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21. Sandbox - in General Discussions [original thread]
There's no sand left in the box because it's made it's way into everybody's panties. Even if there were customizable matches, would they be playable? Or would you queue half an hour just to get kicked/Dc'd/hard freeze, ya know, like all the other ...
- by tal mrak-thanl - at 2015.06.04 17:14:00
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22. I came in like a blazing Incubus - in General Discussions [original thread]
Damn, you and Golden Day ought to have a shitpost-off. I'm really not sure who the victor would be.
- by tal mrak-thanl - at 2015.06.04 17:09:00
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23. You People - in General Discussions [original thread]
Ol' Dirty B-Star wrote: Have ruined this game...Played four matches in a row, and in every one, people have left either my team or the other, resulting in either us stomping or the other way round...The more it happens, the worse it gets...last...
- by tal mrak-thanl - at 2015.06.04 16:50:00
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24. Tips for PC - in General Discussions [original thread]
Agimus ftw. I've got some for you if youve got prof 3z
- by tal mrak-thanl - at 2015.06.04 13:59:00
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25. Acknowledgement of bugs - in General Discussions [original thread]
Very thoughtful post, foo. Where do you see CPM fitting into this process? Aren't they the ones that have been tasked with communicating issues to the dev team, and providing feedback to the community?
- by tal mrak-thanl - at 2015.06.04 13:31:00
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26. Real "tactical" situation for myo jumping? - in General Discussions [original thread]
Jumping is useful for navigating blockades and placing/ destroying equipment, and providing suppressing fire from tactically advantageous positions. The usefulness of jumping in combat is ridiculously exaggerated in general discussion. However, th...
- by tal mrak-thanl - at 2015.06.04 13:24:00
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27. Visual Difficulties when using vehicle hardeners - in General Discussions [original thread]
Well, once the idiotic turret reset is fixed, that will only happen in cases of extreme scrubbiness.
- by tal mrak-thanl - at 2015.06.03 14:26:00
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28. Visual Difficulties when using vehicle hardeners - in General Discussions [original thread]
Bump. 100% More important than skin BS.
- by tal mrak-thanl - at 2015.06.03 14:21:00
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29. One Skiing Adropship - in General Discussions [original thread]
Scheneighnay McBob wrote: Thing is, legitimate fights between dropships never end. Fixed that for ya.
- by tal mrak-thanl - at 2015.06.03 14:15:00
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30. One Skiing Adropship - in General Discussions [original thread]
I love it when peeps try to ram my Dropships, and explode instantly, without even scratching the paint. Ramming is not a tactic, it's an act of desperation. If you manage to actually destroy a DS by ramming, it's because the enemy vehicle is mili...
- by tal mrak-thanl - at 2015.06.03 14:13:00
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31. An extra slot for commandos? - in General Discussions [original thread]
If the mk.0 gets an extra slot, it will probably be a high slot.
- by tal mrak-thanl - at 2015.06.02 15:34:00
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32. KingThunderBolt - in General Discussions [original thread]
VAHZZ wrote: A year later, KTB would die from trying to ingest frozen wieners, never to be famous. That's racist
- by tal mrak-thanl - at 2015.06.02 03:34:00
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33. Minmatar FW Channel - in General Discussions [original thread]
Chosen Matari
- by tal mrak-thanl - at 2015.06.01 17:04:00
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34. Tips for PC - in General Discussions [original thread]
Don't shoot the blue guys.
- by tal mrak-thanl - at 2015.06.01 15:15:00
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35. WHY IS EU AMBUSH LIKE THIS? - in General Discussions [original thread]
You are playing a free shooter cobbled together by the makers of Sim Life: Space. You'll either have to lower your expectations or just accept the games flaws.
- by tal mrak-thanl - at 2015.06.01 14:12:00
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36. Jumping is Strafing UP - in General Discussions [original thread]
Viktor Hadah Jr wrote: but with jumping you don't decide how high you go and when you go back down, it is constant. with strafing you can decide how far your strafe and your strafing pattern can change. You have a good point, Viktor. The Ju...
- by tal mrak-thanl - at 2015.06.01 13:33:00
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37. Jumping is Strafing UP - in General Discussions [original thread]
I don't think they can increase turn and look speed without further impairing the servers ability to communicate player locations to the client.
- by tal mrak-thanl - at 2015.06.01 13:19:00
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38. @CCP: Call A Professional - in General Discussions [original thread]
I'm sure some of them are approachable, friendly and professional. Rattati in particular seems like an ambitious, thoughtful game designer. The bulk of my complaint resides with the mismanagement of resources by the company's executives. Poor deci...
- by tal mrak-thanl - at 2015.06.01 13:11:00
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39. Jumping is Strafing UP - in General Discussions [original thread]
The problem isn't strafe speed, it's target tracking speed and hit registry. The rapid movement speed of DUST is one of its strengths, not a weakness. As it is now, I don't personally have a problem tracking opponents that jump with the aid of my...
- by tal mrak-thanl - at 2015.06.01 13:03:00
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40. @CCP: Call A Professional - in General Discussions [original thread]
Oh, did my post touch a nerve? Valid criticism hardly constitutes an insult. And in regards to my warning: If I'm not going to be allowed to criticize your clear lack of experience and work ethic, then just go ahead and permanently remove my posti...
- by tal mrak-thanl - at 2015.06.01 03:03:00
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