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1701. Orbital Bombardments? - in General Discussions [original thread]
DUST Fiend wrote: So what are the limitations on OBs? Does anyone know? It was just one after another after another, clearing out our spawn again and again and again >_< heh, like steadyhand said before, it was all great skill, good t...
- by jenza aranda - at 2012.10.02 01:59:00
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1702. Request: Orbiting MCCs - in Feedback/Requests [original thread]
First off, love that you can spawn in the MCC, the only problem is that in most cases there is no reason to. Which is why, i think it would be a great idea if the two MCCs orbited around each other allowing the MCC spawns to be very different loc...
- by jenza aranda - at 2012.10.02 01:27:00
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1703. Accepting people to a corporation causes an internal error - in Technical Support/Bugs [original thread]
looks like we are having problems with squads too now ...
- by jenza aranda - at 2012.10.02 01:15:00
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1704. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
ah well, its the first day of new build, things will get better
- by jenza aranda - at 2012.10.02 01:10:00
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1705. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
a dirty Shisno wrote: jenza aranda wrote: currently there is a bug in the corp system, you cant add any more to the corp after 10 even if you have a high enough corp management level You should report that on the Technical Support/Bugs Boa...
- by jenza aranda - at 2012.10.02 00:40:00
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1706. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
for the time being, people can join the website at betamax.enjin.com
- by jenza aranda - at 2012.10.02 00:24:00
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1707. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
currently there is a bug in the corp system, you cant add any more to the corp after 10 even if you have a high enough corp management level
- by jenza aranda - at 2012.10.02 00:11:00
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1708. Accepting people to a corporation causes an internal error - in Technical Support/Bugs [original thread]
cancel that its stuck at 11 members though i do have corp management 5
- by jenza aranda - at 2012.10.01 23:55:00
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1709. Orbital Bombardments? - in General Discussions [original thread]
Sentient Archon wrote: DUST Fiend wrote: Sentient Archon wrote: EVE Online players in the Codex update later on as we introduce the Orbital Strike feature whereby EVE capsuleers will be able to offer fire support to their DUST allies ...
- by jenza aranda - at 2012.10.01 23:46:00
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1710. TheMittani.com offically starts to cover Dust. - in General Discussions [original thread]
dust is still subject to NDA...
- by jenza aranda - at 2012.10.01 23:44:00
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1711. Are player corporations out yet? - in General Discussions [original thread]
actually yes, betamax is up ^^ currently operating under the name "Betamax Beta"
- by jenza aranda - at 2012.10.01 23:43:00
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1712. Accepting people to a corporation causes an internal error - in Technical Support/Bugs [original thread]
it still adds them it seems, but yeah, internal errors
- by jenza aranda - at 2012.10.01 23:40:00
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1713. Betamax's "Betamax Beta" Now live! - in General Discussions [original thread]
Today is a big day for betamax! It is the day when we as a corp take our first united flag! As currently Eve pilots cant access sisi to allow people into their corps, we have set up a temp "Betamax Beta" Corp which is now up! More info at http...
- by jenza aranda - at 2012.10.01 23:16:00
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1714. Well thank you CCP nothin ^^ - in General Discussions [original thread]
to be brutally honest sitting in a hard to reach place with a nanohive taking potshots with a straight line sniper rifle that can one shot most suits isnt an indication of skill :P though i will admit you where quite good with it, your still not...
- by jenza aranda - at 2012.10.01 18:46:00
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1715. Well thank you CCP nothin ^^ - in General Discussions [original thread]
Tony Calif wrote: Range is it's biggest weakness actually, due to the slow projectile speed. Ammo comes a close second. But that's the only real drawbacks IMHO... It's basically a shotgun. no its not a shotgun, but i would agree that range i...
- by jenza aranda - at 2012.10.01 18:04:00
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1716. Well thank you CCP nothin ^^ - in General Discussions [original thread]
yeah you need a nanohive if you use a mass driver. those things EAT ammo like no other weapon, that is its biggest weakness. even with max capacty skill you skill only get about 20 shots
- by jenza aranda - at 2012.10.01 17:57:00
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1717. Well thank you CCP nothin ^^ - in General Discussions [original thread]
Needless Sacermendor wrote: Was the unexploding rounds fixed previously ... combination of fixing that and a buff would be too much I'm thinking ... not used them myself but I know they hurt when they work. actually they do explode, the ani...
- by jenza aranda - at 2012.10.01 17:43:00
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1718. Well thank you CCP nothin ^^ - in General Discussions [original thread]
Sha Kharn Clone wrote: Mass driver = Chaos it really is, since replication where the explosions mess up aiming, it really screw **** up :P
- by jenza aranda - at 2012.10.01 17:39:00
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1719. patch notes - in General Discussions [original thread]
the announcement called "Codex Update announcement and patchnots!" may be a hint
- by jenza aranda - at 2012.10.01 17:36:00
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1720. Well thank you CCP nothin ^^ - in General Discussions [original thread]
Tony Calif wrote: I agree, no buff was needed. They already turn me from Evil-Eye McSuperAim into Blind McNokills. Trouble is the slow projectile & animation fails. But there we go. We'll all have to use them until they get rightly brought ...
- by jenza aranda - at 2012.10.01 17:32:00
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