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1. Freezing in loading screen - in Technical Support/Bugs [original thread]
Bah, this is a total mess, my buddies are dropping out of squad like flies, lucky if half of us get through. Grumble....
- by major faux-pas - at 2013.09.10 22:30:00
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2. Can't enter battle - in Technical Support/Bugs [original thread]
+12
- by major faux-pas - at 2013.09.05 18:58:00
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3. Freezing in loading screen - in Technical Support/Bugs [original thread]
Same for me, I have had to restart 6 or 7 times, different errors - sometimes, not in game when in squad, sometimes loading freeze. guess we wait for enough to complain and wish CCP luck in finding it...?
- by major faux-pas - at 2013.09.05 18:57:00
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4. Bug . Team colours take too long to appear - in Technical Support/Bugs [original thread]
Why am i standing in front of this guy, waiting for red or blue to appear, before i shoot him or not?
- by major faux-pas - at 2013.07.06 13:50:00
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5. Character Selection - in Technical Support/Bugs [original thread]
+1... Is this happening to Everyone, or just some of us?
- by major faux-pas - at 2013.07.04 15:57:00
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6. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
The-Errorist wrote: I'm guessing you missed the part where major faux-pas said there was 3 clones left when his corp won. Thanks errorist. CCP, the reason i asked for the issue to be handled here is because 1) the gm involved will not resp...
- by major faux-pas - at 2013.07.04 15:53:00
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7. 1.2 update error - in Technical Support/Bugs [original thread]
Hmm. Today i got the regular update screen, patch notes etc... But Now there is long delay after (before character select). After character selectd i get the spinning recticle indefinitely, have done this twice now and just keeps spinning. Don't ...
- by major faux-pas - at 2013.07.04 15:32:00
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8. 1.2 update error - in Technical Support/Bugs [original thread]
DeeJay One wrote: major faux-pas wrote: An error occurred during the start operation 80028f50 Can any dev tell me what this indicates? Thanks in advance Mfp Tried restarting? Did it ever happen again? I got that once and only once... Y...
- by major faux-pas - at 2013.07.02 20:01:00
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9. 1.2 update error - in Technical Support/Bugs [original thread]
An error occurred during the start operation 80028f50 Can any dev tell me what this indicates? Thanks in advance Mfp
- by major faux-pas - at 2013.07.02 14:39:00
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10. FREEZING!!!!!!!!!!! - in Technical Support/Bugs [original thread]
I think the trouble is any patches from ccp must go through sony' quality control first... Well, ok, part of the problem.
- by major faux-pas - at 2013.07.01 19:03:00
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11. [Fwd] Fixing aiming: Turning off one lag at a time. - in Technical Support/Bugs [original thread]
+1 For me and everyone i know. Performance before fancy graphics... Just tried setting to 520 res, but no cigar
- by major faux-pas - at 2013.07.01 18:51:00
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12. [Technical Support/ Bug] Aiming issue Specific to an HMG - in Technical Support/Bugs [original thread]
PAs Capone wrote: I have noticed that when tracking and aiming with an HMG that unless the small center dot on the targeting reticle is on target that the bullets in the spread circle will not register. So if the center dot is off target even b...
- by major faux-pas - at 2013.06.28 13:03:00
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13. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Hi GM Vegas, thanks for your response. To generate a more engaged and fruitful discussion, I am replying here. In reply to your message below, I do not actually seek clarification of anything, I seek a reply to the 2 points I raised on the forum,...
- by major faux-pas - at 2013.06.27 20:36:00
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14. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Come on CCP, don't leave me hanging?
- by major faux-pas - at 2013.06.26 15:47:00
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15. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Reiki Jubo wrote: real question is why didnt victory trigger the reinforcement timer? also, did post groups clone each other at the exact same time? i doubt it. thats why the system gave victory to one group. scary bug, if that would have been ...
- by major faux-pas - at 2013.06.25 13:47:00
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16. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Rogatien Merc wrote: A clone count of 0 indicates there are no clones available for mercenaries who die... but if a side wins the match, and has even one or two mercs alive at the end of the match, logic would indicate tha...
- by major faux-pas - at 2013.06.25 13:07:00
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17. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Rogatien Merc wrote: A clone count of 0 indicates there are no clones available for mercenaries who die... but if a side wins the match, and has even one or two mercs alive at the end of the match, logic would indicate that those active clones ...
- by major faux-pas - at 2013.06.25 09:31:00
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18. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
[/quote] Are you sure you did not suffer from a last minute OB from the other team, wiping out your clones? This could result in the situation that FoxFour has described. Considering that computers are generally good with numbers this could be an...
- by major faux-pas - at 2013.06.25 09:27:00
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19. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Absolute Idiom II wrote: Surely it should be a draw - if both sides suffer a losing state? (MCC destroyed and zero clones left) Or better: match ends immediately when MCC dies or zero clones remain. Like your better option, is the simple f...
- by major faux-pas - at 2013.06.24 14:43:00
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20. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: The petition is being handled separately, I am not here to discuss the specifics on that. What I do want to address is the issue where you can be declared victor and still lose the district. This can happen and is considered...
- by major faux-pas - at 2013.06.24 14:16:00
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