate everything just stand there hit L1 and you will be able to access everything that is in your MQ. for vehicles: ive never had a prob...
- by theschizogenious - at 2012.08.12 18:14:00
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113. Training Area - in Feedback/Requests [original thread]
i hope that gets integrated with grouping so that people can start working on tactics and getting a feel for their teammates style of play.
- by theschizogenious - at 2012.08.12 18:09:00
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114. Walking around the warbarge - in Feedback/Requests [original thread]
i wasnt in for that build so that mustve been pre preE3. but i believe that you will be able to do that in the finished version but brining it back would be epic because ever since i jumped into the warroom for the first time and saw how big it w...
- by theschizogenious - at 2012.08.12 18:07:00
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115. [Req] make SL uplink more user friendly - in Feedback/Requests [original thread]
i dont know if this has been addressed yet but i was hoping that someone could look into making squad commands more user friendly because i have a hard time designating objectives to be focused on whle trying to coordinate with some of my micless ...
- by theschizogenious - at 2012.08.12 18:03:00
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116. game type ideas - in Feedback/Requests [original thread]
what i think would make a good game type is like trying to raid a convoy which would decrease the amount of clones /turrets and vehicles an attacking side would gain for an upcoming battle.
- by theschizogenious - at 2012.08.07 16:41:00
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117. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
i hope this hasnt been said before. my idea is of a dust corps private base with one side attacking and the other defending the attacking side is raiding the other team for supplies i.e. dropsuits, isk, nanohves, vehicles, turrets, etc... but th...
- by theschizogenious - at 2012.08.07 16:08:00
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118. Salvage?? - in Feedback/Requests [original thread]
anything that you hack that isnt a primary objective as long as it doesnt get destroyed should become salvage.
- by theschizogenious - at 2012.08.03 12:33:00
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