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41. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: o_O Buff TAR and nerf SCR? Really? That seems pretty odd. Dont see y not Tac assault rifle pitiful range and fire rate and scr .... well if I have to say anything about it u must be abusing it like half the community
- by nelo kazuma - at 2015.03.29 06:09:00
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42. Scrambler rifle profile should be toned down. - in Feedback/Requests [original thread]
Georgia Xavier wrote: Yeah yeah yeah nerf ScR. We get it Rattati himself said it's getting a nerf. Start celebrating Where did they say they last I heard they were leaving it be cuz no one used it. Im not opposed to damage balancing but I th...
- by nelo kazuma - at 2015.03.29 06:05:00
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43. Wallbanging. - in Feedback/Requests [original thread]
If It did certain type of weaponry logically would work better than others rail being best then projectile then plasma then laser.
- by nelo kazuma - at 2015.03.19 17:28:00
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44. calidari assault bonus is pontless - in Feedback/Requests [original thread]
I run assault rail allot of the time on my cal logi with myro fibs and precision enhancer low slots kincat and feriscale plate or cardio module this being adv suit cuz im not skilled into assault atm but this makes for epic Ariel combat ive jumped...
- by nelo kazuma - at 2015.03.17 08:12:00
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45. An obvius idea 4 Commando - in Feedback/Requests [original thread]
Ghost Steps wrote: Let them have the recharge delay and recharge depleted of heavies and module layout. Considering the get light weapon damage buff this would make assaults obsolete because they already have high hp. Ive said before commando...
- by nelo kazuma - at 2015.03.16 06:47:00
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46. Lp store updated - in Feedback/Requests [original thread]
Would like to see all weapons added to their respective areas so if I wanna buy sidearms or variants of weapons I can find them there. Vehicles as well python for lp points O.o awesome and of course modules for those as well. When race different w...
- by nelo kazuma - at 2015.03.16 06:30:00
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47. New game mode suggestions - in Feedback/Requests [original thread]
These area ideas I dont see being done right away or even impossible for the the currunt system but even if one of these makes it I think It would benefit the game and draw more players to stay or stick around. If a dev reads this I hope if anythi...
- by nelo kazuma - at 2015.03.16 06:23:00
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48. New game mode suggestions - in Feedback/Requests [original thread]
First being a six on six battle with about 25 clones or 30. This would allow people to rely less on newer players to win game seeing how one blueberry can go 0 n 26 n drag the team down. which can be a major bummer and it would encourage better te...
- by nelo kazuma - at 2015.03.16 06:20:00
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49. Proxy remotes buff - in Feedback/Requests [original thread]
As they stand I can usually throw maybe nine or so since I have level 4 but most tanks run over them and survive with a ton of hp still. Either damage or wider range only affecting vehichles since I know they can kill dumb red beerys lol. At the m...
- by nelo kazuma - at 2015.03.16 05:55:00
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50. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle, with rapid redeployment an...
- by nelo kazuma - at 2014.09.07 02:29:00
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51. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Everyone's forgetting about the bolt pistol T.T
- by nelo kazuma - at 2014.09.04 10:52:00
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52. idea for hotfix delta regarding commandos and sidearms. - in Feedback/Requests [original thread]
As commandos stand being a high damage but slow movement speed and decent HP I think adding another module slot/slots would be overpowering them so perhaps a racial weapon buff. For instance a cal commando could receive higher ammo capacityfor...
- by nelo kazuma - at 2014.09.03 14:00:00
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53. Coloring of proto commando suits - in Feedback/Requests [original thread]
Absoliav wrote: This was an issue when the first Commando came out, he looked just like the regular heavy, give it time and the'll get their proper skin. I kinda figured but yeah cant wait to see how they look
- by nelo kazuma - at 2014.03.28 03:17:00
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54. Coloring of proto commando suits - in Feedback/Requests [original thread]
Im loving the new commando suits but there isnt any difference between the look of basic and proto which kind of bummed me out. The scouts have theirs already so i know its possible to get done i have a cal comando would like to see black and ligh...
- by nelo kazuma - at 2014.03.27 14:25:00
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55. ccp i hope u read this. - in Feedback/Requests [original thread]
Isa Lucifer wrote: I agree with your idea of raising quota and reducing isk payout to detter (wrote it wrong) protostomping. P.S. Use spaces so it doest look like a wall of text. yea writing from phone so tend to skip and mispell alot
- by nelo kazuma - at 2014.03.12 12:51:00
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56. ccp i hope u read this. - in Feedback/Requests [original thread]
when i first started the game i got up to about 800 000 sp lifetime before i was out of acadamy training which was cool it gives new players time tp get accustomed to dust along with time to think about what to try and to build up there. sp before...
- by nelo kazuma - at 2014.03.12 12:35:00
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