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121. [request] AUR items reassignable after character deletion - in Feedback/Requests [original thread]
Yes please.
- by ratamaq doc - at 2012.11.06 19:17:00
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122. [Request] RAW gear and Counter Measure options on all vehicles - in Feedback/Requests [original thread]
I was thinking the counter measures would be an active module with limited supply and have a recharge time the exact same way the shield booster works. The RAW gear would be passive. This way your vehicle has a chance vs the 1 guy with a free swa...
- by ratamaq doc - at 2012.11.06 19:16:00
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123. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Mazu Ten wrote: First, I'll say that I am experiencing frame lag. However, it's more of a 0.8 second 'snag' every 20-60+ seconds (varying.) This is what I have noticed the most, but it is consistent with firing on an enemy. It happens to ...
- by ratamaq doc - at 2012.11.06 18:52:00
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124. [Request] RAW gear and Counter Measure options on all vehicles - in Feedback/Requests [original thread]
Radar Early Warning (RAW) and Counter Measures would be a neat addition to the game. RAW gear that toned the driver when they are being pinged by a lock-on weapon and deploy Chaff/Fare/Jammer similar to activating a Shield Boost. Would also be n...
- by ratamaq doc - at 2012.11.06 08:03:00
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125. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
Another idea I saw start in another thread I'd like to expand on is what could be the difference in the operation of a manpack launcher. Currently all of the swarm launchers are fire and forget, which i assume means they are heat seekers, but cou...
- by ratamaq doc - at 2012.11.05 03:58:00
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126. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: ratamaq doc wrote: How about this. Fix the speed of the swarm launcher so that it can catch a dropship. In no reality does a Aerial Personnel carrier that would fly 250 knots tops outrun a missile going mach 2. To ...
- by ratamaq doc - at 2012.11.05 03:42:00
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127. Serious Problem For New Players - in Feedback/Requests [original thread]
Agreed. I played for 3 weeks before I figured out how to turn on voice. I thought that you HAD to buy the UVT which was only available via AUR. I bought the merc pack just to get my voice activated. Pissed I was when I bought the pack, bought the...
- by ratamaq doc - at 2012.11.05 03:29:00
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128. Dropships to get on buildings. - in Feedback/Requests [original thread]
Can't wait for artillery.
- by ratamaq doc - at 2012.11.05 03:07:00
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129. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
How about this. Fix the speed of the swarm launcher so that it can catch a dropship. In no reality does a Aerial Personnel carrier that would fly 250 knots tops outrun a missile going mach 2. To compensate the drop ship, give them countermeasures...
- by ratamaq doc - at 2012.11.05 02:57:00
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130. DS3 and KB/M turn speed too slow. - in Feedback/Requests [original thread]
And I will bump again. This WILL kill the game for the hardcore FPS console players. Especially if we are going to be up against Keyboard Mouse players. I was going to start a new thread for this, but instead to keep the boards clean I'll post th...
- by ratamaq doc - at 2012.11.05 02:31:00
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131. Health and shield meter are too slow - in Feedback/Requests [original thread]
I came to post this. I've been dead on the ground from AR fire while my health is still dropping. There doesn't seem to be a difference in the speed the health drops between different AR types, So it's hard to tell if you are being hit by somethin...
- by ratamaq doc - at 2012.11.04 10:44:00
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