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41. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
bump honestly I'd like more of a discussion for atlernative things to purchase to help sustain the game, because honestly I don't really see the in game currency system doing to well after launch...
- by madd mudd - at 2012.09.08 18:55:00
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42. [REQUEST] Reduce cost of Dropsuit skills - in Feedback/Requests [original thread]
I think the dropsuit skills are way to costly to upgrade its much easier to spec into tank and have it be rewarding than a dropsuit. Not to mention all the other upgrades required for the equipment it just seems way to costly to upgrade a dropsuit.
- by madd mudd - at 2012.09.08 18:47:00
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43. Breach rifle no longer worth using - in Feedback/Requests [original thread]
I tried it out recently can't say I liked it at all... Haven't used it very much yet though. So far though I do prefer the standard AR and the Tactical AR.
- by madd mudd - at 2012.09.08 00:10:00
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44. [Request] Vehicle locking system - in Feedback/Requests [original thread]
how is that an important ability? to steal a seat or vehicle from another team member? I trust my squad mates and thats why I call in my LAV's to get us to objectives quickly, not leave them behind because oooh look a truck!
- by madd mudd - at 2012.09.07 10:16:00
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45. [Request] Vehicle locking system - in Feedback/Requests [original thread]
it would be a nice feature
- by madd mudd - at 2012.09.07 10:02:00
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46. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
personally I don't like the idea of having to buy a bunch of items over and over again... I don't really see it as a useful dynamic and at some point the ISK being spent is really going to be neglible or just a waste... If the sole reason they ar...
- by madd mudd - at 2012.09.07 09:52:00
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47. The cb it's closed?? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=32366&find=unread it gets reset around 11am GMT
- by madd mudd - at 2012.09.07 09:21:00
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48. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
The concept of "Aura" as a flavor you can apply to any suit as a permanent item sounds good to me. Personally, I wouldn't really consider an upper tier suit permanent as pay to win, but its a valid arguement and find your suggestion to be preffera...
- by madd mudd - at 2012.09.07 09:10:00
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49. What the ____ is happening?!!?!?!?!? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: TDM ish mode : CCP call that one Ambush MCC domination? mode : This is the one they call Skirmish lol thanks its not listed on the battle initializing
- by madd mudd - at 2012.09.07 06:19:00
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50. What the ____ is happening?!!?!?!?!? - in Feedback/Requests [original thread]
Perhaps this would have been better posted in the "General Discussion" currently instant battle will throw you into one of 2 different game modes. TDM ish mode - kill the enemy until clone counter is at 0 on either side (counter is below the mi...
- by madd mudd - at 2012.09.07 05:39:00
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51. Ideas to add to Dust 514 - in Feedback/Requests [original thread]
use the edit button to put them on the first post so they'll be easier to find...
- by madd mudd - at 2012.09.07 05:04:00
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52. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
I'd like to be able to purchase an Affiliation changer of Empire - Corporation for AUR and be able to keep my bought items and character name. Also not have to reset any SP or loadouts just affiliation. Another similar item could be a name change...
- by madd mudd - at 2012.09.07 04:59:00
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53. [Suggestion} Heavy Skill price - in Feedback/Requests [original thread]
I think it would be beneficial for AV balance to make it a little cheaper to upgrade the AV skills, specifically the Heavy suit.
- by madd mudd - at 2012.09.07 04:28:00
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54. Picture / Video upload - in Feedback/Requests [original thread]
bump got an interesting pic just now from my ps3 freezing looked like a matrix type of scene
- by madd mudd - at 2012.09.07 02:39:00
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55. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
Titan Marinus wrote: 6 players.... as in half the team. So when you run into two tanks who are just driving around endlessly hunting down infantry and never stopping, it should take 12 people to take them down? yeah if they're all running ...
- by madd mudd - at 2012.09.05 05:46:00
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56. How should CCP handle cloaking? - in Feedback/Requests [original thread]
What about an equipment item that deploys a cloak wall that is interrupted and then destroyed via damage. One wouldn't be able to shoot right through it from either side.
- by madd mudd - at 2012.09.05 05:35:00
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57. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
That's not a fair trade
- by madd mudd - at 2012.09.05 03:12:00
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58. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
From a completely visual aspect looking at the four different types of dropsuits I think their should be an order like so: Heavy - High HP - Slow movement Logistics - Mod-High HP - Med-Slow movement Assualt - Med HP - Med movement Scout - Low HP ...
- by madd mudd - at 2012.09.05 02:54:00
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59. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
StoneD ReapeR Qc wrote: Okay, fine! lets say if they nerfed the AV gear DMG, WHY didn't the HAV's did not get any Nerfing on their DMG also.... Why didn't they get the Splash Range and dmg brought down???!!!??? Thats a Balanced MOVE, Not putti...
- by madd mudd - at 2012.09.04 18:47:00
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60. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
I don't have a problem taking out a militia tank with the default class. I'm not saying it doesn't need better balance, just wanted to give a fair warning as I don't think it would be fair if I could destroy a high level tank with a default class...
- by madd mudd - at 2012.09.04 17:38:00
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