Pages: [1] 2 |
1. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
I can repeat myself here one more time: Solving this problem is very hard. You first need to prepare and fix some mechanics before you can chance the motivation. Yes, it is the motivation, I see a lot of people leaving games if they see >= 3 p...
- by meri jin - at 2013.07.10 04:35:00
|
2. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Rinzler XVIII wrote: Daedric Lothar wrote: meri jin wrote: Daedric Lothar wrote: No... Most casuals are Weekend Warriors. The game should support people actively playing on the weekend and gaining passive growth during the week. I wo...
- by meri jin - at 2013.07.04 11:32:00
|
3. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Update on the 3xSP event example.
- by meri jin - at 2013.07.04 10:46:00
|
4. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
bumb
- by meri jin - at 2013.06.29 17:14:00
|
5. [Suggestion] inhow to improve the fitting window significant . - in Feedback/Requests [original thread]
thank you for the reply Forlorn. Even if you don't like all my ideas to improve Dust. I would love to see both options in restocking.
- by meri jin - at 2013.06.29 17:10:00
|
6. [Suggestion] inhow to improve the fitting window significant . - in Feedback/Requests [original thread]
Daedric Lothar wrote: meri jin wrote: Daedric Lothar wrote: I've been mixed about restocking X extra and restocking to X suits. I have multiply suits using the same module, and a couple of modules are separated probably like every ...
- by meri jin - at 2013.06.28 19:16:00
|
7. [Suggestion] inhow to improve the fitting window significant . - in Feedback/Requests [original thread]
Daedric Lothar wrote: I've been mixed about restocking X extra and restocking to X suits. I have multiply suits using the same module, and a couple of modules are separated probably like every other dustplayer out there. And I would lov...
- by meri jin - at 2013.06.28 19:08:00
|
8. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Daedric Lothar wrote: Forlorn Destrier wrote: Well here is another flaw in your logic. Casual Eve players have 1 account, an earn SP for one toon. Hardcore Eve players have multiple accounts. The gap still exists (albeit a gap of a differe...
- by meri jin - at 2013.06.28 18:43:00
|
9. [Suggestion] inhow to improve the fitting window significant . - in Feedback/Requests [original thread]
Here are some of my idea for improvement of the fitting window. Restock and restock? Well itGÇÖs kind of hard to tell this with my poor English skills. But I like the old mechanic a lot more, where you could restock a build up to a point x...
- by meri jin - at 2013.06.28 18:08:00
|
10. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Oso Peresoso wrote: passive SP is passive. How is making passive SP on weekends anything but completely pointless? What you're really just saying is to increase the passive SP period. Also, I don't see what giving out more SP does to attract ca...
- by meri jin - at 2013.06.28 18:00:00
|
11. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
I would like not to pay for SP, but that is another topic :D. Talking about my "even bar" the formula I show above is just an example. CCP can for example decide that the even sp would not be allied by the multiplication of 2, and make it 1,25....
- by meri jin - at 2013.06.28 17:35:00
|
12. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Forlorn Destrier wrote: meri jin wrote: @Forlorn Destrier You seems not to understand my friend. Let me explain it one more time: For example , just for example You would earn about EXTRA 200k of SP on the 3*SP weekend. Because its ...
- by meri jin - at 2013.06.28 17:13:00
|
13. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
@Forlorn Destrier You seems not to understand my friend. Let me explain it one more time: For example , just for example You would earn about EXTRA 200k of SP on the 3*SP weekend. Because its a event. Now, just imagine, you have one bar,...
- by meri jin - at 2013.06.28 16:50:00
|
14. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Daedric Lothar wrote: meri jin wrote: Daedric Lothar wrote: No... Most casuals are Weekend Warriors. The game should support people actively playing on the weekend and gaining passive growth during the week. I wouldn't mind seeing a Res...
- by meri jin - at 2013.06.28 16:35:00
|
15. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Daedric Lothar wrote: No... Most casuals are Weekend Warriors. The game should support people actively playing on the weekend and gaining passive growth during the week. I wouldn't mind seeing a Rest bar, the more you don't play, when you do ...
- by meri jin - at 2013.06.28 16:11:00
|
16. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
bumb
- by meri jin - at 2013.06.28 15:55:00
|
17. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
...without destroying the already existing things. I have read a lot of demands for a double SP weekend, and IGÇÖm asking you to never do this! These weekends will only serve the most active players, casual players wonGÇÖt find simply the time ...
- by meri jin - at 2013.06.14 11:01:00
|
18. [Feedback] Something SERIOUSLY wrong here: - in Feedback/Requests [original thread]
Aoena Rays wrote: It is called: development time. They have to save things also for future expansions and for players to skill up to in the future. You want everything on the plate straight away? Sorry. Also this is not feedback. This is reque...
- by meri jin - at 2013.06.14 10:12:00
|
19. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
+1
- by meri jin - at 2013.06.14 07:44:00
|
20. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I don't even care if the D/K ratio is here, but IF it is there, I care for having my average 1.3. Another option for the Statistic after every game would be: ISK! Show us the amount of ISK destroyed this turn. Maybe even break it up a little...
- by meri jin - at 2013.05.17 09:07:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |